Beautiful. I am speechless. This is what perfection looks like.
Artemis
Creator of
Recent community posts
Thank you for playing!
The incredible artwork is completely hand drawn, physically, by Mewyn. And I believe taken pictures of, since she would have problems with wildfire smokes ruining lighting. Mewyn can corroborate.
As for the performance issues, that’s because I had to use Polygon(mesh) colliders on some of the gears. They are extremely slow, even in small numbers, and I was supposed to replace them with custom logic, but sadly there was no time.
We are planning a post jam update with better improvements on all fronts though.
Woah this is so fun. Great take on the theme and the genre. Very fun and satisfying, juice everywhere, and don’t mean the blood. As a shader artist all effects and thinking about them made it even fun for me.
If I were to nitpick, the hard cutoff the in the spacial audio panning was a lil off-putting. But that’s extremely minor.
Me and Maki made Traffic Jerk as our submission for the jam. We spent less than 3 hours developing it, more like 5 hr with planning and stuff.
We were not able to finish it within the deadline since we started pretty late. Still wanted to share it, so here we go.
It’s a game where try to reach a goal while fighting through turbulent traffic, and you can pause/unpause acceleration on the traffic by pressing space.
P.S. - Not requesting for exception to entry, just wanted to share.

















