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Artemis

90
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A member registered Jun 30, 2018 · View creator page →

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Beautiful. I am speechless. This is what perfection looks like.

Neat Concept. This reminds me a lot of a game I used to play a lot on my Mom’s Nokia j2me growing up.

Also for some reason your game did not show up on your comment under our game, I thought you were a non-jammer.

5/5 Perfect

Clever name, clever(and very enjoyable) puzzles, clever story, clever interpretation of the theme. This is probably the most clever game on the Jam lol. My life needs more of these puzzles. The sounds effects need a bit of work tho. But, the screams are perfect.

Thank you for playing!

The incredible artwork is completely hand drawn, physically, by Mewyn. And I believe taken pictures of, since she would have problems with wildfire smokes ruining lighting. Mewyn can corroborate.

As for the performance issues, that’s because I had to use Polygon(mesh) colliders on some of the gears. They are extremely slow, even in small numbers, and I was supposed to replace them with custom logic, but sadly there was no time.

We are planning a post jam update with better improvements on all fronts though.

Extremely pleasing to look at and sounds effects are perfect!

Very clever! The music tensing up and maybe a beeping sound to induce panic would have been cherry on the top.

I can’t stop laughing and I have work to do. The voice actors deserve a lot of their favorite beverages.

Very cute, love the art.

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Love the polish. Very clever name.

This is like osu lol… pulled out my drawing tab. Got me pretty competitive.

Love how more features give you more levels as well. Very well done!

Got to the 2nd boss, failed use the new card correctly. Had a lot of fun. Nice work on the juice. 10/10 would play again.

Woah this is so fun. Great take on the theme and the genre. Very fun and satisfying, juice everywhere, and don’t mean the blood. As a shader artist all effects and thinking about them made it even fun for me.

If I were to nitpick, the hard cutoff the in the spacial audio panning was a lil off-putting. But that’s extremely minor.

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Thanks for playing!

The implementation of the theme in our game is more thematic. (pun not intended)

The Hearts are mechanical contraptions that keep ticking down. In the story you are fixing hearts of people, furthering the countdown to their heart stopping forever.

This was so fun holy moly!!

It might not be a playable game, but you have blown it outta park with this. Just submitting something this polished is huge. And trains are indeed very cool.

I actually played create mod long time ago. The most fun I have had with MC. It was hilarious when you come back from adventure and your house burning down from too high gear ratios. That was definitely one of inspirations I had in mind.

GOTY Contender. Very well balanced.

This is very creative. I am not rail fan, but I enjoyed the railway ambiance very much. The clock ticking away, the of the trains coming and going…

Thanks for playing. The tooltips are such a great idea!

This has been very fun. I could not stop playing. When you don’t drink coffee it perfectly emulates the panic attack feeling. I can see this becoming a full game with some polish and more areas.

10/10 Made my brain leak through ears

Very clever puzzles, big fun :D

<3

Me and Maki made Traffic Jerk as our submission for the jam. We spent less than 3 hours developing it, more like 5 hr with planning and stuff.

We were not able to finish it within the deadline since we started pretty late. Still wanted to share it, so here we go.

It’s a game where try to reach a goal while fighting through turbulent traffic, and you can pause/unpause acceleration on the traffic by pressing space.

P.S. - Not requesting for exception to entry, just wanted to share.

Oh the gameplay had be sweating, I have conjured up a great thirst. The voiceovers are really fun addition.

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HAHA~!!! This was so much fun, had an absolute blast helping all the gnomes(Sometimes to detriment of another gnome). Great artstyle going on as well. I always got myself a huge smile whenever I heard the gnome sound.

This is great fun, could not stop playing. All hail the froggies!!!

Just placing things felt very fun and satisfying lol. Though I wish the game was a bit more faster or the item prices were more balanced. But yeah balancing during jams are quite the task.

Really like art and presentation of course. The gameplay felt stale, but it can work great as part of a bigger experience.

Absolutely love the art. The rotating tower reminds me of Demons of Asteborg on sega genesis.

Thanks Casper haha. Yeah powerwash sim was definitely something I had in my mind while doing the “polish”. Even though I could not remember the name lol.

You You need to mark the file as playable in browser. The game works when I created a local server. I believe you can still do it.

I really like the aesthetics.

Nice concept. I can’t stop laughing at the hit sound effect.

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The puzzles were very satisfying. Great work! The difficulty curve feels perfect. Edit: also the sound effect for not allowing to place a blue block is great.

Aww this is so cute and wholesome. I love it. Great tune to go along with it as well. Nice take on “scale” hehe.

Thanks for playing. So I had planned to have you interact with the door to finish the level instead. But I fumbled and did not put it on the to-do list. :P

Absolutely great. The fast turning got a little bit of getting used to(Did not test controller). But once I did it felt very satisfying. Score: 148.

New Osu ruleset looks great.

Reading the text was quite the challenge, but playing it felt pretty nice, art and music were perfect especially with these constraints.

I love the little robot. The game started a little slow with the push puzzles but the as soon as the green blocks entered the game it all clicked(hehe), sadly they were just a couple of them. I would have loved to see more green block puzzles over the normal ones.