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Thank you so much for the feedback!
- Determining which way up you are is definitely a problem. I thought I could solve it by having a background (i.e the clouds, planes and city buildings) , but after a certain point the sky is pretty empty and its hard to tell.

- yep the lasers become less hazardous very soon. I added a "deathray" which was a very big laser that you can only avoid by hiding under your own dice as shelter, but the feature broke on release and was buggy :(

- you're supposed to win when you reach the moon, I think I might have made a mistake there woops. 

- locking into blocks was something i wanted to do, like in snake, but I never got around to solving the clipping. 


Thanks again for the feedback. it means a lot :)

 I have actually made an updated version of the game that fixes *most* of these (apart from the clipping), but I can't really share it, because the jam is over :D