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diegun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #524 | 3.767 | 3.767 |
Overall | #911 | 3.478 | 3.478 |
Enjoyment | #978 | 3.300 | 3.300 |
Presentation | #1537 | 3.367 | 3.367 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you make bat die with die
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I loved the glass gun that store the dice, very nice game!
This was a very cool game, such a shame it ended so soon! Well done!
A bit short but fun nonetheless
Really nice looking and interesting take on the theme, well done ^^
great presentation!! really satisfying little sound fx too, and like another commenter said i like how self explanatory it was great job :-)
great presentation!! really satisfying little sound fx too, and like another commenter said i like how self explanatory it was great job :-)
Great Polish and pretty creative, but quite short and would have loved some music.
Thanks for the kind words :D I wasn't happy with the game so I decided to not put anymore time into making music or more sfx, this was just the tutorial level originally but I didn't want to make anymore levels so just had the tutorial level as the whole game haha
Pretty sweet/creative game. I like the pixel art and the concept is very interesting. I can tell this game has went through some good polishing and stylistic renditions. Only downside is it's a short game, but only 48 hours isn't a lot of time. Good job!
ty <3
I beat the game :D
I really liked the art, and the sfx made shooting feel much more fun.
The enemy AI was not atrocious, there were others I've seen that have done worse, but this one did pretty well.
Having dice doors and dice "bats?" was also a very unique take on the jam. Also doing a platformer is also pretty unique, I've only seen a couple other platformers so far.
Downsides:
- it makes the game really frustrating to play when you have no checkpoints. Going all the way back to the beginning made the game less fun.
- Add more game juice! E.g make some juice when enemies die, or when you die!
- Add more levels and content!
- make your platforming character "feel" better. For that I recommend you watch GMTK's analysis of celeste, and play his "game", the platformer toolkit, you can find that on his itch account.
Overall, well done!
Would you say the character feels stiff, or is it something else that you don't like about the movement?
I found it a tad bit slidy from what I can remember. (I'm on mobile right now so I can't play the game). Generally you want a character to be snappy with short acceleration and deceleration. Also other little things like coyote time, jump buffers, etc also help, but may not be a good idea on such a short time. I do remember finding the fact that enemies followed you through scenes to be annoying, since sometimes the bats end up seeing you before you enter the room. Anyways, these are all really just minor things, the game overall was good for the time you had!
to me it didnt feel like it had much acceleration and deceleration , it also has jump buffering and coyote time. Maybe it was lagging or I don’t have them set high enough, it could be a problem with web builds slowing down. Thanks for the in depth comments!
Hello again!
I just came back to my computer so I played it again. Yeah I'll have to stand by my previous statement, a bit more acceleration and deceleration would be better. Your jumping is a bit floaty! I'd recommend for a better jump to make your gravity stronger as the player falls, leading to tighter timing. having stronger gravity may also help.
anyways that's all I have to say, if you have any other questions I'll be happy to answer them :D
Hello again!
I just came back to my computer so I played it again. Yeah I'll have to stand by my previous statement, a bit more acceleration and deceleration would be better. Your jumping is a bit floaty! I'd recommend for a better jump to make your gravity stronger as the player falls, leading to tighter timing. having stronger gravity may also help.
anyways that's all I have to say, if you have any other questions I'll be happy to answer them :D
Lovely presentation and the concept is super cool! A little sad that it wasn't longer.
I ran out of motivation for the game so I just quickly through together a little level so I could submit it, im glad you could look passed the janky level haha :D