Very nice and cool game! Really nice artstyle as well, I really liked it, good job!
Play game
Dice Roll Hero's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3117 | 2.720 | 2.720 |
Presentation | #3608 | 2.440 | 2.440 |
Overall | #3733 | 2.387 | 2.387 |
Enjoyment | #4290 | 2.000 | 2.000 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is based around rolling a Die, and random chance
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Great game! I enjoy this game, Impressive game in such a short time. Great job!
Feel free to check my game if you want to challange your brain muscle!
Ok i admit i didn't really get what i was doing, but there's a tobuscus reference in there and i loved it. miss the good old time. Anyway, the art is great, really nothing to say on that. The gameplay could be improved, especially adding some juice and feedback for the actions. But as you said in your page, you basically missed a full day of work, so I'm sure you would have added some juice if you had the time. Nice job and mad respect for putting out something playable in even less time than given.
Thank you so much for your constructive critisism and very kind words! The game definitely needs some juice and some better visual feedback, as well as some kind of tutorial. I honestly didn't think anyone would get that reference, but i was just singing it in my head looking at that sword, so i thought i might as well lol.
Great concept, the game took a min for me to realize what I was doing, the art also looks great
I like the concept! I wish there was some form of wait time / feedback for when the damage was dealt from both ends, I feel like that'd build nice anticipation. Although I know that corners most likely had to be cut for the jam timeframe. Nicely done.
I like the game a lot :D I could only beat the first four monsters. If I'm not wrong, they were in order.
The game took me a second to understand but Its really cool. I like how you roll for stats.
It's very shocking how could you make such a game in 48 hours.
I'd love to see this fleshed out into a full game, the concept seems really good!
Good attempt at a dungeon crawler although it lacked some feedback for actions which for only a day of progress I can understand. Being able to roll full 6s in every stat means you should just reroll until you get perfect stats, also you might also want to rename your weapon swing type, seeing "Weakness/Strength: Strength" was a bit confusing :)
We wanted to create a mechanic where you would earn coins by beating bosses, and then rerolls would cost you, later maybe even a way to buy larger die as a permanent upgrade. Sadly we never got around to it. I never thought of the "Strength" thing being confusing, but i can totally see it now. Thanks for your feedback, that was very helpful!
I think this game was a bit unclear from every side. The base concept is good. but the way you presented it made it a bit hard to understand and play. The lack of visual and audio cues didn't make me understand if I was playing correctly or not! Was I winning? Was I losing?
Maybe next time you could guide the player more towards your goal! Game testing with your friends would have prevented this! Consider it next time!
Also, wonderful pixel art! :D
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