Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

OttCS

26
Posts
3
Followers
2
Following
A member registered Mar 24, 2020 · View creator page →

Creator of

Recent community posts

I know, game jam time limits says I can't fix it just yet, but I'll be releasing a patch once I can reupload. Thanks for the feedback!

I'm blown away by this too! Let alone building and integrating flappy bird?

Beautiful visuals, lots of very well crafted dialogue. WELL DONE for 48 hours

Agreed

(1 edit)

Unique idea! For something with as tight of a time frame as the one night, a higher speed or more effective fear might be nice.

Fun stuff! The quests being completed or failed might have been nicer off in a corner, they kept interrupting me drawing paths. Really fun overall, wonderful art and music!

Bullet hells are always great, fantastic 1bit art as well!

The chef has set "recipes" that he can follow, but the locations of the ingredients are randomized so the difficulty can swing a bit. Visual feedback was a work in progress, but I wasn't able to finish it up in time. Thanks for the feedback!

Thanks! I was planning on making better feedback (spices actually knocked to the ground, water running, etc) but just ran out of time, I just recorded some sound effects for it to save time

I can't explain why but this is one of the best games I've ever played!

Good game, just controls are really tough to figure out. Visually and conceptually great!

I like the concept of a push based puzzler, just the collision needed some polish that 48 hours wasn't enough time for. I'd play a full release of this though!

Amazing! Super unique vibe with Don't Starve style art? Really bring a sense of danger, and the gameplay is tight. I'd love a full version. I'd only request a healing die for a longer game.

Wonderful art and cool concept!

Amazing and super fun! I know it only has a limited amount of content because of the time limit, but if this had more you could actually sell this, it's so polished!

Wonderful graphics and concept, just a little hard to understand. Loved playing it

Hilarious! What an experience. The art is perfection

Really cool stuff! I was expecting the "destroy matching groups" but was pleasantly surprised! Awesome stuff

I'd love to see this fleshed out into a full game, the concept seems really good!

Neat story and concept, choose-your-own adventure is WAY underused.

(1 edit)

Well made, looks great, and is fun to play! Definitely one of the best from what I've seen, I only wish I could see the whole level in some way.

This is so cool! We both had an idea of dice battling other die, doing damage based on the number, but we had TOTALLY different games at the end! I loved your take on it, this is a blast.

Very interesting controls, but once you get a hang of them it's pretty fun! This seemed like a huge stretch for the theme but a good game regardless.

Thanks! I actually was working on implementing this but ran out of time, definitely going to add key remapping in an update after the jam!

(1 edit)

Thanks, I tried to make something interesting that was easy to pick up, but hard to master. The committed jump was something I debated about, but I decided instead to include the Drop [S] to allow correction of a bad jump, but in a way that requires a little more planning of when and where jumps are made!

The score per bounce of dice is based on how much danger the dice posed being on the screen, ones only give 1 point because it's unlikely to kill, but sixes give six because those are an insta-loss.

Thanks! I thought that the "trial and error" aspect would teach players what to do better than a page of instruction

Thanks for hosting!