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Louis Denizet

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A member registered Mar 09, 2014 · View creator page →

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Thanks everyone for the very kind comments <3 

I really liked the initial semi gambling idea in order to make a strategy game but I didn't really find a good solution to do that, so I made the game quite easy and allowed cheat with camera movement ^^

Thanks for this big review and I agree with all the elements you mentioned ^^
 I must admit that I very very little focused on gameplay as I didn't see how it could be really interesting, I liked the initial idea but struggled to make it feel interesting!
thanks again <3

This is too difficult for me but I recognize thi is an amazing idea and presentation, well done ;)

It's very smart to use rock paper scissor there + the view  because you always see 3 faces so it's much easier to guess what faces are on the other sides than with numbers + it's more satisfying to find the right combo than the right numbers, aesthetic is really good too! Only issue is that I'm still bad at this kind of puzzles ^^' even if it was easier on this one thanks to not being 6 numbers! Great job on the game ;)

Great job on the game feel, game is very satisfying to play, very well done on that! 

So many questions in my mind after playing this, why a chicken is throwing dollars to lemons etc haha, well done if that's your first game, keep it up! ^^

Very clean, the color code for projectiles and light effects work very well together! I simply wished to have an extra small feedback when hitting enemies to have even more juice ;)

Very nice looking but  I wished to be able to active one line at a time (ever vertical) for more strategy!

Nice game, it's nice to have to deal to each level with random effet! Though I wished levels were a bit shorter, I ended up with grappling death trait in a big level and it took me so many clicks to get out ^^

Really nice looking and interesting take on the theme, well done ^^

I really like the mood (aesthetic + music), best screen transition ever but it was really hard for me to figure out what my numbers would be in several moves! I had to do some trials and error to success! Maybe knowing the numbers on each side at anytime would have helped greatly, good job anyway! ^^

Went full stars, amazing polish there! Really neat rogue mechanics!
My only feedback is that I wished when pop-up choice they don't accept select instantly because I select things without realizing it sometimes, amazing job anyway! ^^

Really nice art, I also liked the simplicity of controls, jump right into the action! 

Best entry of the game jam to me so far! 
Everything about it is perfect - clever design, visually satisfying, polish is so good that it could be a released game in this state! Congratz! ^^ (level 9 was very hard haha)

no problems 😊 weird if it didn't auto detect on my side!

Absolute great to play, amazing polish and work! Top contender ^.^ only feedback would be to add arrows for moving for azerty players, it was the hard mode for me haha

Adorable rabbit, it's not easy to manipulate at first but the take on the theme is amazing, really unique idea! A slower difficulty curve could be nice and i'm not really sure seeing many olors actually helps, I wonder if only white and grey would not make things more lisible? 

Very promising, main mechanic is there but hoped you had more time for more features ^.^

Art is beautiful and gameplay is a fun take on the theme, it's also very easy to understand and to use which is always a great thing for a game jam entry! Very well done ^^

Oh and forgot to say the different costumes and hats were a nice idea to add!

I liked the implementation of dices and how you have to deal with randomness in each levels, even if simple it's still very enjoyable, the music is very good well done on that too ^^

Fantastic art! Gameplay is fluid, objectives are clear and everything is fun, very very well done! ^^

Absolutely adorable! Wish you had more time to finish it ^^

I absolutely love these adorable turtles, art and mood is really great, very well done on that! And nice implementation of rogue features + pokemon feel + strategy, it's overall a very very nice entry, well done!

Very nice mood, art + music + sfx are nice! good idea to add the time x2, quite unique answer to the theme too! ^^

Impressive content for a short game jam game, making such feature require time and it is nicely done! The reroll part adds depth to the system and nice art! It only misses a music for a great mood there :)

Amazing execution, very well done and very unique take on the theme, a LOT of UI work which is impressive and it gets more complex and interesting very fast!

Very unique take on the theme! The aesthetic is simple but it works very nicely! it was a bit hard to see what numbers are higher or same as us, having a visual code color for it would make it much easier but it would also break the aesthetic of the game that works well haha, nice polish anyway!

Very well done and impressive to have a first person shooter for a game jam! Very nicely thought for how to use the theme, enemies shooting feels good with the FX and thanks for including arrow keys as movement for azerty player! My minor feedbacks would be that a lot of time the enemies are behind us and we didn't see them coming so either have wave announcement or SFX would be nice and it would have been very satisfying to one shot enemies if we shoot in their weak spots (maybe the eye?), anyway great job for the entry and it's an absolutely adrenaline shoot to find the 100 bullets balloons, so satisfying!!

nice use of the 3D systems of Construct, looks good and feels good + good amount of polish with the UI in the limited time! My only feedback would be to maybe also add arrow keys for movement for azerty keyboard like mine, it was a bit more complicated haha

Looks like there is a lot of strategy in the game but I must admit I was a bit lost on the UI, a bit more guidance would be great! (it can be on the game page maybe for further players) mood is cool and the 3D setting is impressive!

Great job on the game! It is quite addictive (I made several games) and the mood is very good music matches very well what is going on + you even took time to do credits and menu! \o/

Very nicely done! UI on the game itself felt pretty good and it can become quite strategic with time if you need to anticipate the next elements in the face to face battle! My only feedback would be that it can be hard sometimes to pick the dice when there are so many overlapping (maybe spreading them a little bit more on adding a shadow on the dice border could help)!

Very nice answer to the theme with an original game mechanic: great job! ^_^

Concept that fits the theme very well with nice puzzles, good job! ^_^

Nice concept and nice game, well done!

I really liked the art but I had to fight very hard against the controls and even if it was intriguing at first it reduced the fun for me but overall very nice looking game with a good concept!

I love the minimalistic style and I really liked the progression curve through level design, maybe wished to see more level design elements and more progression but good job anyway and nice light effects!

It has to be in the tops of the jam, really amazing game perfectly fitting the theme with great level design and a high level of polish: very well done!! 

absolutely loved the mood of this game, it was a real joy to play, very well done! ^_^