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Roll for Role's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1677 | 3.250 | 3.250 |
Overall | #2747 | 2.771 | 2.771 |
Enjoyment | #2784 | 2.563 | 2.563 |
Presentation | #3467 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player rolls dice which decides their future job and skills.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I think the game softlocks after the paladins question but I enjoyed the narrative and tone of the writing!
I reached up to the question on the holy paladin, the 3rd interview question after the field tests!
Overall the game was really unique and funny, I liked the idea of interview games, especially from the interview games ive played in the jam in the last 2 years!
This one is no different, its very fun to play!
Having a collection of minigames is a very neat idea as well, it reminded me of the human benchmark: My clicking speed and on the spot thinking were tested.
The game was a big jittery at times though. Here are 2 examples:
- On the sorting items in a cauldron minigame, the spoon wasn't turning when I wanted it to, and was very fiddly
- After I finished an interview section and the dialogue ended, the questions weren't showing up unless I kept clicking on the screen, which led to me accidentally clicking the wrong answer
The game, in my honest opinion, didn't fit the jam as much as I would have hoped, since it was only in the beginning, but I won't consider it, since I never beat the entire game!
Overall, great job!