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(+1)

I reached level 5!

Overall, although the concept of the game is pretty common, its still technically unique - I would have never thought of it myself!

The game looked very aesthetic, very pleasing to the eyes :D
The sound effects were just right has well, no music was a good choice ( I'm assuming that was intentional lmao).

However, the game ran a bit slow on my laptop, which made redoing the level a bit annoying.

I've said this same thing for all the other puzzle games involving dice, so I'm just going to copy-paste something I've said for those games here, since i think it fits:

For a puzzle game, the game is more random to play, even for a dice game. I never really had that "A-ha" moment that mark had in his untitled magnet game. It was more just moving around randomly while restarting the level until the cubes died . So it was more like a "I won?" moment
Knowing where your dice will land is not much of the players concern, since they focus more on just moving it around and its really up to chance whether they land on the right spot, which it isnt, but it feels like it.

Overall, I think it was fun to play, well done!

Wow, Thank you for your comment! I know about the shortcomings of this game, but in such a short time I did not have time to come up with a better solution.  It's interesting that I decided to create a puzzle game because I have no experience with them and I don't even like playing them very much :D

(+1)

No worries, 48 hours is incredibly tight for making what is essentially software, my game sucks :D
As a role model for this type of game I'd recommend you check out DIE-SECTOR, it tells you what number you'll roll on, which reduces the hit-or-miss feeling. Its not my game and I'm not being endorsed to say it btw lol, I just think its great and follows the same concept you're doing. Good luck!