Oh that's good to know! I've seen some discussions to the effect that the converter was lack luster in certain cases, but they were all at least a few months old. I started a new project in the compatibility version of Godot 4 after I submitted my game, because I can't really do 3D at all let alone Vulkan (thus how simplistic my game is). And I've been loving how much stuff can be shown in the inspector now! Just jumping in definitely is the best way to see what's in store.
Xenoparrot
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I'm glad you liked the gravity! I would've loved to put the intended gameplay in, but I spent most of my time fiddling with rotations on the player. Thankfully this jam doesn't prioritize gameplay. But to make it up to you, here's a bunch of fun facts I learned about rotations in game development during this jam:
- Any given two vectors will always share a perpendicular vector, which is also the axis of rotation from one to the other.
- You can find that shared perpendicular vector using the cross product
- You can find the angle between two vectors using the dot product and arccosine
And with that information anyone can create a character that walks around planets!
I loved this game, but for anyone who wants to sink as many hours as I did into the game to answer the two bold questions (as I did) here are the answers.
Will you get to Ararat?
No. The game has no ending. Reach 99,999 and it loops to 00000. After reaching ~62,000 you cannot land, so even if Ararat is beneath you, you still cannot get to it.
Does Ararat even exist?
I suppose this one will forever be a mystery.
You should play this game, just don't play for as long as I did. Give it a try, the journey is the best part.
Thanks for the useful feedback! I'm glad you found the main mechanic satisfying to play with, and my brother will be happy to hear you liked the art (and the music, he picked it). Yeah, the UI was almost game breaking untill I mostly fixed it with only half an hour to spare. But again, thanks for playing and leaving this feedback.
I think the concept is great, I made something similar for a different game jam a while back. But the character controller needs to be more adaptable. It can hardly jump, it needs momentum to jump higher (which you often can't get because if you go backwards you'll hit the bell, losing your good roll), and the lack of adaptability makes it so that a person could, like me, reroll basically 20 times to get a good platform (of course watching the entire roll animation each time) and then when you finally get a good roll it turns out the die is a pixel too high, and you have to reroll again. I wish I could've beaten level 3, the first die level, but the RNG was not in my favor. In all fairness it could have been my browser being slow, as my computer is old. The game may have been much snappier than I noticed if my browser was faster. But now for what I liked. I liked the music being timed with the roll animation, I liked the music in general, and I liked how the first two levels slowly worked up in difficulty. I also appreciated that the art wasn't pixel art. I definately liked the hand shaking when rolling the dice, even if I wish it was shorter. Overall, an amazing concept that just needed more than 48 hours to balance, or maybe a downloadable version.
The game was mostly fun, the game loop is well designed. I really wish I could've beaten it, but there was a bug that made it so the game paused every time I tried the first jump (but only after getting vegetables). Since it's supposed to be a rage game I can't say that making the player do a hard double jump as the first jump is a bad idea. I probably could get used to it if the game didn't pause while I was trying to jump, removing all my momentum. And of course the jump can't be completed without momentum either. But still, every part of the game after the first jump was great, just as fun as it looked on the stream. I loved the music, the story, the physics, and the art. I even noticed how you gave the player jump particles. I liked the effect on the main menu background too! Great game!
It is so awesome you made your own engine! My amazement cannot be overstated. But sadly, I could not play the game, when I tried I just got a blank black screen. No audio either. So I didn't leave a rating, but I wanted to congratulate you on your first public game made with BananaTechnology.
Edit: In case your wondering, I'm on an old 2013 windows with the default built in graphics card.
Oh wow that is a bummer. This was the first jam where I got the browser version to work for me, I wish it worked for everyone. But thanks for leaving the feedback. Although I do wonder, is your computer old, or are you using Linux or something? I was just wondering for future reference, so maybe I could prevent it.
It was peaceful, but I feel it could have been more engaging by removing the rotate ability and just constraining the map to about 7 moves in any direction. That would make the game more of a puzzle game of how to get to the coin than a game about using dice rolls to just get around the map. I did enjoy the rotate ability however, as it really helped to not constantly overshoot the coin. This was a well made simple game.