I like the art and music.
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Shepherd of the Convergence's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #82 | 3.837 | 3.837 |
Originality | #112 | 3.721 | 3.721 |
Presentation (graphics, audio) | #181 | 3.395 | 3.395 |
Fun | #204 | 3.023 | 3.023 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
DIMENSIONS ARE THE MODES OF REALITY.
You can swap between 2 different dimensions/modes in my game, Fantasy & Cyberpunk. It is fun.
Comments
You got a nice NES aesthetic going on and pretty simple controls to match. It was a really smart move to theme the different worlds with different colors and materials as well to make it really obvious to tell which one you're in. It's a fun small game!
This was a cool idea! Having a sci-fi/fantasy mode switch was neat, and I enjoyed the NES-style graphics a lot! Extra points for the multiple endings and multiple ways of traversing the game. I guess if I had one critique, I'd say it'd be nice to have separate platforming challenges depending on which ending route you choose to take. As it is, though, I think this was a great addition to the jam!
Pretty fun concept, i liked swapping mechanic for platforming, visuals are nice pixel art NES style. overall a solid entry!
Great work! I love the idea of the modes being different dimensions. Launching yourself into a whole new reality is a fun mechanic and works well with the game you designed. This was a fresh and exciting game I really enjoyed! Nice job!
Great use of the jam theme, I especially liked switching the modes in mid jump. Fun to play, engaging graphics and nice overall concept. I also had some trouble with the controls and accidentally switched modes while trying to jump quite a bit. Great job overall!
Interesting concept! It took me a while to figure out that it was a finite small map and I had to convert all entities to one status for an ending, definitely a unique idea! The controls took a while to get familiar with though, and I struggled a lot initially because kept clicking the wrong buttons.
Interesting little platformer. Good concept. Personally I had some issues with the controls. They worked fine, but due to them not being near any oddly shaped keys (like how WASD is right next to caps lock, or RPG Maker uses 'Z' and 'X' which are right next to the Shift key) I found that my hand would often accidently shift to the left or right while playing and would do something I didn't want to, like separate or swap realities when I wanted to jump. I like the artwork! And other than the above mentioned issues with controls, the jump mechanics and collisions worked great!
Make way for the cyborg master race. I enjoyed this game quite a bit, it reminds me of old NES games like Burger Time, Took me a second to realize that the little frantic animation the creatures and robots have is me selecting them for harmonization, but after that tiny hurdle I was having a good time lol. I really liked swapping dimensions mid jump for the platforming, it added an extra layer of difficulty/complexity along with the timer. Great job!
Interesting concept both in gameplay and idea! I like the fact that there's 2 endings where you separate everyone and when you merge everyone. I wouldn't find out the merge if it weren't for the tutorial, though since it's a bit confusing what I was supposed to do with the creatures at first. (I thought they're enemies and I tried to avoid them for a bit in the beginning)
Would be great if there's a keybind option, the default control is a bit difficult for me to press since x and c are next to each other. But the character movement feels nice overall and good to control.
I like the animation too btw! Good job!
Cool Game! I see the concept for your game is kind of similar to mine with the concept of mode being interpreted by swapping "dimensions". I think your concept was very good but I just felt like it was missing a bit of content.
Interesting game! It felt much more like a concept then a game to me, so it would be cool to see more things added to this idea. Cute NES-like pixel art style and pretty interesting hook is my main take-away!
that was a fun little challenge. i really like how it shows where the platforms are in the other dimension. i think a mini map showing where you've been might be a nice addition
The art style is very good and i like the mechanic of switching between the past and the future in an instant.
It took me a little bit to figure out what to do at the beginning, but once i realized what i needed to do it was a fun challenge. There are a couple of tricky spots. :D
Interesting mechanics, though I felt it a bit dificult to understand my ultimate goal. The graphics are pleasant, and the game has an overall cool vibe.
Congrats on making a finished game in such a short time!
Cool game mechanics! Love that the “mode” theme ties everything together, from the dimension switching to choosing your ending. Looking at the art style (the location you first spawn in is a good example) I almost wish the camera was NES-style, with the view locked down in a room and only moving when your character moves to another “screen.”
gameplay and controls are super fun, nothing to critique really. i love jumping, and changing modes at the same time, very satisfying. i got harmony btw. but i would've liked some little hint/indicator to where the remaining creatures are. Great Game!
The switching and jumping felt good, specially when you make a hard jump where you have to switch mid air.
I wish there were some consequences when you get closer to one side or the other, but finding all the creatures and converting them to one side was fun.
Figuring out the way to some creatures was challenging which kept the game interesting
Good entry
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