Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pixel Myth Studios

252
Posts
1
Topics
8
Followers
7
Following
A member registered Jun 22, 2021 · View creator page →

Creator of

Recent community posts

This game had a very nice artstyle and gameplay that really puts you in a good rhythm. Good work!

I really like the atmosphere on this one! The art is great. The gameplay was fun; the rougelike elements offered a nice variety to the gameplay. There were a few minor issues I noticed (once a starfish wound up outside the level bounds, softlocking me), but overall I had a fun time!

Thanks! That objective arrow was actually a planned feature, but we weren't able to add it in before the deadline. Good to know it'll be useful in future versions of the game!

This is a great game! The mechanics are intuitive and the art design is cute. I like the randomization of the map. My one critique is that on some runs, there don't seem to be enough readily available chips to make the first few batches of cookies in time. But when this didn't happen,  the gameplay loop really had me hooked! Awesome job!

Thank you for the feedback! Our latest bug patch should make it more clear in the tutorial how to traverse the menu.

I love this one! The background having a CRT-like shader was really captivating! I also like how unique the gameplay loop is. It all gave off a really cozy vibe. Definitely one of the best jam games I've played so far!

Glad you had fun! One planned feature we had planned were on-screen arrows to point you towards a delivery location, but we didn't have the time to implement it. Thanks for the feedback!

Very nice! The visuals, audio, and gameplay all synced together well.

Thanks for pointing this out! Our recent bug fix now prevents such softlockes. Glad you enjoyed it!

Thanks for playing!

Wow, what a lot of content! I really like how you were able to fit an action-adventure story into the game. The movement was a little janky, but it certainly had its standout moments (especially the spider boss).  Good work!

Nice entry! I like how the different paths factor into the risk/reward system; it's  cool how through learning the map you can find little shortcuts. I also thought the music was sweet. Well done!


(BTW, it seems that using the arrow keys to try jumping diagonally up-left doesn't work. It works fine with WASD, just not the arrows.)

When this guy's got more game than me:

Biggie Smalls feat. Thomas the Tank Engine

Cool entry!

I appreciate it! Thank you for the kind words as well as for playing the game!

Wow, thank you so much for the kind words! I appreciate the suggestions and will consider them moving forward with future versions (the X-press to shift especially is one I'm planning to implement). I appreciate you taking the time to play and review my game!

This was a cool idea! Having a sci-fi/fantasy mode switch was neat, and I enjoyed the NES-style graphics a lot! Extra points for the multiple endings and multiple ways of traversing the game. I guess if I had one critique, I'd say it'd be nice to have separate platforming challenges depending on which ending route you choose to take. As it is, though, I think this was a great addition to the jam!

Dang, this game looked and sounded great! It felt really atmospheric, and playing as a cat was a really neat twist! The momentum of the player character was nice, and I really enjoyed platforming through the levels! The main thing that I think could be improved is the camera; there were many times when the next platform was off-camera, so I often had to guess (sometimes inaccurately) where to jump. I think a wider field of view or adaptive camera would help telegraph those jumps better. Regardless, this is awesome for a first Godot game! I can definitely see the potential in this project; good work!

What a great-looking game! I loved the overall presentation of the characters and levels, and the music fit the atmosphere. I also enjoyed the rougelike elements of the game, with each iteration offering its own set of challenges! The main issue I ran into while playing was that sometimes the physics for the player felt a little too slippery (mostly in the non-ice portions; I actually enjoyed the ice physics). Also, I think some combinations of gameplay could use a bit of rebalancing due to the extreme challenge. Still, though, I had a fun time thinking my way through each iteration and adapting to each combination of handicaps. This was a very unique title; way to go!

Wow, so impressive! This feels just like a 90s arcade/PS1 game in the modern day (complete with an ultra-patriotic action hero). I loved the mechanics and the momentum, and each mode was fun in its own unique way! The graphics/audio are probably my favorite part. Beautiful! Seriously, I bet this will take one of the top spots at the jam. What a great game!

Thanks a bunch! Glad you enjoyed the mechanics and the challenge. I appreciate the kind review!

Thanks for the feedback! There are actually a few new mechanics I'm looking to implement for the post-jam build that cut down on the tedium and (hopefully) improve the pacing, so I'm thankful for the suggestions! The X instant-switch idea is also a good one; originally, I planned to add in three gameplay modes, one of which sadly got cut due to time. The mode menu is more of a holdover from that original idea, so if the final version still only has Run Mode and Block Mode, I might just cut it to make things faster. Thank you for playing and enjoying!

Thank you for playing! And thank you for the suggestion; tedium is something I'm definitely looking to cut out for future versions of the game. Still, I'm glad you liked it!

A cool online farming sim! I liked the interactivity of the narrative with this one, having to change windows and interact with different UI/characters. Having separate music for each window was also a nice touch. A very small critique, but I wish it was a little bit clearer if the different farming windows yielded different results for different seeds, but other than that, I thought everything was straightforward. Great game!

Good game! The bloom effect mixed with the analog style really made it look nice without being overbearing. The gameplay was also a lot of fun; controls felt tight, and the maneuvering around enemies made for some tense levels. Way to go!

Very nice! I feel bad that Bobby had to go to such great lengths to make a soup, but I guess stores were closed for the holidays lol. (Journey before destination, right?) I really liked the contrast between the linear first level and the more open-ended second level. I enjoyed the phase jump too, and having to time them well was something I think I got better at as the game went on. One thing that I think could be a bit more dynamic is the camera; with it being centered on the player, I sometimes found it hard to tell what was directly below me, which in turn led to me falling more than I'd like. Regardless, way to go on this entry! I hope Bobby enjoys his soup!

"I am become car, destroyer of modes." -Donkey

I don't think I've had this much fun on a game I absolutely suck at in a while. The chaotic energy of the different modes was fun, and I thought it was hilarious having to scream into the mic to make the car go vroom. I found, though, that the boat mode wasn't very responsive to my voice, and sometimes the camera was somewhat erratic/hard to focus. Still, I think this game was a lot of fun, good job!

I love the look and style of this game! The controls were surprisingly very intuitive, and the different modes flowed well between each other. The music was also very charming! To me there's not much to critique, but I would say that that sometimes it felt a bit unfair to have obstacles outside the camera's view right before a long anvil drop (perhaps a brief zoom-out would help there). Still, this is an awesome game, one of the best in the jam! Great work!

Great game! Very cool to see mathematical mode represented as an interpretation of the theme! As an avid sudoku fan, I found this neat inversion of it to have a lot of wit behind its design. As others have pointed out, a visual indicator of complete rows/columns would probably be helpful to keep players organized visually. Other than that, though, I think this was an excellent entry!

What a visually beautiful game! I love how the story was integrated into the mechanics, and how each form had a meaningful gameplay feature that made them necessary to solve the puzzles! The whole reincarnation structure of the game was also really unique, and was a great application of the theme. The only bug I ran into was that sometimes the snake wouldn't die in the spikes unless I moved it around a bit in the pit, but that's pretty minor and never game-breaking. I'd love to see more from this game. I think you did a great job!

Wow, seriously one of the best games of the jam! The presentation was perfect (pretty much release-level), and the way the depth of the mechanics revealed itself as the game commenced was awesome. It was certainly complex, which made it gratifying to make it to the end.

One thing I'll note is that some of the balancing for the different weapon types could use some improvement; I ended my run with all "SHOT" metals, as its low-cost firing and special ability were incredibly useful against the hordes of monsters. Rebalancing may also give me a bit more incentive to switch between modes with my units.

Still, I had a ton of fun with this one, and was surprised with just how much time I spent playing it. I hope this one does well. Excellent work!

A fun romp! It was certainly challenging, but I really enjoyed the fluidity of the movement and the superb pixel art/animation. I liked the variety of the levels as well. One thing that I think would have helped the game would be a bit of music. Also, I felt as though the sword wasn't quite as useful as the shotgun, so I found myself using the gun most of the time I was playing. This was still a fun time, though, and I thoroughly enjoyed the game!

Cool beat-em-up! The progression system was pretty fun, and I liked being able to mow down enemies. The main hangup I had was with the balancing, as I found that bombs were pretty much all I was using after reaching a certain level. Still made me feel powerful, though! This was a fun game; good work!

(1 edit)

Very fun! This is a great, unique interpretation of the theme, and I had a fun time racking up points and going into Beast Mode. The controls were pretty tight, and I felt like I had a good freedom of movement throughout. As others have mentioned, more sound effects would have been nice, but I don't think it's a huge deal. Well done!

This was a nice game! I liked seeing the differences between each mode, and I enjoyed the sort of 2.5D perspective of the art style. The mechanics also built upon themselves nicely for each character. Good job!

Nice entry! I liked the look of both the enemies and the player; it really gave off a nice sci-fi feel. The bullet-hell mechanics also had a fun bend to them; I really liked the way the player character controlled. The only issues I ran into were UI/UX related. I think giving the enemies health bars would have been helpful (though hopefully not visually overcrowding). Also, I think giving a few more visual indicators of what the tactical mode dice upgrades would have been nice; that portion of the gameplay was sometimes a little confusing. Regardless, I had fun! I made it to Wave 4, and I enjoyed the challenge. Good work!

Nice entry, and a fun platformer! I liked the design of the levels and the presentation, which were very charming! I also thought the level editor was a great touch; glad to see that as an option! As others have mentioned, the acceleration of the jump felt a bit off/floaty. Also, having a few more platforming challenges that emphasized the dash would have been nice. Still, I liked the variety. This was a fun one; I'm glad I was able to play it!

P.S. - I appreciate the reference to the Peanuts with your game's title. A+ for that!

A very fun puzzle game! I liked having to think through each of the gravity puzzles in order to avoid spikes, and the mechanics of the gravity switching were neat. Nice art and music too; very stylish! The one nitpick I have is that it would have been nice to have been able to move horizontally as Edmo was falling, as sometimes it was difficult to judge exactly where I'd land before switching gravity, and being able to nudge myself over would have felt a bit smoother. Otherwise, though, I had a great time playing this one. Great job!

Cool game! The art, audio, and general presentation were all great. The different guns were also each really satisfying to use to mow down enemies, as they all had a unique set of trade-offs. As others below have mentioned, I think the hacking mode could have used some more fleshing out, as I never found any use out of locking the doors, and the only true obstacle was finding the way back to the player. Still, I think this was a great entry, and I had a blast (no pun intended) playing it!

Thanks, glad you enjoyed it!