Very cool diner, i enjoy the floating jukebox
tenseven
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Very fun little puzzle game! I enjoyed it quite a lot. Judging from the HI level i guess this game isn't complete yet? Very good good game again, just a little tune in the background would add so much but that's just me being nitpicky ;)
Pixel art is great too and i adore the little robot character with the little faces it makes!
Really great! Would be awesome to see a post-jam-update making the game even more perfect!
Very unique concept! The first few rounds the game didn't stick with me very well, but after i discovered the different modes it became a bit more fun.
Around round 10 in my final plathrough the game became a bit too easy and I didn't really have any challenge anymore of trying to survive. Keep picking the more flies and spamming exploding froggies was the best strat here. Played until round 25 and died to a frog spawning on me -_-
I really liked the concept though! Would be cool to see more added to flesh things out and to keep the gameplay more fresh, with maybe even a cap to how many rounds you can play like Vampire Survivors. Definitely a strong base for a full game!
Very cute little platformer, has some potential! Found it quite fun and i digged the little character, though i haven't completed it yet :(
My feedback is add more polish. Some jump particles, death particles and such would be nice. Some sounds would be nice too as i only heard one song and nothing else. text indicating about what has changed when reaching a statue would be nice too. Gameplay wise it was pretty perfect and everything looked like it did what it needed to do!
Very fun and cute!
Very good game! Def the game that felt the most like a full steam release out of every game from this jam i played so far. Love how much it reminds me of GTTOD. The core gameplay is also very good and it feels super polished!
I do have a gripe about the polish though, and that's with the damage effects on enemies. With all this feedback everywhere the game felt very polished, however hitting enemies only gave me a sound and an effect that wasn't that very well communicated to me, so it felt. Something like blood sprays or dare i say, hitmarkers, would help super well in this scenario i'd think The humanoid enemies did give me the feeling like i was hitting them due to their "oof"s. But with the wolfs it sometimes felt like i wasn't hitting them at all, which is quite annoying as they hunt me down at a rapid speed.
Another thing i want to report on is some bugs i encountered. I softlocked myself a couple times at the second room of the second floor, making me need to kill myself by standing in a corner letting enemies attack me. Another bug which was really annoying was sometimes the jump not working, and this happened a lot to me in the room with the painting that i eventually just quit. I have the feeling this is a collision detection issue with detecting the floor. I do think i know a potential fix for this since you are working in Unity, which has worked a couple times for me aswell; Cast a raycast down to the ground next to a simple trigger to detect the ground, so that you have more precision doing ground detection.
Anyway, FANTASTIC GAME. Super polished and the movement is super good.
Thank you for your kind words! We had some ideas of things to add that didn't get in due to time constraints, like buttons and more types of doors. Bullet mode was planned to also be used to destroy enemies but unfortunately they didn't make it in :( Also, your suggestion gives me the idea of maybe adding mario blocks you can knock as a froggy..?
Anyway, thank you so much!
So this game is really cool, and highly overlooked! Now, I didn't complete it because it is late for me right now but this game has massive potential and is really fun!
Now i have some feedback for you, because i think this game has a lot of potential to be something fantastic. The game is really hard and it took me some time to learn the top-down controls, and just when i did it takes me to a sidescroller area.
For the top down gameplay, it controls a little wonky. It's hard to explain but chaining enemies together while slinging around felt really hard and too stiff to react fast. You could definitely rework this in something feeling much smoother. Also, the collisions didn't always work so i had many moments where i got stuck in walls while slinging around.
As for the sidescroller gameplay, it feels way too hard with instakill walls everywhere, maybe make regular ground you stand on instead? Another fix could be to reduce player gravity. The controls here feel like they need some touchups too, becauseit felt sluggish using the recoil gun to move. Maybe make it faster to charge?
The graphics and concepts of this game are excellent, and the presentation with the music was very good too. This game has a lot of potential and at it's core the gameplay is very fun. It felt really cool to just hook enemies and destroy them! The game felt a lot like games as Sanabi and Katana Zero.
If you want to contact me and ask me for future feedback, my username is the same on discord and i am on the Bigmode server aswell. Really, well done on your entry!
Fun game! I can tell a lot of effort was put into the game! I did have a little trouble with some parts where input on a keyboard was all over the place and trying to wall jump was really hard for some reason. But the music was what kept me going mostly.
That said, very cool idea and reminds me alot of The Messenger!
Very good game! Another game in my favorites of this jam! The music was a bop, gameplay fit the theme well and it got very hectic. Made it to round 43, and had a blast! eventually it did just get so hectic i just couldn't survive anymore but with playing a little more i think i can reach further.
Very well made game and it shows that tons of effort was put in. Very well done!