Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Very good game! Def the game that felt the most like a full steam release out of every game from this jam i played so far. Love how much it reminds me of GTTOD. The core gameplay is also very good and it feels super polished!


I do have a gripe about the polish though, and that's with the damage effects on enemies. With all this feedback everywhere the game felt very polished, however hitting enemies only gave me a sound and an effect that wasn't that very well communicated to me, so it felt. Something like blood sprays or dare i say, hitmarkers, would help super well in this scenario i'd think The humanoid enemies did give me the feeling like i was hitting them due to their "oof"s. But with the wolfs it sometimes felt like i wasn't hitting them at all, which is quite annoying as they hunt me down at a rapid speed.

Another thing i want to report on is some bugs i encountered. I softlocked myself a couple times at the second room of the second floor, making me need to kill myself by standing in a corner letting enemies attack me. Another bug which was really annoying was sometimes the jump not working, and this happened a lot to me in the room with the painting that i eventually just quit. I have the feeling this is a collision detection issue with detecting the floor. I do think i know a potential fix for this since you are working in Unity, which has worked a couple times for me aswell; Cast a raycast down to the ground next to a simple trigger to detect the ground, so that you have more precision doing ground detection.


Anyway, FANTASTIC GAME. Super polished and the movement is super good.