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jvolonte

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A member registered Aug 06, 2017 · View creator page →

Creator of

Recent community posts

Hey thank you for the detailed feedback, glad you liked the game! I agree with the stickers size, overlapping and readability certainly are an issue.
We still want Pegote to feel a bit chaotic and have your sticker placement be key on keeping the card readable

Hey thanks! Yes we noticed, the spanish deck is not so popular in other countries and we will definitely have to find a way to teach the four suits through gameplay

Hey! thank you. We want sticker placement and chaos on the card to be part of the experience, but we are listening to the players, we will try with some changes to see if that hover is still needed

Thank you! We will!

Glad you liked the evolution of the characters! We will have a save system on the full version :)

Hey! That's intentional for the design. We are considering making stickers a bit smaller to allow for better positioning, but we want players to have to make sure their card stays visible depending on how they place stickers

Thank you! we are honored to hear you say that! We will definitely translate to br for the full game :)

We got you bro

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Hey thank you! If this is for the web version, you should be able to fullscreen with a blue button on the right bottom corner. Let me know if that works for you :)

Thank you :)

Thank you! Definitely sticker order is something that people has been asking how is it solved and we need to make it very clear in order for the game to work!

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Hey! We just made a web build but I will try to get you a Windows build up today you can download!

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:)

jajaja gracias che, si nosotros tambien esperabamos un resultado distinto, pero bueno, el jurado decidio y es lo que toca.

No te preocupes que vamos a seguir haciendo juegos! Y si van a gamescom latam nos vemos ahi :)

Está hermoso, el perro, las llamas y todo el ambiente tienen muchísimo encanto. La música acompaña muy bien y el sistema de días con upgrades está sólido.

Las decisiones de diseño como las herds y las llamas fluffy y de colores, BRILLANTE.

Me quede con ganas de alguna accion para el perrito como dash o ladrar (capaz hay todavia no llegue al final!)
Tremenda entry! Congrats!

La idea está buena y el loop de moverse con visión reducida mientras esquivás y atacás se siente divertido.

El arte de personajes y enemigos está muy lindo!

Tuve algunos bugs visuales y de audio que no me dejaron apreciarlo del todo, y la poca vision lo hace dificil!

Esperaba poder conseguir algun farol o mezclar algun objeto que me diera mas visibilidad, capaz hay pero no llegue a conseguirlo.  Buen juego!

El arte del personaje está muy lindo y las animaciones, sobre todo en las patas y orejas, le dan mucha vida. La música acompaña muy bien y le da identidad!

Para mi, si mejorás un poco el feedback al momento de cazar y pulís algunos detalles visuales en la rotación de los pescados, la experiencia puede subir muchísimo. Buena entry!

Me gustó la combinación de billar con cartas, se siente original. Analizar el tablero y planear la jugada se siente bien. En general se nota todo muy prolijo y con una base de gameplay sólida! Buena entry!

Me gustó la idea de tener que recordar la info de cada zona, le da un toque de estrategia interesante.

El títere de las noticias suma al juego en personalidad y las físicas de las fichas entre ellas se sienten satisfactorias. Buena base y buena identidad!

Thanks for your detailed feedback!

We're glad to hear that you enjoyed the combat mechanics and found it engaging. We're thrilled that the "to be continued" ending left you wanting more.

Thank you for playing and sharing your thoughts!

I am happy that you found the game has its unique style. 

It's wonderful to hear that you saw synergies between the runes and had a satisfying experience with the combat mechanics. We talked about being able to make your own builds! But definitely out of the scope for this jam

Thanks for playing and sharing your thoughts!

Thank you for your fantastic feedback! I am thrilled to hear that you enjoyed the boss fight. 

It's actually the first time I set up a boss fight like this and I wasn't sure how it was gonna come out, how fun and how difficult it'd be so I am happy to hear you liked it!

Thanks for your positive words and support!

Oh I didn't notice the 1/2/3 keys would change the soldiers! I have to play again to see this

Thank you for your detailed feedback!

It is very common issue in jams and these kind of exploring an area games where there is not enough assets or elements to make it feel alive, so  I really appreciate you mentioning that the world doesn't feel empty at all!

Thanks for playing and for your encouraging words!

Thank you for your kind words! It makes me happy you found the musical modes to be a unique touch. 

We would love to make more content around this concept, maybe even a fully fleshed out game! The support of people wanting more of this to play really motivates us to make it

Thank you for the fantastic compliment! We're delighted to hear that our visuals stood out for you :)

Thank you so much for your feedback! I'm thrilled to hear you enjoyed the visuals and movement

Combos potential was something we thought a lot about when designing the skill sets so it makes me happy you mention it :)

It defintely needs some balancing and more reasons to switch between the modes

Thank you for your comment!

You warm our artists hearts with your kind words <3

Glad you liked the ranged attacks, it definitely needs some more balancing and more reasons to switch between the modes!

Thanks for playing!

Thank you for the kind words!

I think you're the first to mention AOE on the melee attack and why was it useful! Most people prefered the ranged mode

The dash thing you mention was actually a discussion we had, if it should follow the mouse position or the direction you were walking in! Might have to reconsider that one then!

Thanks for playing :)

So beautiful, great mood, great environment.

Controls were a bit confusing at first, how to properly jump, once I understood how to glide I loved the puzzles.

Great entry!

The switching and jumping felt good, specially when you make a hard jump where you have to switch mid air.

I wish there were some consequences when you get closer to one side or the other, but finding all the creatures and converting them to one side was fun.

Figuring out the way to some creatures was challenging which kept the game interesting

Good entry

The controls feel very good. Dashing through the enemies and the sliding on walls feels good.

Good level design and challenge

Good entry! I enjoyed it

Music is so good,  the levels are interesting and the mechanics for each character are nice.

Loved the models, great entry!

Lovely character, the on and off light goes really well with this kind of platformer.

I liked the details like objects moving when you go through them and the custom death screens.

I couldn't get past the laser part it was a bit too hard for me and wish I could've played more

Great entry, congratulations!

Brilliant stuff. Very atmospheric had a lot of fun playing it!

The intro music really hyped me up, then the visuals and mechanics were on point.

Congratulations on such a great entry! :)

This was... addictive.

Very well done, I wasn't sure at the beginning how the ATM things worked but once I understood how to play it was very enjoyable

Well thought and significant upgrades that is not always the case in this kind of games

Art is excellent, loved the mouse tail animation 

Congratulations! Wonderful entry

Very interesting, lots of minigames! And the models are too cute.

I'd have loved to have something to do in the combat phase, maybe make them focus a specific enemy.

The destroy zones were very unforgiving, my poor meeples :(

Overall, great work, I enjoyed this entry! 

No engine is impressive, so first of all congratulations on that!

Love the graphics and how well everything is put together, very very clean

a few sound effects would definitely improve the feeling of the game

Overall good entry for a solo dev! 

The long transitions on the retry button makes it feel not very responsive. Specially on games where you want to restart quickly for another run

About the modes, honestly the double jump does the trick every time so I saw no use for the rest really but it was fun shooting at stuff and breaking it

The environment setup was cute. I liked the clouds and background parallax :)