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PneumaJams

95
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A member registered Jul 29, 2023 · View creator page →

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This game has a lot going for  it, and visually is going in a great direction. I think it's a bit too open ended at first, but I know that is a design decision that sort of filters out who should play certain games. I think this shows an ability to design a 3D platformer with a lot of neat and interesting things. Great job!

Wow! What an ambitious project. Game feel is a bit lacking, but you packed this game full of features. Visually it could be taken to another level with diligence, but still all very impressive. Great job on creating so much! Was fun killing the chefs.

I think this game looks and feels great, the sounds and vibes are something special. I do think its charm is a bit lost in an apparent complexity, and the size of things like the UI is not very user-friendly. If it was a bit more aproachable I think I would like this game a whole lot more. Still a tremendous job, and something to be proud of!

Overall really great visual vibe, and lots of systems built into the UI, only complaint I can have is I think it could be more fun and compeling with its game loop. Overall a really great job!

Really great game that seems to be just the right length, and dificulty. Really hard to manage that in a jam, so fantastic job! Visually very appealing. I do think animations could maybe be improved, but understandable for the time constraint and two visual styles.

Really goofy but fun technical demo, lots of crazy stuff with the limbs and modes, overall chaotic, but I can dig the vibe. Great job!

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What a goofy yet briliant game. The visual style is super unique and charming in its own way. Overall I think if it was a bit more original in the mini game mechanics it contains it would be perfect! The slug theme feels deeply personal for some strange reason, and I dig it. Awesome job to you! Great job on the Warioware feeling game loop that I wish more casual titles used!

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Awesome themes! I really like this game, but the mechanic might limit it. It needs a bit more added in I think to be just right. I enjoyed going super Saiyan as a monkey though! I think the sprites could also be upgraded, as well as more frames of animation. Great music and sound design!

What an ambitious game! I congratulate on creating so much in such a short time frame. There looks to be a bit of a pixle size and consistency issue, and animations are a must!

Overall a great showcase of some really smart engineering and game design! GOOD JOB!

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I have to say, this game is exceptionally great! A practically complete game with really great design and mechanics. This may be my favorite game of the jam. Great job on this one!

Cool game, I feel like there is a lot to explore with the themes and overall feel. The sound could be way more reactive to modes and the environment. I had fun blasting the bug enemies, but couldn't help feeling they were a bit out of place. Great job making such a solid game for the jam!

The sprites are pretty awesome!  I think it would look even better with a bit more animation work though. Overall charming and pleasing to play. Fantastic job!

WOW What an experience this game is. I had such a blast exploring all the different squares. You guys really out did yourselves! The art and music, overall vibe is just fantastic as well!

Cute little game, I wish the interval was a bit longer. Over all functions well, but felt like there was a  mastery I was lacking with the controls that may go away with enough play time.

Love the vibe and cuteness of it all.

Great job!

Fun and cute little platformer that nails the theme. It's very well made. Congrats! The one suggestion I have is to make the mode swap more of a hover and release, rather than hold the right click and then click while holding it.

Awesome game! I can't complain about much, it's pretty cohesive and tight playing. I think the post-processing sort of CRT effects could be turned down a bit. Also, the C64 voice needs to be run through some EQ, and silenced at the ends of the clips, there are some pretty loud artifacts in them.

Fantastic game, and great job!

Overall a good implementation of and FPS mode, but I couldn't quite figure out the Q, I never saw any invisible enemies when I popped it. The player movement is quite frustrating, but great job on making a fun feeling point and shoot!

Fun little highscore game. The theme implementation is perfect. Audio and visuals were a bit wild, as in lots of dynamics, normalize things a bit, and I think it will feel a lot better.  Still looks neat and sounds neat. So great job to the team that worked on it!

Great package all together in this game. Very complex, but certainly the type of person you would target with this title would like that. The difficulty could be tweaked a bit.

What an awesome game! It feels practically complete, and has some great interesting mechanics. Needs some more tweaking, but it's really great! Congrats to you guys on finishing this awesome game!

Fixes are in the pipeline! Appreciate all the thorough feedback and reports on bugs. It will make the game so much better in the end!

First of all, thank you so much for playing and giving feedback on our game! 

The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept!

The goal was to have roguelike elements for scaling stats including HP and movement. A subsequent release is intended to feature this original core concept! Ty so much for playing!

Fun and cute little game. The music did get quite repetitive though. Satisfying concept, that is well executed.

Wow! I really enjoyed this. Great vibes, plays well, three modes, a story, creepy imagery. I think you did exceptionally well!

Interesting mechanics, though I felt it a bit dificult to understand my ultimate goal. The graphics are pleasant, and the game has an overall cool vibe.
Congrats on making a finished game in such a short time!

What a cute little irony-based game. It was fun to play and showed a ton of promise. The balance of difficulty over time leaves something to be desired, but the game runs pretty great.

Stoked to try out your game, the physics make it a bit frustrating, but it has a vibe! Cool floaty and eerie aesthetic. The art is really neat, and great job having a functioning map system, and interesting mechanics to fit the theme!

Thanks so much for playing! Being the jam submission, it was crunched. We plan on making the game perform well, and have a much more interesting game loop soon. Bug noted! o7

The shooting feels noticably sloppier on the WebGL build, but it certainly can be improved. Thanks so much for playing and commenting!

My kind of casual game! Fun and cute audio, the graphics were that of a prototype. With a bit more theatrics and drawn out moments I wouldn't mind playing on the regular. This is a great casual concept.

WAL-EEEEEEEEEEEEEE

Music and graphics are a vibe for sure. Great job to the team on this one, a fun little platformer with interesting mode based puzzles.

Fun game, with some pretty rad music. Overall a great concept tickles the satisfaction of a Trials, or completionist-oriented game, with the high risk of games like Only Up.

What's a goon to a goblin?

It felt pretty tight, and fun using all the different weapons, but the game still feels a bit empty. Overall great job on making such a silly and fun game. Love the billboarded enemies.

I did enjoy beating the shit out of some trees like a Shaolin monk out of hell! Goofy and fun, great job on the visuals and vibe!

Your bash implementation is actually quite robust! This has a highly specific audience, but job well done!

This really feels like it has the potential to become a cute and refreshing fun mashup experience. jsut a bit of polish and feel/tuning is need.

Great little prototype!

Wow, you crammed a ton variety in such a small time frame into a really silly game!

There has to be a middle ground somewhere in there though where quality meets quantity.

Congrats to the team on the giant project! Playing the FPS mini game was the best feeling thing in the game to me. 

Neat game, love the dark atmosphere. The gameplay could've been more complete, and visually it looks pretty muted, but dug it. Next time try to contrast the colors of the enemy from the background a bit. The guns being modes is an adequate use of the theme.

Great job to the team on making a functioning game loop, and great atmosphere! Though a bit more sound and music will fill the void, but that vibe works for this game.

Agreed, UI was place holders that were never replaced.
We will do a follow up update with much more finsished UI.
Thanks so much for playing our game!