Fun game! Lots of weapon/enemy variety and the fact that I never had to stop and take a look at the map to figure out where to go reflects well on the level design. Liked the music to. I do think a sound effect for the weapons would make hitting enemies feel more impactful. The controls also feel a bit too stiff for some of the obsticles like when weaving between projects (during the gnome boss fight for example). Wouldve liked the stamina bar above the player to see it more easily during combat.
Couldnt get up a latter because of an enemy blocking it:
























