Thanks a lot : D
Making the sound effects are usually really fun for us to do, 'cause we just record our voices ^^
This is one of those games where I feel quite overwhelmed reading the tutorial, and then when the game starts it immediately clicks ^^
It's pretty fun, and while the concept wasn't exactly original to me (I've seen a few jam games from this jam having former "you"'s reenact what you did before), what I liked here is, that your former selfes where actually fairly dodgeable still. They aren't too quick or unreadable to react, and you don't have to memorize everything you did, which is very nice.
I like the music and the sound effects too, though one big nitpick: The sound effects are *way* too loud in comparison to the music. If the music is on a decent volume, the sfx hurt my ears. When the sfx are on a decent volume, I can hardly hear the music.
The art looked nice and gave the game some flair, but I wished it had a bit more narrative because that can quite change a game.
Controlling wise, I wasn't too impressed, it felt a tad boring that all you could do was move and shoot normal shots in 4 directions. Some different shot types, buffs, anything would have made it more interesting imo.
Nonetheless, the game was great and quite addicting, good job : )
Nice little game that reminded me a tad of metroid but more action focused.
A little bit more control over your dash and your midair movement would've been nice, but overall it was fun.
Also huge props for having it actually work with the d-pad of a PS5 controller, you have no idea how many commercial games even don't ; D
I find the idea of starting in the beginning and working your way outwards pretty interesting, it just gives the level a certain feeling that I like : D
As others stated already, the mechanics are not really understandable in the beginning. It took me a little to understand you can wall jump. At first I thought the enemies were the things you are supposed to collect and I did not understand why I was suddenly dying.
Overall, enjoyablity wise, I think this still needs quite a bit to be truly enjoyable for me, but the overall idea is nice imo. : )
Don't worry, you're not the only one : )
One of my partners and me are quite into bullet hell games, and we designed the levels : D
We already adjusted the difficulty post jam, so our other partner can enjoy it too, it was too difficult for her... ^^
But yeah, stages are usually the most difficult thing for me in game jams, because you spend so much time tweaking the mechanics, that the actual levels are usually added on the last day for me : p
Glad you enjoyed it to some extend though!
I like the overall idea, it was enjoyable to me.
I'd suggest to put some actual border though, so you can't leave the screen. It completely disorients and usually results in a death when trying to come back.
I also noticed that the music stops looping at some point (not quite "loop"-y, is it? (I'll see myself out...)).
But yeah, overall decent entry, I enjoyed it and had fun playing it : )
Took a little that the "loop" is the people repeating their behavior at the same moment every day.
But man, this game looks cute, it really reminded me of Worms 3D and such. Gave me quite the nostalgia.
I think the gameplay isn't really fun and I quit it after reaching the portal once, but the asthetics, I sure would love to see again : )
This gives me some genuine creepy mystery vibes for some reason. Given what you wrote here, I assume there is some hidden exit or something?
I managed to destroy two voids in level 0 and have them create blue dust, but I honestly can't tell if that was intended or not ^^
Either way, I liked it so far!
I really liked this game. When I read through the tutorial, it was a bit overwhelming, but you catch onto the controls fast when actually playing, and the managing of different parts of your ship make it quite interesting.
A little nitpick I have is, that I think it'd flow better if you just had to hover over the engine again and that forms the loop, but currently you have to put the end *exactly* on the engine (and sometimes I was a bit too much right to it so my loop didn't form.
Oh and a slight bug, but the title screen theme didn't play for me when I started the game for some reason. After going back from the tutorial, the title screen theme played though (the music is pretty good btw) : )
Interesting concept, but I think it needs quite a few more tweaks to be genuinely fun. I think the controls are a bit too diverse, and as SanmiittaiS said, the colors are a tad bit difficult to tell sometimes. With a little more polish on your actions (so you don't need to think too hard on them) and more speed to overwhelm you slightly, this could be very decent : )
Glad to hear you liked it!
I grew up with Parodius and Gradius games, and also have been playing Touhou since pretty much 14 years, so it was definitely an inspiration!
The game has two stages in fact, and there even is an ending!
You'll reach it at around 2.500 points, so keep trying if you're interested ^^
I very much enjoyed the art style, and the concept of "waking up inside of someone else's body" is pretty cool imo.
I understood it here more as "the body not being yours" meaning, that if you are in the loop of depression, you are not quite who you actually are, but it also gave me food for thought of literally waking up in somebody else, which I find interesting.
Overall a decent entry, albeit quite short ^^
As others have said, the style and presentation, you absolutely nailed it. It really doesn't take *any* time to be interested in the game instantly. The music also undermines that.
The gameplay, I have some issues with (and mind you, I love shmups and bullet hell games...^^). The dash mechanic is in my opinion really darn cool, but I feel like the entire design tells you not to use it? Going fast is pretty much counter productive because you cannot dodge the bullets properly then.
With a little more refined gameplay, this could easily be a good game.
Quite addictive and fun to play.
I genuinely love the idea that you play as both characters at once, it quite fries the brain : D
Difficulties were all right to me, tried medium first, then went on to hard.
Only blanter I have is, that I think keyboard controls weren't quite meant for this. I actually was a tad frustrated here and there when I wanted to go left for example, but just *slightly* down, and instead you just completely overshoot it. Obviously a limitation of the game jam, but I feel like if you added controller support and had the players control with left and right control stick, and also consider how much you press in a direction, this game would be a hell lot of fun : D
Mandatory play of other games that contain the word Loom : D
I liked the game and the puzzles were nice. I think the overall thematic of "it matters how you solved the first puzzle" did not quite come through to me though.
I had to move a block in level 2 differently, so that's why I came back once, but all other levels worked right away without the need to come back.
Either way, puzzle wise I genuinely liked it ^^
Very interesting way of using the theme : D
It is sadly quite cheeseable in the current state, because you can just walk through the room first round, and then in the others always just have the enemies straight up walk to you so you can just kill them without any danger.
But yeah, I think you have a very cool concept to build upon here. The theming and narrative also worked really well and made it fairly interesting to me ^^
What I genuinely like a lot is the quickness of the teleportation ball. If your ball lies somewhere, and you find an enemy attacking you with theirs, you actually can escape out of danger by being quick enough with teleportation. It feels very rewarding, when pulled off : )
Damn, now this was addictive! I made a shmup too, so glad to finally see another one : D
First game this jam that I couldn't put down until I had it beaten, and even then I wished it had gone on longer ^^
At first I thought the physics were a bit floaty, but I got used to it by the end. I find it particularly fun how the order of upgrades you take kind of determines the difficulty. My first idea was "more damage, sounds good", but turns out that's way less useful in the beginning than the grenade launcher.
Overall really solid entry,I think you could turn this easily into a pretty good full game!
The patterns and slowdown are really cool mechanics. Kind of reminds me of Youmu from Touhou 7 : D
The controls were a bit hard to use, I think using the right mouse button for slow down would have made it more user friendly. I also would have made the hitbox of the player quite more tiny. It is rather uncommon that the entire sprite is the hitbox, and the patterns feel like they weren't made for this type of hitbox.
Overall, I think this was quite fun though, definitely a good base for something bigger! : )
A pretty engaging game if you like puzzles.
The art is looking very good too, and I like the idea of programming your moves.
Stage 1 and 2 can still be easily brute forced by just defining a pattern once or twice and just pausing, but level 3 will already make you really think about how the pattern needs to repeat to reach the goal. Defining one that works for one round and then changing it won't get you far there, which I like.
Room for improvement is there:
I was a little confused at first about the pause mechanics and the way you can place moves. I didn't realize at first that the pause basically pauses after the current loop, I thought it would stop immediately, and when I saw the frog still moving, I thought it legit just did not work. A little hint on how that works would've been good. I also did not notice at first, that you could put multiple moves in one step. That made getting through level 3 way easier... ^^;)
I also think it would be very quality of life, if when you die and restart the level it wouldn't remove all of your moves. I would've liked to still have them there to analyze what was wrong and why it did not work.
Overall, very solid entry though, I definitely enjoyed this!