A pretty engaging game if you like puzzles.
The art is looking very good too, and I like the idea of programming your moves.
Stage 1 and 2 can still be easily brute forced by just defining a pattern once or twice and just pausing, but level 3 will already make you really think about how the pattern needs to repeat to reach the goal. Defining one that works for one round and then changing it won't get you far there, which I like.
Room for improvement is there:
I was a little confused at first about the pause mechanics and the way you can place moves. I didn't realize at first that the pause basically pauses after the current loop, I thought it would stop immediately, and when I saw the frog still moving, I thought it legit just did not work. A little hint on how that works would've been good. I also did not notice at first, that you could put multiple moves in one step. That made getting through level 3 way easier... ^^;)
I also think it would be very quality of life, if when you die and restart the level it wouldn't remove all of your moves. I would've liked to still have them there to analyze what was wrong and why it did not work.
Overall, very solid entry though, I definitely enjoyed this!