It’s so satisfying to play! Greatt job. : D
Feather Chung
Creator of
Recent community posts
A nice practice! It’s important to finish a game and start from small. The bgm and sfx feels comfortable, and the character control is good as well.
I noticed that the speed of bullets may differ according to the distance between the character and the mouse, you should calculate the shoot direction with “Normalized” vector to get consistent bullet speed.
Vector2 ShootDirection = (MouseWorldPos - PlayerPos).normalized()
Vector2 BulletVelocity = ShootDirection * (float)BulletMoveSpeed
That’s a really interesting idea, and the game feels super polished!
While I was thinking about the theme, I also thought of doing a gacha game daily quest loop — but honestly, I feel like the workload would be way too much for my team…
Your work is impressive — the design, art, audio, everything comes together beautifully. Great job!
Playthrough Video: https://youtu.be/f8kB5SqUt7s?si=yP6-Z0v0GV2dON9G
The current version(v0.8) will always generate 3 players in the game, I’ll implement dynamic assign player amount feature soon.
Hey guys, I’ve figured it out. The WebGL version is here:
https://feather-chung.itch.io/dice-picnic-web
It’s the same as the downloadable version!
The problem is my compression setting in Unity. : (

















