I like this a lot, the enemies are clearly defined and make a lot of sense - the gun in particular. I think it would be cool if there was a way to kill the skeletons earlier though - walking over the body or doing more damage to it, maybe
EtherealScorpions
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Very nice! Concept is simple but effective, controls were intuitive, the scoring system was a very nice layer of strategy, and almost all the information the player needed to know was immediately visible. Only thing I was slightly confused by was the arrow dice - I wasn't sure if an arrow pointing [left relative to the player, upwards relative to the camera] was going to move me onto the upper track or fling me into the void, but after a few of them it made sense.
Just played through it, had a lot of fun!
Beat the game with:
SummonMini OnTrigger
Explode OnAttack
SummonDummy OnSwap
Shock OnTileSwap
Heal OnWait
Cleave OnAttack
as well as another Shock and Cleave but I forgot what they were on. I enjoyed being able to 'program' my own powers, and figuring out how to fight opponents with interesting combinations of powers.
I think it might be worth implementing a summon limit, maybe 10 or so, cause as you can see with the above setup, the ground [and thus chromosomes] becomes hard to see very quickly :D
[I played the current web version]
I really enjoyed this! Haven't played around with the editor yet, just the 9 main levels, but the mechanics were well-taught, levels naturally explaining the power of your movement, and the style was great. The music and textures fit together really nicely.
There's only two things I might change. The first is the background; most of your level geometry is a dark grey, and a dark grey or black background under that isn't great on the eyes. The second is the 'Boost' block, maybe renaming to 'Push' would work better. Might just have been me, but my first instinct was that it would act like a speed boost in a racing game if I placed the active cube on top of it.
We rebalanced the level order in the latest version[notably, level 2 in 1.0 got moved to 8], and also took some of the guesswork out of assigning words in the early levels.
I'll look into adding a bit more in-game teaching after the jam, maybe one or two 'solve in three moves' levels in order to properly convey the mechanics at play. My level designs definitely could use a bit more care put into them.
We reverted the web version to 1.0 due to misunderstandings regarding the jam's rules.
Left and Right being assigned in v1.1.7 is intentional, part tutorial, part game balance. Remember that WASD may do nothing, depending on the words used.
Drag the remaining words into the empty slots, then press Start.
Moving diagonally between walls is possible, if you can draw a straight line between the centre of your space and the centre of the space your teleport would move you to. If a letter is present in more than one word, i.e N in Sun and Moon, you can move diagonally, or even not move at all, depending on which way those words are equipped.