Thanks for playing! I normally have very high sensitivity, and none of the playtesters mentioned the sensitivity being to high before the deadline sadly :/ We'll make the sensitivity better after the jam :)
Duckman
Creator of
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Thank you so much for the compliments to the controls, I spent a lot of time tweaking it, so I'm happy it was worth it :) Also at the beginning of development, the gameplay had more to do with the theme, but due to the game not being that fun with that gameplay idea, we scrapped it and turned the game into a more basic shooter. Might update it with more elements of the theme after the jam :)
Thanks for the feedback! We tried to make each enemy and weapon distinct from each other, so I'm happy you liked them :) At the beginning of development, the gameplay had more to do with the theme, but due to the game not being that fun with that gameplay idea, we scrapped it and turned the game into a more basic shooter.
Thanks for playing! I've also always been a big fan of arena shooters, so getting to work on one for this jam was a lot of fun :) I wanted to make the player able to rocket jump, but that would mess with the balance a bit, so I ended up not doing it :/ Also, you got a really high score, I trust you when you say you've played a lot of games like this xD
Love the designs of the player and enemies! It was a pretty fun game, I especially liked the upgrade after each wave, but I just wish the upgrades did more than just affecting your stats, maybe make an upgrade that makes it so that boomerangs leaves a trail of fire, or being able to throw 2 boomerangs at once. Still a really cool game!
I'm glad you found out how effective it is! When designing it, I wanted it to be the hardest weapon to learn, but also one that would become better and better the further the player got, but not a lot of players played enough to find out its potential, so many didn't think it was that good. Thanks for playing :D
This game was pretty fun, and followed the theme with the gameplay and narrative really well. It got a bit samey after a while, since for most of the quests you just had to make a burger and do something with it. The best quests were the ones that changed your player in some way, like the one where you turn invisible and have to throw ketchup to see where you were. The graphics were nice aswell. Overall, I liked it :)
Thank you for the feedback! After the jam, we'll update to make it easier to tell where enemies spawn. The sniper is intentionally a pretty difficult weapon to learn, since it gets better the further you get, because it reloads faster the more enemies get pierced at the same time. Thanks for playing :)
Thanks for commenting! I think the weapons get unlocked to quickly too, but since it's a gamejam and it isn't guarenteed that people play each game for very long, I made them faster to unlock than I otherwise would have so more people could unlock them. After the jam I'll probably make them harder to unlock :)









