
Duckman
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A member registered Aug 13, 2021 · View creator page →
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Dig for gold as Mulvad the mole. You have 7 days to mine enough nuggets before it's too late!
Platformer
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Micro mage quest is a 2D platformer with a unique combo system, and fun and engaging levels
Platformer
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Run and jump across 11 levels while collecting all of the electricity!
Platformer
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It seems something didn't hear that the store had closed for customers...
Survival
Run, jump, glide and climb your way up a giant beanstalk!
Platformer
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Run, jump and slide in this cozy exploration 3d platformer
Platformer
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Sneak up on the ghostbusters and press E to scare them. See how quickly you can scare them all to death!
Survival
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Recent community posts
Cool idea! I think it would be nice if the timer multiplier was able to go way higher tho. Either that, or make the day shorter. My favourite minigame distraction (out of the ones that I found, maybe I missed some) was the one where you zoom away on a chair lol. I think the reason why I liked that one so much is because its gameplay "exists" in the office if that makes sense? A lot of the other minigames have a popup where the minigame happens, or are fixed in place. I think that if more minigames where about moving around and doing stuff in the physical space it would be more fun. I really didn't understand the minigame about throwing trash a first, but it was pretty fun when I learned it. There's quite a lot of content in the game aswell! Really good job for a first time 3D game :)
It's a good game, but way too easy in my opinion. Maybe I'm just a genius, but it felt like there was way too much time on the clock lol (although for a game jam, having a game be too easy is definitely better than having it be too hard). Also, the 5 second wait between every round was a little annoying. It wasn't the biggest deal, but it really doesn't feel like there's a point to it since you can't really prepare and think about the path you wanna take until you see which cards you get and where the goal will be anyway. I liked the art quite a lot, especially the clock and gears! Good game overall!
Wow you're the first person to mention Rayman legends! I took a lot of inspiration from that games credits, I used to love that when I was younger haha. I voiceacted the porcupine myself actually, but I'm happy to be compared to Hollow knight! If me and the games artist expand on the game well definitely flesh out the story more and adding more variety. Thanks for playing and for the feedback! PS. I played your game and it gave me heavy Rayman vibes as well lol, very cool!
I enjoyed this a lot more than I thought I would! It reminds me of Rayman origins/legends, which are some of my favourite games! It has a simple but cute story, and an artstyle that matches the story. I wish retrying was quicker and sometimes the movement was a bit janky (it worked great for the most part, but I got stuck in the destructable walls once or twice, and it was a bit difficult to transition from wall running to normal movement. Maybe make it like Rayman where the controls don't flip instantly, but instead only when the player stops moving in a direction?). Cool game :D
Beautiful game! I really enjoyed the movement aswell. It was really satifying to quickly fly towards an enemy and then almost drift to turn around and shoot them! It also felt really good to kill multiple enemies at once! The sound is pretty good, but it felt a little too quiet in my opinion. It feels like the kind of game where big explosions should come when shooting down enemies, and sounds of bullets against metal could play when getting shot at. Still good tho! The intro cutscene was also fantastic btw, really enjoyed it a lot! A last piece of criticism is that I didn't understand how the shooting worked at first, but I figured that out in the first wave so it wasn't a big deal. Great game overall!
I really like the idea behind this one, and with some tweaks I think it could be really really good! First of all, the skybox was honestly blindingly bright lol, I don't know if that's a webgl problem, but it made it very hard to read text and see the floating icons. I like the differently timed abilities, but I wish it was more clear when they got activated. You've written about that being a bug with the webgl build so I assume it isn't a problem if you download the game. I think it'd be cool if the timers restarted after finishing, because otherwise the player is forced to kill themselves to try again. This could also add more different puzzles if you wanna expand on the game in the future! Pretty cool game with a ton of potential!
Very nice game! I had a lot of fun with it. It was fun to strategize where to put all of the people, and having to decide whether to try spend resources on making more guys or on making god happy was fun! The art was good, but it didn't feel all that cohesive. A lot of the art was in different styles and sizes, but in a vacuum all of the art looked really good! The ending was really funny too lol!
Cool concept! I like the artstyle and the sounds are very nice! I really like the sound of the level tiles moving! I had a pretty hard time remembering which direction WASD went in since it was an isometric game. I also didn't like that when the lantern shrunk the stuff that was visible earlier wouldn't be in the same spot. Maybe make the object positions be the same when the lantern shrinks? Really cool concept tho! :D
Really nice game feel! Everything had just the right amount of juice, so it felt satisfying to play. It's pretty easy to beat the game without even moving sadly, so maybe make the objects falling down from the sky damage the player, or add projectiles flying around that can't be destroyed? Still a fun game!
Beautiful game! I really like the different customer designs. I had a hard time learning it because there was so much info at the same time, but it was fun when I learned it! Maybe spend a bit more time onboarding the player into each minigame while having them try out how the game works at the same time? I know that's a lot to ask for a jam entry tho, and the game was very good anyway! Great work :D
Seems like our games had similar ideas haha. I really like that you're rewarded for moving through the partss of the level that you've already dug up! It adds a lot more to the game than if it hadn't been there. It's a shame that a lot of upgrades didn't end up in the game :/ I like the ideas you had for upgrades tho :D
Really good voice acting! I liked the story aswell, I haven't seen that many games that actually pay attention to the story, so this was very refreshing! The cutscenes at the start and end of the game were well drawn, and I really liked how the camera started to twist when losing sanity, it reminds me of something that happens in "It steals"! Great game overall :D












