Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

zeminyok

76
Posts
3
Followers
6
Following
A member registered Jun 16, 2016 · View creator page →

Creator of

Recent community posts

Thanks for the good words!! I totally agree, it needs overall balancing and more challenges. I hope I can finish it!) 

Thanks a lot for the insightful comment and for your effort to save granpa :’)

Indeed I work as a game artist making those kind of games during the week :| so it’s a totally accurate observation v.v

And you are right about the side note! I made the same mistake reversed last year by putting a mouse click restart in a keyboard controlled game. 

Thanks for the feedback! I’ll try to balance rng/strategy ratio more, maybe it helps :)

Thank you so much! :D

Oh, thanks so much! 

Overall atmosphere of the game is really cool! It is fun to play around. I really liked that how camera slooowly turns around the table v.v

Thanks a lot! :)

I really like how the game looks and how it uses minimum amount of pixels for explaining dice :) nice one!

I really like the colors and the game field design!

I like how simple it is but still building a pressure on you, nice work!

Thanks a lot for your insights! Everyone keep falling of the cliffs, you are not alone :D It definitely needs balancing and some more options to maybe strategize the movements with a little bit more control, especially rotating.

Thanks :) I also really like that part and wish to expand it and see how different skills would work together.

Thanks!!

Hahahaha :D laughed a lot to your comment! I exactly have the same question on my mind, maybe it can be solveable with some balancing or with adding another action like "Hit & 180 Turn" 

Thanks so much!! I definitely would want to increase the depth and the progression feeling on this one :)

I'm glad that you enjoyed! Rotation part might need some balancing though :D sometimes at the edge of the board it leaves you desperate..

Thanks so much! :)

It's a good question. Right now, just staying alive ) Reaching to a certain point to collect something and move to another level would be also pretty challenging since we don't have a direct control on movement v.v

Oh, thanks so much!! I hope I can find time and motivation to push this forward after the jam v.v

Thanks a lot! It was just me, without a team :D

thanks!

Really nice concept! It would be easier for new players if you differentiate which circuits can be rotated. Well done )

Thanks a lot!!

Thanks for playing and for your feedback! Really good ideas, I will create a plan and work on increasing the depth after the jam ends. 

Thanks a lot! I am not aware of the scroll bars and not being able to play in full screen, thanks for pointing out, I will definitely check it out.

Thanks for playing!! I plan to add more in the future.

Really original idea! I like how we can able to switch between characters and they have different abilities. 

Thanks a lot! I will definitely add new challenges after the jam.

Nice! I really like how the visuals feel like bomberman game, character are super cute and there are new challenges every level.

Thanks a lot! Of course, I'll check it out :)

Thanks for playing and the good words!!

Thanks a lot! I also feel like there can be more complex puzzles, definitely will add some after the jam.

I'm happy that you had fun, thanks for playing! :)

Ahh, thanks a lot!! With all the nice feedbacks like yours, I have a lot of improvement ideas already. 

Really good idea! Your idea and "resetting its laser when we push a cube" idea from another jammer could be merged even. More control over re-arranging the scene, less restarts. 

This definitely makes sense since there is no real time danger or time constraints. Maybe a seamless passing to the next room kind of animation could also boost the progression feeling.

Cheers!

So much fun!! It feels like playing a platformer while solving a rubik's cube. Brilliant merge of two concepts.

Chill game! Feel of the art is super nice and I really like the connection between mechanics and story: We need to get into the story to solve the puzzle.

This is definitely a super neat puzzle game, respect!

Thank you!

Thanks for playing!! I'm happy you enjoyed it!

Thanks a lot!!