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zeminyok

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A member registered Jun 16, 2016 · View creator page →

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Really juicy visual style. I loved every part of it: the character, UI, level design, and color combination!

I also felt like aiming was difficult, like many other comments mentioned, and first thought of solutions like a bigger hitbox or a trajectory preview instead of a crosshair. Then I had another idea: what if the character shoots when the player releases spacebar while in focus mode? I think reducing the mental load could naturally make players feel more skilled.

By the way, the SFX and music are really cool and fit the game very well. Overall, great entry. Well done!

This has some serious speed run potential!

Extremely satisfying controls and banger soundtrack, well done! Not much but I was able to reach wave 10. 

Nice and simple gameplay! I liked that we can spin the knobs fast as well which provides a room of improvement. While playing it, i thought of a cool visual feedback, maybe when a pan has a matching color, score points can come out of it like it's sizzling, which could give a satisfying success feedback during the round and motivate the player.

Really mind-bending twist on Tetris, nice job! It would be really cool to have a button to fast-drop the closest piece. That could make the game feel faster and more satisfying to play.

Cool and interesting experience, and definitely very tricky. It’s really appealing to watch the ever-changing gravities pulling each other around hierarchically. I managed to reach 300k mass by the end.

One visual idea: it could be cool to make the background stars more parallaxed, so the sense of depth and the effect of seeing the stars get smaller still works even when we get really big. Right now, at some point, they become a bit undefined.

Solid entry!

Such a nice puzzle game. I’m impressed by how well the concept and mechanics are intertwined to each other, makes it really easy to understand the game. Great entry!

Really cool and vibrant game! I liked the secondary mechanic and how it keeps us busy going back and forth between bouncing and offboarding. It started simple but I couldn’t stop laughing when planes started to throw out things aggresively hahahah. Result screen was really nice to read through and credits were absurdly funny. Well done!

Fun concept and nice visuals!

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Thanks a lot for playing!! That's a solid score. My best is 2535 so far but I've already got beaten by a friend where they've scored 4232 13483 :D 

Really unique concept and a surprisingly serious turn-based game design. The last alien fried me, so I guess it got revenge for its cousin. Nice entry!

Interesting experience! This is a type of work one can find in a contemporary museum for sure. It would also be cool to have the bubbles keep floating around and colliding with each other, as if they were on water.

Warm and friendly onboarding—thanks to Dave—and shockingly realistic offboarding combined with an immersive storyline full of solid humor. Voiceover was brilliant and music was a blast. Nicely designed simple minigames supports the experience perfectly. I'm super happy that this was the first game I've played in this jam, made my day. Great work!!

I'm here to protect my fellow beets!

Really fun concept. I immedieatly wanted to make the tomatoes shoot off faster instead of moving linearly to enhance the shooting feel and accuracy. Maybe even a little scale pop on the gun when firing to add extra punch. Overall, nice work!

Thanks for your kind comment, I'm super happy that my hyperfocus on that casette moment got an appreciation! I definitely wasn't expecting to see other beets in this jam so I'll definitely check your game for that )

Thanks a lot for the detailed feedback! Great points which definitely gave me ideas for refining the design and making it more meaningful. Really appreciate you taking the time to share!

A great management game with a relaxing mindset that fits the theme perfectly. I really liked how the game starts immediately, making it feel like you're stepping into an ongoing business. Very elegant design choice!

Lovely puzzle concept with a chill vibe and nice interactions, felt really comforting to play. It immediately made me wish for a game where each level we try to match a different kind of item. Nice entry!

Amazing like my 05.51s best score. Thanks for making this!

Very well thought out concept! It immediately pulls you into a strategizing mindset and makes you want to try out different combinations. 

Started off by maxing the thrusters every time but I ended up either crashing or drifting off into space in a short time. Then I realized it’s all about small adjustments and carefully maintaining position. Once that clicked, the game felt totally different. Really nice depth built from simple mechanics!

Started playing, hit 'Mix' and — BOOM! Haha, did not expect that. Cool concept. Maybe starting with just two materials and gradually unlocking others by mixing in the right proportions could create some fun in-between steps to work through.

Really nice eclectic visual style and character. The sounds and music match the quirkiness perfectly. The difficulty kicks in right from the start, which makes for a bold and intense opening!

Loved the feel of driving, even crashing was fun! Soundtrack slapped too. Great entry.

Thanks for playing! I used the pixelate shader effect of a unity tool called "beautify"

Thanks for the feedback! Indeed time is also one of the values that can be changed at the selection state at the start of every level. But on top of that it might have been changed slightly relative to the level size as an additional balance mechanic though.

Thanks for playing and for the feedback! I did a hotfix to prevent generation of unpassable levels.

Felt good when the monkey got the weapon and tables have turned. Creative level design and scenarios! 

Came for a simple wild west shooter… left with a full-blown psychedelic experience. Didn’t see that twist coming — that was cool!

Controlling two characters at once was definitely a challenge! I ended up keeping the WASD-controlled one on the left and the other on the right — that strategy helped a lot. The bunny animations were cute, and I especially loved the king’s attack patterns — they made the combat fun and engaging.  Audio and some more visual feedback could really elevate the feel. 

Visuals are super cute and concept is lovely, well done! It's perfect how the animals represents the rules. *Apes strong together*

Clever, balanced, and super satisfying puzzle loop! The wildlife theme connection made the rules click instantly, and the rule twists kept me constantly rethinking my strategy. Juicy visuals, smooth music — everything just works. Awesome jam entry!

Thanks for playing—and for not getting churned by the accidental early boss fight!

Nice puzzle platformer that really encourages refining your plan with each attempt — failing felt like part of the learning curve. The color palette was soothing, and the fisheye effect was intense but a cool visual touch! Only minor note: the background music started to feel a bit repetitive after a while, maybe something with a bit more variation could help. Overall, great work!

Charming art style and bite-sized mini-games wrapped in a perfectly fitting concept — the life of a fly! Really glad I gave this one a spin. Super fun and creative! <3

Wrapped it up in 15 respawns ) A well-designed, jam-sized Metroidvania that fits the theme really nicely. Great pacing and structure for the scope!

Great onboarding! The step-by-step explanation while running made things super clear, and the flow was smooth. Music fit the mood perfectly too. An issue I ran into was spawning outside the level during the diamond collecting section — couldn’t get back in to collect them.

Loved the depth in this one! Puzzles within puzzles, and the freedom to choose both your path and your approach—satisfying and thoughtfully designed.

Super funny take! Absolutely loved how at the end everyone was totally disgusted by the smell… until one of them goes 'mmmmmh' like it’s fine dining lol.

The story and gameplay meshed together smoothly, the crumbling sand platforms were a clever mechanic. Loved the cute character designs, animations and the well-thought-out tutorial page too. Great polish and charm all around!