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zeminyok

173
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A member registered Jun 16, 2016 · View creator page →

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I'm here to protect my fellow beets!

Really fun concept. I immedieatly wanted to make the tomatoes shoot off faster instead of moving linearly to enhance the shooting feel and accuracy. Maybe even a little scale pop on the gun when firing to add extra punch. Overall, nice work!

Thanks for your kind comment, I'm super happy that my hyperfocus on that casette moment got an appreciation! I definitely wasn't expecting to see other beets in this jam so I'll definitely check your game for that )

Thanks a lot for the detailed feedback! Great points which definitely gave me ideas for refining the design and making it more meaningful. Really appreciate you taking the time to share!

A great management game with a relaxing mindset that fits the theme perfectly. I really liked how the game starts immediately, making it feel like you're stepping into an ongoing business. Very elegant design choice!

Lovely puzzle concept with a chill vibe and nice interactions, felt really comforting to play. It immediately made me wish for a game where each level we try to match a different kind of item. Nice entry!

Amazing like my 05.51s best score. Thanks for making this!

Very well thought out concept! It immediately pulls you into a strategizing mindset and makes you want to try out different combinations. 

Started off by maxing the thrusters every time but I ended up either crashing or drifting off into space in a short time. Then I realized it’s all about small adjustments and carefully maintaining position. Once that clicked, the game felt totally different. Really nice depth built from simple mechanics!

Started playing, hit 'Mix' and — BOOM! Haha, did not expect that. Cool concept. Maybe starting with just two materials and gradually unlocking others by mixing in the right proportions could create some fun in-between steps to work through.

Really nice eclectic visual style and character. The sounds and music match the quirkiness perfectly. The difficulty kicks in right from the start, which makes for a bold and intense opening!

Loved the feel of driving, even crashing was fun! Soundtrack slapped too. Great entry.

Thanks for playing! I used the pixelate shader effect of a unity tool called "beautify"

Thanks for the feedback! Indeed time is also one of the values that can be changed at the selection state at the start of every level. But on top of that it might have been changed slightly relative to the level size as an additional balance mechanic though.

Thanks for playing and for the feedback! I did a hotfix to prevent generation of unpassable levels.

Felt good when the monkey got the weapon and tables have turned. Creative level design and scenarios! 

Came for a simple wild west shooter… left with a full-blown psychedelic experience. Didn’t see that twist coming — that was cool!

Controlling two characters at once was definitely a challenge! I ended up keeping the WASD-controlled one on the left and the other on the right — that strategy helped a lot. The bunny animations were cute, and I especially loved the king’s attack patterns — they made the combat fun and engaging.  Audio and some more visual feedback could really elevate the feel. 

Visuals are super cute and concept is lovely, well done! It's perfect how the animals represents the rules. *Apes strong together*

Clever, balanced, and super satisfying puzzle loop! The wildlife theme connection made the rules click instantly, and the rule twists kept me constantly rethinking my strategy. Juicy visuals, smooth music — everything just works. Awesome jam entry!

Thanks for playing—and for not getting churned by the accidental early boss fight!

Nice puzzle platformer that really encourages refining your plan with each attempt — failing felt like part of the learning curve. The color palette was soothing, and the fisheye effect was intense but a cool visual touch! Only minor note: the background music started to feel a bit repetitive after a while, maybe something with a bit more variation could help. Overall, great work!

Charming art style and bite-sized mini-games wrapped in a perfectly fitting concept — the life of a fly! Really glad I gave this one a spin. Super fun and creative! <3

Wrapped it up in 15 respawns ) A well-designed, jam-sized Metroidvania that fits the theme really nicely. Great pacing and structure for the scope!

Great onboarding! The step-by-step explanation while running made things super clear, and the flow was smooth. Music fit the mood perfectly too. An issue I ran into was spawning outside the level during the diamond collecting section — couldn’t get back in to collect them.

Loved the depth in this one! Puzzles within puzzles, and the freedom to choose both your path and your approach—satisfying and thoughtfully designed.

Super funny take! Absolutely loved how at the end everyone was totally disgusted by the smell… until one of them goes 'mmmmmh' like it’s fine dining lol.

The story and gameplay meshed together smoothly, the crumbling sand platforms were a clever mechanic. Loved the cute character designs, animations and the well-thought-out tutorial page too. Great polish and charm all around!

Cool way of controlling thrusters with sliders! I got completely lost in space — last I checked, my wife was 336 years old and still waiting.

Brilliant puzzle concept — feels like an IQ test disguised as fun! Super easy to understand… right up until it exposed my brain's tragic lack of multi-threading. My score, ehm… 05:49.76


Thanks so much for baking! Totally hear you on the gameplay feel — it was especially tricky to fine-tune it alongside the dynamic speed and jump logic at the core of the game loop.

Thanks so much for playing — and for the kind feedback!

Thanks a lot for playing! Oh and sackboy is such a good spinoff.

Thanks for playing! Both how long you keep the spacebar pressed and how big your dough is effects the jump power, so slight balance between those I'd say. It also takes at least 5-10 tries for me everytime )

Hahaha, thanks for playing, should have though about this part. There is always a way out :D 

A clever idea with a neat and minimalistic execution! It feels like every pixel moves with purpose and adds to the game feel.

Thanks for playing!

Thanks for playing! ...and throwing Timmy around :D

thanks for playing!

Wow, the driving feel is excellent and really fun! The camera changes and challenges along the way are also well thought out.

The main character and its animations are top-notch—well done!