Really juicy visual style. I loved every part of it: the character, UI, level design, and color combination!
I also felt like aiming was difficult, like many other comments mentioned, and first thought of solutions like a bigger hitbox or a trajectory preview instead of a crosshair. Then I had another idea: what if the character shoots when the player releases spacebar while in focus mode? I think reducing the mental load could naturally make players feel more skilled.
By the way, the SFX and music are really cool and fit the game very well. Overall, great entry. Well done!















