I'm here to protect my fellow beets!
Really fun concept. I immedieatly wanted to make the tomatoes shoot off faster instead of moving linearly to enhance the shooting feel and accuracy. Maybe even a little scale pop on the gun when firing to add extra punch. Overall, nice work!
zeminyok
Creator of
Recent community posts
Started off by maxing the thrusters every time but I ended up either crashing or drifting off into space in a short time. Then I realized it’s all about small adjustments and carefully maintaining position. Once that clicked, the game felt totally different. Really nice depth built from simple mechanics!
Controlling two characters at once was definitely a challenge! I ended up keeping the WASD-controlled one on the left and the other on the right — that strategy helped a lot. The bunny animations were cute, and I especially loved the king’s attack patterns — they made the combat fun and engaging. Audio and some more visual feedback could really elevate the feel.
Nice puzzle platformer that really encourages refining your plan with each attempt — failing felt like part of the learning curve. The color palette was soothing, and the fisheye effect was intense but a cool visual touch! Only minor note: the background music started to feel a bit repetitive after a while, maybe something with a bit more variation could help. Overall, great work!














