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SuperStingray

42
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A member registered Aug 06, 2018 · View creator page →

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Cute and simple idea! Just noticed that your score doesn't reset if you play again, so you just keep getting a higher and higher score. XD

Very fun, with the opportunity to make creative solutions! Played all the way to the end!

Played long enough for my brain to turn to mush. I like how you feel a sense of progression as the screen gets more and more cluttered with cursors!

Very fun and love the vaporwave theme. My only complaint is that there should be a way to select upgrades with the keyboard rather than the mouse. I don't like having to quickly switch between them every time they appear.

Clever and funny!  I lol'd at the CAPTCHA test!

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Simple and engaging.  I like this concept of "the player is another player's RNG" as a motif for this year's jam. XD  Ran into a bug where one of the tiles was stuck and could not be selected until I rerolled

So meta, and a 3-for-1 submission to boot! I like the archetypical game ideas and variety of art.

Took me a while to get started (the tutorial text was kind of confusing) but a lot of fun once I figured it out. I loved the aesthetic and explosions!

Clever idea, but I didn't really feel much agency- I got pretty far without even touching the controls.  Probably would have been more effective if you were controlling the pipe placement until flappy bird was past them rather than laying them down seconds in advance.

Cute idea! Was not expecting it to be a rhythm game, but it made me smile!

Brilliant concept, there were some great "aha" moments in the puzzles.  There's a lot of potential under the surface too.  Off the top of my head I'm thinking "print" being turned into "int" and declaring a variable instead of outputting it.

As compelling as it is infuriating.  Perfect for Getting Over It or Jump King fans looking for something new!  The controls had some responsiveness issues when turning sometimes, but satisfying and well presented!

Cute little sidescroller, controls feel good and lighting looks great!  One thing I'd say is that the fire mechanics don't feel like it fits "multi-use" that well since they're functionally unrelated.  If they used the same button or were limited by a shared resource for example, I think that would introduce more interesting design and gameplay challenges.

Physics could use a bit of work, but there's potential.  Also, the music slaps!

I like it!  Very zen!

Lol, great use of game mechanics as commentary!  I just wish there was a bit more to it.

I couldn't really figure out what I was doing, but I really like the theming and title.  Also, the replay feature is pretty impressive for a game jam!

Cool concept!  Very stressful gameplay!  Physics weren't very predictable and could use some work.

Really well polished for a game jam!  Very compelling too!  Reminds me of that blackjack minigame from Resident Evil 7 which I couldn't put down for weeks.  I'd love to see the idea explored further!

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Pretty cool! Besides the previously mentioned controls, one thing that was a problem is that when you run out of bullets that's it.  While it says you get more bullets every 100 points, there's no way to score points after you run out of bullets, at least as far as I can see.  Maybe a melee attack or something would have resolved that.

Also it could have used more audio-visual feedback.  Shooting things should feel more impactful.

Pretty fun!  It could do more with the dice theme mechanically though.

I love the style!  The character design is funny and the music and lights are engaging.  The gameplay was fun, but kinda buggy; the die got caught a lot and even detached at one point for reasons that didn't feel entirely intentional as I couldn't find a way to get it back, though I kind of feel this fits last year's theme too!

Interesting mechanic!  I'd love to see it built upon!

Simple idea but cleverly executed!  Only suggestion I have is the die should have a drop shadow and maybe have camera controls; the lack depth perception is a bit irritating, especially if you want to take advantage of jump shots.

Cute game!  I could see a game with some interesting metagame mechanics come out of this.  The dice didn't feel very random though; it felt easy to make them land on the same face.

Man, I'm a sucker for these kinds of games.

Weird yet cute, simple yet original. engaging yet relaxing.  I love it!

This type of game seems to be pretty common this year, but for what it's worth this is probably the strongest one I've played.

Simple but engaging.  Surprisingly stressful, but in a good way!

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I love the idea of a board game that crosses over multiple unrelated game boards.  There's so much humorous mechanical potential with that- I'm reminded of an old sketch on YouTube called "Mouse Mate."   I would be excited to see the idea fleshed out into a bona fide game!

Clever idea, and bold approach to make a game without dice for a game jam about dice.  Great presentation too!  The music has some audio glitches, but we ran into a similar issue when making our game's WebGL build so I can totally sympathize.

The joining robot mechanic was cool, it's just a shame that it ended just as soon as it was starting to get interesting!

I like how each level really makes a new use of the core mechanic!  The controls feel a bit stiff, but on the whole I enjoyed it!

Cute and simple.  Relaxing too!  I liked the Baba is You aesthetic, although some of the letters were a bit hard to read. Also found a small glitch where a new letter can spawn on top of a bottom one and pushing it causes it to fly off forever.

Clever twist on a classic concept!

Clever twist on a classic concept!

Adorable aesthetic and music.  The level design really does justice to the mechanic.  Would love to see more puzzles.  Awesome job!

Everything about this is super professional!  Cool idea, relaxing and really cute aesthetic.  Well done!

I like it! It feels very difficult to last very long, but it's very fast for a puzzle matching game which is an interesting change of pace.

Clever and timely theming and well made!  Funny too.  Also, based on the mechanic I think it should have been called "Herd Immunity"