That is pretty fun mechanic!
Play masterpiece
net catcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #707 | 3.465 | 3.465 |
Overall | #742 | 3.566 | 3.566 |
Presentation | #836 | 3.674 | 3.674 |
Originality | #1036 | 3.558 | 3.558 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to join with the internet towers to see full map
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The zoom-out mechanic is GENIUS! It forced me to plan a route very quickly and I LOVE IT! Very nice job!!!
What a masterpiece......
Really enjoyed the game and concept, just got frustrated with the time mechanic. Wanted to figure the puzzle out before making trial and error movement.
For visuals, some fun feedback on the characters face during movement, or when it was being moved by the green blocks would have added a extra cute touch :D
Overall though, great game!
Art looks great and I like the puzzles!
Only critique I have are that the sound was really low by default. Not sure if anyone else had this issue, but I really had to crank it to be able to hear it.
I like the idea, but here's some feedback on a couple things.
- Need more time to look at the map. After the time is up, there's no way to get it back without killing yourself. The timeout could be eliminated altogether as its really not necessary.
- If the game is played with keyboard, don't make the player use a mouse for menus, especially not between levels.
This was neat. Felt a little trial and error based and didnt immediately understand what the tiles did as animation was so fast but it was a very well produced game.
I think this is a neat little puzzle game! Whenever you landed on a tile that would take you through a long path to the winning tile was very satisfying to see! My only complaint is that the limited amount of time you have to see the entire board while joined to the internet is very annoying as it seems like it encourages you to die to see the board again since you don't have enough time to analyze everything that's there. Other than that, great game and interesting interpretation of the theme!
Interesting take on the theme! I would like to see the "joined" in the internet idea be expanded upon.
And really nice sprite design. Good job!
Hey mate. Some feedback:
- IMO one shouldn't use the default Unity background. ( for the menu )
- The internet sprite does not look like an Internet sprite.
- I don't like that the Internet has a time limit. Giving me that time limit just makes me keep restarting to see the bigger picture and wastes my time.
- Level design was really good, which made me say a lot of "I need to get to there to get to there to get to there to get to there but to go get to there I need to get to there"
I was able to beat the game. Boykala might have been useful or not lmao:
Cute little puzzle game with polished graphics and clever design. I also experienced the WebGL bug on level 3 but other than that a great submission.
:) Very fun puzzle game!
I don’t really understand how it fits the theme, but it is clever and a lot of fun!
The game looks nice, but you can solve the levels just by trial and error.
Fun idea! Although I found myself kind of just randomly choosing where to go instead of strategizing, because the information on the board was just overwhelming and hard to trace with such a short window of time. But I guess that's kinda the point. I think the connection to the theme is a bit of a stretch. Either way, I had fun. :)
really nice looking and feeling. Good stuff! I did not experience the bug described by Mr Sparkles. I was playing the webgl version
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