Cool, nice to hear you're working out the problems now that time allows!
steenish
Creator of
Recent community posts
Nice art, nice idea, I really liked the suspense of not knowing what would come next. However, this game's downfall is its controls. I got to the end and had almost made it out but jumping over spikes with the current state of the character controls was what killed me. Skill issue, I know, but more could have been done to make the controls feel nice. I wonder if the protagonist could have brought more shoes, as well.
I like the idea, but I think the controls and balancing of the number of enemies could have used more iterations. Specifically, it's nearly impossible to control where you draw when the camera is moving around, but the enemies are too fast for you to stay still. You could also lower the amount of enemies spawning depending on how many are already spawned, preventing the problem of having the drawing be canceled by constantly spawning enemies. Great effort, thanks for the experience!
I really like the idea, and the visuals are amazing, but it felt a little bit too easy and repetitive, I just left clicked on the same building a few times with no variation to my attacks or strategy, then moved on to the next. I would've loved a recharging radioactive breath or something like that. Well done still, really good game!
What a game! Really satisfying to grab all those humans up, never got tired of their screams. I think the "spotting" mechanic was a little unclear, I never knew when one human would see another one being devoured, sometimes it had to be really close by, other times much further, it felt like. Really well done!
This was harder than I thought when I first started out, I kept getting greedy for the glue and jumped to my death to collect it! I like it, though, very fun! I wonder if some mechanic to rush the player could improve the game, because now I just took as much time as I needed, which reduced the challenge significantly. Good game!
This was great! Really love the premise and the subversion of expectations. Usually in games where you play a giant you are meant to be the opposite of gentle! I guess it would be good to have a negative consequence with being too slow, as now I feel like I can take as much time as I want and be as careful as possible with no repercussions.
Oh hell yes! This was so much fun. At first I was like wtf how do you do anything and what are you supposed to do, then once I got it I couldn't stop! Obviously the game is not finished visually or audio wise, but I can overlook that for the gameplay. Would love to see it finished with satisfying sfx and stuff later!
The music and graphics were very good, they fit together super well to create a beautiful game. Can't say I had the patience to read all the dialog, though. I didn't have much time to read the descriptions of the upgrades, so maybe there should be some sort of temporary pausing feature? Also, I was always dodging back and forth, never actually able to avoid the bullets, which fel a little sad. Even without these minor improvements, I really liked playing through the game!
Quite the original soundtrack! It's funny that my first reaction to seeing all the projectiles was to dodge them, but once I caught on it was fun. After a short while, I began feeling that it lacked challenge, so I think you could make it a bit more difficult, e.g increasing the speed of the net or the density and types of obstacles.
I like the idea, and it's really beautiful and cute, with fitting sounds and music. The only things that frustrates me while playing is that it's very hard to understand when the ball is going too fast to enter the hole, and sometimes it looks like the items don't line up but they actually do. I wonder if it would be nice if the placed items don't reset when the level is reset.










