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steenish

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A member registered May 18, 2020 · View creator page →

Creator of

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Cool, nice to hear you're working out the problems now that time allows!

Nice art, nice idea, I really liked the suspense of not knowing what would come next. However, this game's downfall is its controls. I got to the end and had almost made it out but jumping over spikes with the current state of the character controls was what killed me. Skill issue, I know, but more could have been done to make the controls feel nice. I wonder if the protagonist could have brought more shoes, as well.

Instantly very impressed with the visuals and the vibe, but then I was instantly disappointed with the controls, and after going through the loop maybe six times I couldn't continue. I really feel that had the character controls felt better I would have enjoyed this game ten times more!

Looks great, plays great, I just have some remarks on the player, they were not good enough to beat the game :)

What a game! At first I just thought it was a silly game about your morning routine getting ridiculous and then getting tired of it, but then forcing the player to sit through a teeth-brushing session without anything to do was such a genius move, well done!

I like the idea, but I think the controls and balancing of the number of enemies could have used more iterations. Specifically, it's nearly impossible to control where you draw when the camera is moving around, but the enemies are too fast for you  to stay still. You could also lower the amount of enemies spawning depending on how many are already spawned, preventing the problem of having the drawing be canceled by constantly spawning enemies. Great effort, thanks for the experience!

This is so cute! Unfortunately I have the soul of a clumsy god lizard creature, so I was better at killing my worshippers than their enemies :( I would like to be able to make shorter steps, and walk backwards. Very well done overall!

I didn't manage to finish very many levels, I wish I was allowed to skip ahead so I could see all of them despite getting stuck. Really cute game though, and well executed!

Managed to finish all the levels! The ones where your character scaled were really hard, not sure I like to lose that level of control over my player character, but it's interesting nonetheless. Really nice style, well done!

I was surprised how deep the simple mechanic of scaling objects could go! Both scaling to let you jump higher, scaling to minimize obstacles, and scaling to remove blockers in tight corridors. Well thought out!

I really like the idea, and the visuals are amazing, but it felt a little bit too easy and repetitive, I just left clicked on the same building a few times with no variation to my attacks or strategy, then moved on to the next. I would've loved a recharging radioactive breath or something like that. Well done still, really good game!

What a game! Really satisfying to grab all those humans up, never got tired of their screams. I think the "spotting" mechanic was a little unclear, I never knew when one human would see another one being devoured, sometimes it had to be really close by, other times much further, it felt like. Really well done!

This was harder than I thought when I first started out, I kept getting greedy for the glue and jumped to my death to collect it! I like it, though, very fun! I wonder if some mechanic to rush the player could improve the game, because now I just took as much time as I needed, which reduced the challenge significantly. Good game!

I really like this! Once I got the tooltips working the game was fun, but it's hard to know whether your placements were good, as doing all the math in your head is not really plausible. I think the game could start out a bit easier with the score requirements, but overall it's a really solid game!

2:59 on my first try, can't say I'm pleased with my performance, but it was fun! The game feels really satisfying even with how simple the controls and premise are. Well done!

Really cute idea, and the visuals are amazing! There are some game-breaking bugs unfortunately, like Ball growing to cover most of the screen, or getting stuck bouncing up and down or side to side forever. I really enjoyed it though, despite never getting to see the wedding!

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I really appreciate the thorough tutorial, without it I would have been pretty lost haha! I do think the levels are a little too hard, which could maybe be helped by having checkpoints partway through levels. Good game!

This was great! Really love the premise and the subversion of expectations. Usually in games where you play a giant you are meant to be the opposite of gentle! I guess it would be good to have a negative consequence with being too slow, as now I feel like I can take as much time as I want and be as careful as possible with no repercussions.

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This is not really my type of game, but I'm glad I tried it, very chill vibe and some fun personalities, I got 47 hands!

Thanks! You should have seen the AI halfway through the jam then, you would've exploded from frustration haha

Oh hell yes! This was so much fun. At first I was like wtf how do you do anything and what are you supposed to do, then once I got it I couldn't stop! Obviously the game is not finished visually or audio wise, but I can overlook that for the gameplay. Would love to see it finished with satisfying sfx and stuff later!

This is gorgeous and really creative, but finicky as hell to play!

Man I'm happy I'm regular sized, what a hustle it'd be to run around like that every morning! Nice game, though I wish Tony had some beefier legs so he could move faster.

Nice chill experience, a little rough around the edges with some lag, and it's unclear why you are given two hands when one suffices. Really liked it, was not expecting that chonker fish, and felt horrible when the fish were following me with their eyes!

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Thank you for the kind words! This was originally made for the GMTK Game Jam 2023 so I suppose it was given the majority of the attention it's gonna get then. I'm glad you found it and enjoyed it :)

Thank you!

Ah yes, it seems that you missed the "best" ending, where the hero dies but you still manage to escape, finishing the quest without the help of that self-important hero ;) but killing all the guards should also be an ending, that's a good idea! Thanks for playing, and I'm glad you found it fun!

Glad you liked it! The multiple endings was quite a late addition actually, and I'm really glad it seems to have paid off as you said :)

The music and graphics were very good, they fit together super well to create a beautiful game. Can't say I had the patience to read all the dialog, though. I didn't have much time to read the descriptions of the upgrades, so maybe there should be some sort of temporary pausing feature? Also, I was always dodging back and forth, never actually able to avoid the bullets, which fel a little sad. Even without these minor improvements, I really liked playing through the game!

Playtesting is so hard to have time for, there's not really room for iteration, and it's hard for devs to judge difficulty. These issues might be worth keeping in mind but also to understand that they will be present and hard to address :)

That sounds like fun, as long as it doesn't make the player unfairly powerful, but I can totally see why it would be cut

Thank you, glad you liked it!

Thank you so much! We were debating whether having the whole main menu thing with settings and stuff would be worth the effort, so I'm glad you noticed and liked it :)

Glad you liked it! Yeah we didn't want to present a single "correct" goal, so I'm happy it's appreciated :)

Oh of course! Why didn't we think of that? We should've added some JoJo references for sure

Quite the original soundtrack! It's funny that my first reaction to seeing all the projectiles was to dodge them, but once I caught on it was fun. After a short while, I began feeling that it lacked challenge, so I think you could make it a bit more difficult, e.g increasing the speed of the net or the density and types of obstacles.

I like the idea, and it's really beautiful and cute, with fitting sounds and music. The only things that frustrates me while playing is that it's very hard to understand when the ball is going too fast to enter the hole, and sometimes it looks like the items don't line up but they actually do. I wonder if it would be nice if the placed items don't reset when the level is reset.

Wonderful game, beautiful and nice setting. I love Hotline Miami so I was into it immediately. However, I would have like to be able to have some influence over the situation during the action phase, like being able to tell units where to go and when.

Beautiful and atmospheric! I can't ignore how sluggish the camera is, and how absolutely unbeatable and unfair it feels to be up against that guy, but maybe that's on purpose, to represent the AI's perspective in this type of game. Great work!