Nice art, nice idea, I really liked the suspense of not knowing what would come next. However, this game's downfall is its controls. I got to the end and had almost made it out but jumping over spikes with the current state of the character controls was what killed me. Skill issue, I know, but more could have been done to make the controls feel nice. I wonder if the protagonist could have brought more shoes, as well.
Viewing post in Tracking Rubies jam comments
Thank you so much for your feedback, and glad you enjoyed the game!
We did have a few feedback about controls (which we'll work on to fine tune better), and already made adjustments to the spike's collisions on our end so you won't get killed unfairly once we update the game after the jam (because they were indeed too finicky to jump over).
We also have potential ideas of trap we could make that'd have the possibility of offering an extra shoe during the run, offering a bit more margin for error with them. Although it's also currently possible to activate the traps safely without using the shoes, and the traps that will require the shoes will be designed to not destroy them (so you don't risk being killed by bad rng when playing well).