Thank you so much! Glad you enjoyed your time with the game :)
There's ways of safely baiting traps without using the shoes to avoid loosing them as you get better, if that's worth anything lol
It took me a while to understand how to use the sealing mechanic even after reading the how to play, but once I got it it was a fun concept that could make for a cool full-length game. I also like the assets and music used for it, it's really cute!
I think it just needs a bit more tutorialising to help the player fully get how the mechanics works before having them do any puzzles with them.
Thank you so much for your feedback, and glad you enjoyed the game!
We did have a few feedback about controls (which we'll work on to fine tune better), and already made adjustments to the spike's collisions on our end so you won't get killed unfairly once we update the game after the jam (because they were indeed too finicky to jump over).
We also have potential ideas of trap we could make that'd have the possibility of offering an extra shoe during the run, offering a bit more margin for error with them. Although it's also currently possible to activate the traps safely without using the shoes, and the traps that will require the shoes will be designed to not destroy them (so you don't risk being killed by bad rng when playing well).
Sorry I don't have linux so don't know how to make an easy launch executable of the game for it...
On the other hand you should be able to manualy launch it in command line if you install the Ruby compiler following their doc : https://www.ruby-lang.org/en/documentation/installation/
You will also need to install the dependancy packages, I think it should just be those two (but I haven't yet verifyed on a fresh install which are needed so don't hesitate to tell me if an error arise) :
- https://github.com/piotrmurach/tty-screen
- https://www.ruby2d.com/learn/get-started/
Once everything is installed you can open a terminal in the same folder as the .exe and use the command "ruby RubyDungeon.rb" to execute it... Again I didn't test it so no guarantee it'll work on Linux but it might.
After nearly a year of solo developpement I'm finally releasing the demo for my first game, Ruby Dungeon! A rogue-like dungeon crawler RPG with turn-based combat and local co-op.
If that sound interesting at all to you, you can play the demo right there : https://bruoche.itch.io/ruby-dungeon
WARNING : Windows defender will likely get a false positive from the game
This is due to the library I use to create the .exe file (ocran) that apparently make it so the .exe has to download and install the compiler my game use, so the game can work without having to download and install it yourself manually before playing (and Windows defender do not like that at all).
At least, that's the likely explaination given in this thread: https://www.reddit.com/r/ruby/comments/nioqku/my_ruby_game_is_getting_false_posi...
To not simply take my word when I say that this game is safe, you can verify it yourself as the game's code is entirely open source on my Git Hub here : https://github.com/Bruoche/Ruby-RPG
Here you can therefore review the code for any risk yourself and even make your own executable via the Readme's instructions (granted you're techy enough to install the required dependencies and run it).
Alternativly, a thourough virus scan of the files should show a normal activity coming from the game.