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Bruoche

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A member registered Oct 15, 2024 · View creator page →

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Thank you so much! Glad you enjoyed your time with the game :)

There's ways of safely baiting traps without using the shoes to avoid loosing them as you get better, if that's worth anything lol

It took me a while to understand how to use the sealing mechanic even after reading the how to play, but once I got it it was a fun concept that could make for a cool full-length game. I also like the assets and music used for it, it's really cute!

I think it just needs a bit more tutorialising to help the player fully get how the mechanics works before having them do any puzzles with them.

I really like that concept! 

Even if it could use a bit more juice it's a really cool idea to slowly build a better build and blocks in your loop to go further and further.

Thank you so much for your feedback, and glad you enjoyed the game!

We did have a few feedback about controls (which we'll work on to fine tune better), and already made adjustments to the spike's collisions on our end so you won't get killed unfairly once we update the game after the jam (because they were indeed too finicky to jump over).

We also have potential ideas of trap we could make that'd have the possibility of offering an extra shoe during the run, offering a bit more margin for error with them. Although it's also currently possible to activate the traps safely without using the shoes, and the traps that will require the shoes will be designed to not destroy them (so you don't risk being killed by bad rng when playing well).

I had a bit of a tough time getting how to build up speed and what made a landing bad vs good, but after getting better at speeding up through the terrain it was good fun, I liked it!

Thank you! :)

Very true! Thanks for your feedback.

We wanted to add the ability to replay with enter, but being our first time using a game engine we struggled and sadly had to cut that to have time to work on the rest of the game... 

Definitely will be fixed if we pick the project up again though!

Thank you so much! Really glad you enjoyed your time with the game : )

And don't worry, even if it's gonna take a bit to make all the content I have planned, I'm not stopping untill it's done!

Sorry I don't have linux so don't know how to make an easy launch executable of the game for it...

On the other hand you should be able to manualy launch it in command line if you install the Ruby compiler following their doc : https://www.ruby-lang.org/en/documentation/installation/
You will also need to install the dependancy packages, I think it should just be those two (but I haven't yet verifyed on a fresh install which are needed so don't hesitate to tell me if an error arise) : 
https://github.com/piotrmurach/tty-screen 
- https://www.ruby2d.com/learn/get-started/

Once everything is installed you can open a terminal in the same folder as the .exe and use the command "ruby RubyDungeon.rb" to execute it... Again I didn't test it so no guarantee it'll work on Linux but it might.

Thank you so much! I felt the hazy ascii fitted the vibe I wanted well too :)

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After nearly a year of solo developpement I'm finally releasing the demo for my first game, Ruby Dungeon! A rogue-like dungeon crawler RPG with turn-based combat and local co-op. 

If that sound interesting at all to you, you can play the demo right there : https://bruoche.itch.io/ruby-dungeon

(3 edits)

WARNING : Windows defender will likely get a false positive from the game

This is due to the library I use to create the .exe file (ocran) that apparently make it so the .exe has to download and install the compiler my game use, so the game can work without having to download and install it yourself manually before playing (and Windows defender do not like that at all). 

At least, that's the likely explaination given in this thread: https://www.reddit.com/r/ruby/comments/nioqku/my_ruby_game_is_getting_false_posi...


To not simply take my word when I say that this game is safe, you can verify it yourself as the game's code is entirely open source on my Git Hub here : https://github.com/Bruoche/Ruby-RPG

Here you can therefore review the code for any risk yourself and even make your own executable via the Readme's instructions (granted you're techy enough to install the required dependencies and run it).

Alternativly, a thourough virus scan of the files should show a normal activity coming from the game.