This should be fixed with our post-jam release!
SystemsInPlay
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I love this game 🪿! It was so sweet and made me feel a little emotional. During one of my runs, there was one Goose sitting at a table by herself. I had one egg left, and it hatched into a boy. I thought he was going to go sit with her, but he sat a different table. It makes me sad they they never found each other. This was a great experience, and I loved all the Goose puns!
I love this game 🪿! It was so sweet and made me feel a little emotional. During one of my runs, there was one Goose sitting at a table by herself. I had one egg left, and it hatched into a boy. I thought he was going to go sit with her, but he sat a different table. It makes me sad they they never found each other. This was a great experience, and I loved all the Goose puns!
First off thanks for playing! Little peek behind the curtain. When setting up the controls I used the control scheme that I set my controls to when I play Tetris 99 on the switch. I have been told by multiple friends that they're not intuitive so we fully planned on allowing players to rebind controls but we were cutting it close on the time limit and sadly it got lost in the long list of 'todos.'
When initially coming up with the concept, we thought that the power-ups would be more useful than a hindrance, so we made them a reward for clearing lines. Your idea of using them as a constraint or stage hazard would be really interesting though, and I'd like to see how that changes the overall strategy.