All glory to Cod ~ We are but vessels for His wisdom! Thanks for playing!
SystemsInPlay
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I thought the tie between the time and your health was clever, and forced me to be strategic about which coins I would go for. I thought going to the overworld to reset time was an interesting idea and added a bit of risk vs. reward for going after more coins. I was so pumped when I finally got enough for the sword, but unfortunately it didn't seem to do anything other than play a sound effect.
Overall I had a fun time with this game, great work!
I love this game 🪿! It was so sweet and made me feel a little emotional. During one of my runs, there was one Goose sitting at a table by herself. I had one egg left, and it hatched into a boy. I thought he was going to go sit with her, but he sat a different table. It makes me sad they they never found each other. This was a great experience, and I loved all the Goose puns!
I love this game 🪿! It was so sweet and made me feel a little emotional. During one of my runs, there was one Goose sitting at a table by herself. I had one egg left, and it hatched into a boy. I thought he was going to go sit with her, but he sat a different table. It makes me sad they they never found each other. This was a great experience, and I loved all the Goose puns!
First off thanks for playing! Little peek behind the curtain. When setting up the controls I used the control scheme that I set my controls to when I play Tetris 99 on the switch. I have been told by multiple friends that they're not intuitive so we fully planned on allowing players to rebind controls but we were cutting it close on the time limit and sadly it got lost in the long list of 'todos.'
When initially coming up with the concept, we thought that the power-ups would be more useful than a hindrance, so we made them a reward for clearing lines. Your idea of using them as a constraint or stage hazard would be really interesting though, and I'd like to see how that changes the overall strategy.



