Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

dairykillsme

90
Posts
4
Topics
16
Followers
3
Following
A member registered Aug 01, 2019 · View creator page →

Creator of

Recent community posts

I've just released the free open beta of my tabletop role playing game Thieves of the Tome! This acidpunk spellcasting game uses real books. In the game, you will steal magic from evil people, wield prismatic chaos, and embrace your destiny! If you are interested in playtesting a cool game and shaping the future of this unique RPG, please join the beta and provide feedback!

Thieves of the Tome Open Beta

Some sample pages from within:



If you have a question about a particular rule please ask it here. I will happily clarify (and maybe change the book to make it clearer).

Please post feedback in this thread. In particular I am looking for feedback from GM's. If you would rather submit feedback directly to me than use this public forum, please use this google form.

Main Feedback Points:

  1. What parts of the game were confusing or hard to parse from the rulebook?
  2. What rules were hard to find while playing the game?
  3. GM Only: How would you approach running this game online?
  4. GM Only: How did you run the game? Did you use the suggested GM Sheet without prepping, or prepare a more detailed adventure?
  5. GM Only: Did you try a campaign? Could you envision playing multiple sessions with the same characters?

There are some truly blursed randomly generated people in this game.

I really like the idea of a game intentionally made around cheating. I'd love to see that explored more in a full game.

I think the elements could fall faster. Feels like a cool mashup between doodle god and powder game.

Beautiful game and cool use of die as an eldritch power. I really loved the moment when I closed my eyes and opened them to see another scene (my favorite mechanic is definitely the open/close eyes). I do wish gameplay was a little more intuitive. Though I eventually learned when to close my eyes it was only from reading instructions on the itch.io page.

Amongus!!!!!

This is really well done.  Runs with the theme super well. We also made a game based on Yhatzee style risk/reward rerolls, and I love the way you used the new dice pools as a reward! It's a super interesting way to get the player to "make builds".

Beautiful art! I love the style and gameplay, very polished.  I think the theme could have been integrated more deeply, but otherwise good job!

Neat idea. It was a little faster than I could keep up with, and I didn't receive dice fast enough sometimes.

Wow! Really great platforming concept. Changing the level based on direction of travel is a really clever mechanic. The platforming is rather floaty, which made intentionally facing the right direction difficult. Still a great job and delivered well in 48 hours.

Well done. A very polished game. No bugs that I noticed. Also love the puzzles. They feel like that classic cutting up a chocolate bar problem.

Wow this game is so well done. What a great puzzle platformer. It fits the theme quite well.

Ouch my brain, but very good!

Awesome game! I really like the click to nudge mechanic.

Thanks so much for your praise. Sorry to hear about your bug. It's always so hard to catch every little thing. We need to see about sourcing some playtesters next year haha.

Hmm that’s too bad. Was it pushed out of your grab range too? Like you couldn’t grab it and drag it down? Btw we included a restart level button so if some silly problem like that happens you can try again (hold R).

yeah we really struggled with how to effectively communicate the position of objects between dimensions. One thought I had is making sure every object had a parallel equivalent, but this does reduce the number of interesting puzzles we can have. It’s certainly an interesting problem. You would not believe how mentally confusing it is to design these levels haha.

Glad you like the effects! They were really fun to program.

Thanks for the feedback. Out of curiosity, were you playing on Linux? I noticed that some of our shader effects were not present on the Linux build, including a glitchy effect for dimension switching and death.

Really fun game! I felt like I was a space amoeba swallowing up smaller organisms, but in a techy sci fi way. The only questions I had was how do you die? I left my ship alone for a couple minutes, and I kept getting shot at, but never died.

(1 edit)

Love the art. I did get frustrated when losing a level sent me all the way back to the beginning. Also I may have been using the controls wrong, but hitting a button with a shot seemed pretty difficult. I love the concept and execution of someone who can't stop moving.

(1 edit)

I just ran this scenario and my players and I loved it! Very tense! Thank you so much for making this free!

I MADE A DOC WITH SOME ADD-ONS AND TIPS FOR THIS SCENERIO: https://docs.google.com/document/d/1IDm6JPYlsqJU55e8JWtoR-6OFvkfvCQdeuczFoQfyi0/edit?usp=sharing

This includes a marked map, a creepy Wendigo drawing for the players to find, sound fx, a gm sheet, some extra questions I added to a few questionnaires, and more!

I spent a longer time than usual prepping this scenario, and a lot of the extra effort I put in seemed to pay off, so I've compiled the work I did into this document for anyone else who wants to run this scenario!

Thanks again Lost Dutchman!


EDIT: There was an issue with the link. It should be fixed now

Movement feels really good! The level design is also so varied for 48 hours. Lots of different gameplay.

Really pretty game regardless! Good job learning new tool and excelling at it in 48 hours!

Really cool way of making all the controls one button. This would be a fun mobile game. Allows you to do a bunch of really varied gameplay with very minimal controls. Great design!

That's the tough part of jamming on your own. Fortunately the rest of your game is pretty much bug free so trying to make more assets didn't seem to detract!

Really polished looking game. Good fun, nice art, and pretty much bug free!

Good job building out a 3D game for the jam! That is quite impressive.

Some bugs, but really cool mechanic. Fun to fling yourself from platform to platform.

This concept seemed very hard to bring to fruition in 48 hours. Good job building it out though. It seems like if you had another day you could have built a good series of demo levels.

Your game is mechanically perfect! Great concept and design. Polish is nowhere near a priority compared to those in this competition.

Platforming that feels great with a really unique core mechanic. Taking over different move styles and platforming elements one at a time is a really fun type of puzzle.

All 5s! This game was really creative. I've never seen a platformer that played with lighting so much. being the on button in the world adds so many mechanics in a little game. The only thing I had trouble with was moving platforms.

Really cool twist. Felt really good to play because of effects and physics.

Wow man, lots of promise with this one. Reminded me a bit of Boom Blocks for the wii haha. Super solid game, you should be proud of it

Really fun dude. Great job