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dairykillsme

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A member registered Aug 01, 2019 · View creator page →

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Thanks so much! I'm glad you like the marginalia. Tom did a great job with the illustrations, and they were super fun to write creatures for.

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That means so much to hear. Thank you :) Hopefully we'll get to work on it more. We're currently working on bringing last year's game to reality, but it seems like this one is well loved.

Thanks so much for your kind words :) I also find techno machine to be the most difficult. The designer of that level swears he beat it, but I'm not sure I trust him...

Blue and greens are not well differentiated unfortunately. We even had already color shifted them during the jam for this reason, but it doesn't seem like it was enough haha.

Thank you! The level editor was actually completely necessary for us internally because we had 3 musicians and not all of them were programmers or Godot users, while our two programmers were not the most musically inclined. It allowed our musicians to do both music creation and level creation at the same time. We decided to package it alongside the game since it works and maybe people will make some levels!

Really cool game. We also considered mobius strips when we heard the theme LOOP, but this is much better than anything we thought up. It gamify's the concept quite well.

The art and animations are very slick here. Agree with others that a zoom feature on the cards would be great. 

Very cool art and I like the tone of the clues and notes. Also good job making a point and click game scary. I'm surprised it got to me so much. Very unnerving.

Great implementation of the theme. There are some really challenging puzzles in here (in a good way), and It's impressive how much polish and level count you could get in this in 4 days.

I love how this game blends video game logic and a little bit of terminal wizardry. The atmosphere is so eerie, and the twists of the puzzle were very clever and well hinted.

Cool set of puzzles here! I really enjoyed the knives as a mechanic. Makes you think hard about how to solve the oroborus.

Yeah balancing difficulty is always hard in the jam environment. You get so used to playing your own game.

Haha glad we could still hold your attention even if you don't like rhythm games :)

Yeah we really wanted to get it working with a keyboard, but unfortunately there's only 4 rows of keys, and we really wanted 5 rows for interesting compositions. I think it's one of those things where we got really good at it during development and didn't notice haha. Always hard to catch that!

Wow this a really cool iteration on snake and take on the theme. All the options and speedrun type terms give it a quite charming vibe. I'll have to share with some friends!

Fun minigame and vibes. The copy a line puzzle was surprisingly difficult, I thought I would have that one in the bag. I may be missing something, but a few of the "align the pins" games had the pin area spawn further away from the line than was possible to reach during the time allotted.

This game has some juice! Very very polished and impressive for 4 days. Well done!

Really cool game! I'm an electrical engineer and this game brings the same satisfaction that I get out of a good circuit board layout. Gameifying that in 3D is such a good idea (+ I like using electricity with the theme of loops).

Really cool concept. The recording of past loops was done well.  I agree with others that it would be cool to see how you could help yourself in future loops (like maybe your bullets could damage enemies so you could lead them into it)

Very polished and slick game. I walked right into the horrible creature on entering a room and yelped. Well done on the vibes.

Oh that's really interesting. I wonder if you could use principles of real snake movement to help influence that. I have a friend that makes segmented robots based on the types here: https://userweb.ucs.louisiana.edu/~brm2286/locomotn.htm, but it sounds quite challenging.

The art and narrative design here are awesome. Also was really vibing with the music and gameplay once I got into the groove. Haven't played vampire survivors, so I don't really have anything to benchmark this off, but it was fun. Do you break the loop by collecting all the blue dudes?

I like being able to stand up on the tail, very interesting movement controls. I'm curious how you got them working underneath. It's a little tricky to figure out how to move with only a few loops, but I think was getting it!

I love that I can call this game charming in more than one way haha! What a fun concept and theme. Well done! Wasn't expecting a charm-builder in this jam.

Thanks so much! You can find more info about the 36 word RPG jam here: https://itch.io/jam/36wordrpgjam

The goal was to write an entire system using only 36 words. I also wrote mine in 24 hours which was an unnecessary added challenge, but was fun for me.

I've played with face cards are J(11), Q(12), and K(13), but you can also make them all = 10 if you want the game to not loop so much.

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Hi! Yeah this game was made for a 36 word RPG jam so the rules are exceptionally brief. In short, but somehow longer:

The players are stuck in a time loop, which is represented by a deck of cards. Every time a player wishes to act, they describe what they're doing, then flip over the top card of the deck. They then roll a d10, and add +5 if the nature of their action matches the suit, and another +4 if it also matches the player's chosen suit. If the result of the roll is greater than the value of the card, the action succeeds and play proceeds. The card is discarded.

Ex. Let's say my character class is clubs. I want to punch an undercover agent in the face. I flip the card over and it's 8C. Since the suit is clubs, and I'm doing a violent action I get +5. I also get another +4 since my class is clubs. I roll a d10 and get a 4. The total (13) is greater than the card (8) so I succeed.

If the player fails the action, the timeloop goes back to the beginning, and the discarded cards are placed back on top of the deck in the same order. This means you restart the scenario with the same cards in the same order.

The idea here is kinda a mix of a memory game and a traditional RPG, where you might go through a loop multiple times to discover the right route through. I'm considering expanding this idea further with actual real character build options and much clearer text, but this is all you can really get across with 36 words haha! 

Hi sure thing! You should see them in the next few minutes.

Haha thank you! Your first comment really warmed our hearts and grew our confidence in showing this game to others :)

haha no points docked for it, I'm a big horror fan anyways. Just wasn't expecting to see his skull.

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Something about this game really resonated with me. Love a cozy deck builder, and the themes of built to scale really come through here. You can really build a deck that scales numbers in a very satisfying way. Agree with others that beginning is slow but not sure if that's bad. The pacing of the game is cozy and it feels kinda right.

I would have liked an explanation of how sun and water combined. Eventually I realized it was multiplication. Maybe it would also make sense to have too great an imbalance actually harm the plant. Like in real life if you have too much sun / water it can be harmful to the plant beyond just slowing the growth.

Anyways just have a lot of thoughts because I really liked it 5/5*

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Don't know why, but this game couldn't run on my computer. Did you export with .pck embedded or nah?

How did you make this in only a few hours before submission. That's crazy! Very cute little pet sim. Simple, but neat!

Wow very difficult, but fun typing game. The style art and music are all 10/10. Interested in how you'd mix up levels beyond typing keys. Also great job having a very clear intro and tutorial!

Really cool game. Ramps in intensity in a very fun way.

Really cool idea having the aging mechanic tie to changing everything around you. Reminds me of the board game "That Time You Killed Me". Would love to see this developed further. The platforming was a little wonky sometimes, but the puzzles were elegantly designed and interesting!

This is awesome. Uses scale in such a unique way. Love how gameplay is totally different with different sizes. The frog gore when the frog dies really shocked me lol. The mechanics are all so well polished, and the level design is challenging but not frustrating. Good job!

Really cool! Wasn't sure how to hook up the timers, so I think I'm missing something, but this is such a clever idea and fits the theme so well. I could see some levels with goals to make particular sounds or sounds meeting certain requirements. Could be a useful tool for visualizing music theory.

Really nice style. Bummer about the bugs. I totally see where this design is going and it matches the theme well.

Fun story! Cool that you got an objective system working in a jam. Feels like a lot more of a story than most jam games. Well done.

This is cool! Nice a see a deckbuilder in the jam. Also like the style choices with color and aspect ratio a lot!