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A jam submission

Honey I Looped My RocketView game page

Your Past Self will thank your Future Self
Submitted by RogueBrain, Andrew Calvarese, SoupyBeans, maxreff — 2 hours, 51 minutes before the deadline
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Honey I Looped My Rocket's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#19173.2413.241
Enjoyment#20383.3793.379
Creativity#27113.5523.552
Artwork#32383.2073.207
Narrative#35032.4142.414

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's movement and actions are recorded each Loop and played back in subsequent loops

(Optional) What would you like to be called if GMTK features your game?
Rogue Brain Studios

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Comments

Submitted(+2)

Its a really cool concept! The controls took a little bit to get used to but after getting the hang of it, it was fun. It was kind of hard to tell if you were moving with the camera or if the camera was stationary because of how everything is black. I think a little more with the background would add some readability.


Great job making a game!

Developer

Thanks! We wanted to stay true to the source material of Asteroids with regards to the black screen, especially as a backdrop for what later gets filled up with the colorful clones. That being said, I think maybe a few distant stars or something would help 

Submitted(+2)

Pretty interesting how your past self can damage you and help you at the same time.
I've seen some games use this mechanic, but never in space. The controls feel very floaty to me, but I'm sure anyone could get the hang of it with a bit of practice
Nice game!

Submitted(+3)

really fun game, i didnt know what was going on half the time but i like the fact that my past versions can accidentally damage me too

Submitted(+2)

This game has a unique idea for a shooting/survival game, where you make yourself your own enemy. Great job!

Submitted(+2)

Nice slippery controls.

Also, didn't expected your past rocket could damage you.

Pretty funny!

Submitted(+2)

I loved that this immediately became a bullet hell of my own making, I learned quickly after the first loop to not shoot for no reason. I do wonder if incentivizing the player to kill things would improve on the concept even further, maybe by making the upgrades after each round cost points? I feel that the best strategy currently is to run away from everything rather than create more bullets for myself to dodge later. That aside, this was a lot of fun regardless, great work!

Developer

Thanks for the feedback! I considered having the player buy upgrades, I've done that with a lot of other games and I think I wanted to try a simpler approach. I agree that it would help push you to clear out the asteroids more quickly. Glad you enjoyed it!

Submitted(+2)

Ohhh yesss. Cool idea. Self caused bullet hell xD

Submitted(+3)

The difficulty was very hard but cool art 

Developer(+1)

Thank you! We tried to make our game look as authentic to Asteroids as possible

Submitted(+2)

Really cool concept. The recording of past loops was done well.  I agree with others that it would be cool to see how you could help yourself in future loops (like maybe your bullets could damage enemies so you could lead them into it)

Developer

Thank you! Yes I agree and I think there is a fair amount of design space here, probably not for a full game but maybe for a game in a UFO 50-style collection

Submitted(+2)

bit hard to move myself. Gets really difficult after some loops!

Developer

Thanks for the feedback! We wanted it to feel drifty like the original Asteroids arcade game, and it was difficult to make a game that feels slippery but still gives you control over your movement. Hopefully the upgrades can give more control. And yes, when you get to later waves it can get pretty hectic!

Submitted(+2)

I very much like the idea of replaying previous gameplays, question is how could this be somehow used as a gameplay benefit i wonder. So if you know what you did earlier you not only play to avoid your previous self, but to help get more stones or something. Or maybe -- if you are close to your previous self or opposite to it, then you get benefits?

Developer(+1)

It's a very interesting question, and we were juggling between this game idea and an opposite one (a racing game where each lap your loop becomes another car that you can use to boost off of). I think it is fun to make a game harder over time systemically by becoming the obstacles, but if we had more time I think there were a lot of cool upgrade ideas we could have done like benefitting from previous loops or allowing them to damage enemies!

Submitted(+3)

great

Developer

Thank you!

Submitted(+3)

Wow, super cool upgrade system.

Developer(+1)

Thanks! The goal was to have enough upgrades to give the player some interesting choices and allow for runs that can feel pretty different. You can also hope for something like a health upgrade when you're close to death!

Submitted(+3)

Game feels good to play, upgrades are fun

Developer

Thanks so much, glad to hear you enjoyed it! Fun fact: the upgrades you select affect all future loops, so some of them may come with an unexpected downside, haha