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stefano_lassandro

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A member registered Oct 30, 2024 · View creator page →

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great score!! Thanks for playing fefe 🙏🌷

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absolutely genius, and gorgeous design!

I love how chaotic it looks and sounds compared to how simple the game is. Really great.

very cool!

About the fact that you didn't export the game correctly, don't worry, these mistakes are where we learn the most. You'll surely remember and be able to do it for the next jam. The artwork from the thumbnail already looks neat! :)

A leaderboard sounds like a sick idea mate! Thanks for the suggestion, also congrats for the highscore :)

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Nice idea, the controls aren't very intuitive at first, but I found myself comfortable enough by tapping the spacebar with the right hand index and anular, while shifting lane using the left shift.
Also, I think it could work better if it didn't restart from the menu when the game is re-started after a game over, but directly in the game, maybe with a countdown.
Overall, it looks good and can be quite fun! Would love to see more levels in the future.

Pretty interesting how your past self can damage you and help you at the same time.
I've seen some games use this mechanic, but never in space. The controls feel very floaty to me, but I'm sure anyone could get the hang of it with a bit of practice
Nice game!

Very interesting and mechanic, fun to master.
Also, the fact that there's an RNG option is to be appreciated :)
Would love some more complicated levels, maybe with asteroids with weird shapes, or maybe a hole in the middle.
Overall, well polished and well made! 

thanks! :D

It was a fun time! Loved the SFX, funny but surprisingly were not annoying even when dying over and over :)

Hey thanks for taking the time to check it out!!
You're right, a smoother difficulty curve at the start would work better for a wider audience. I'll make sure to add easier stages/settings in future releases!

It's unfortunate  the art is so primitive, you can't really tell that what you're doing is cutting grass. I could'nt get it at first, I would've made the player throw the boomerang farther. That said, nice concept! Liked it :)

Thanks!! Happy you enjoyed the theme. Also, that's a very good score congrats :D

Loved the graphics, they're very well drawn. The game looks well polished and the upgrades are always significant. The enemies with a shield on one side are a particularly good idea, as sometimes you'd be forced to exploit the "looping bullets" game mechanic to hit them.
Really enjoyed  it! Great job to all to team!

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Very well thought and well made, especially the animations and displacement of yarn! Completed 101% twice :)

this! Some coyote time would be great. Overall, I liked it lots :)

Pretty hard, still very enjoyable and, surprisingly, not frustrating! I really dig the visuals and the idea of having a looping dragon help you. Great job!

I enjoyed the concept, also really  cool that there's so much variety  to the wearables and customization :)

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Really fun! I liked the care for detail, especially when code DARK was sent and I later noticed that the lighthouse just outside the window was out!
Also, excellent sound. One thing I'd add, is a way to set a custom lenght for dashes, because I felt like dashes need to be held for a bit too long before being considered dashes instead of dots. Other than that, loved every part of it.

Lovely and original idea, also very well executed! Congrats, this is truly a gem of this jam :D

Wonderful little game! So happy I got my 100% perfect donut, I felt attached to it by the end of the game. Also, extremely cute faces!

I played it in the wrong order, but it was still funny till the end! Great job :D
I also really like the dumb face and "the cake is a lie!" quote.

Very cool!

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sure:
> player can get stuck inside platforms if moving sideways and coming from below, and can't move sideways while stuck (happened with the lowest one on the left). Will un-stuck when jumping.
> I don't know if that's wanted, but having solid flying monsters means I sometimes cling to them involuntarily when jumping
> after some time the player doesn't animate anymore and just  stays with its hands and feet laid out (couldn't identify a cause, but I was discarding and picking up weapons).
Hope these can help :)

I had a really hard time understanding the game, but I feel like it has some great potential! Also, it would be neat if you could zoom further at the start, so that a bit of planning could be done for where it's best to go, because as of now I found myself mostly launching blindly.

Really glad you caught the little twist on the genre I was trying to pull.
(also, didn't mention this in the game page, you can also hit the boss with your "looped"bullets!)
I'm sorry the music distracted you, I'll try and choose more fitting tunes for future versions.
Thanks for taking the time to play it! <3

It was pretty fun to experiment with all the different weapons! Needs some bug fixes, but overall I really enjoyed it. It would also be really cool if enemies cold chase you by looping the screen themselves. I also liked seeing that there's an introduction, and the menus are cool!

Great game, as of now it's the best among all the others I found to use loops for organizing attacks. This game really gives importance to the order and timing. I also really enjoyed seeing the actions treated as solid objects. To note, whilst other games tried (but most failed) at this, all the movement and the music in sync really helped me getting through the levels.
Congrats  for the art too :)

I found it really difficult to control, having the strafing mapped to Q and E. The boost does give a good impression of speed though! Also I feel like it's really missing a fog or something to hide the obstacles popping in, in the distance.
Overall, nice game, it's fun once you get the hang of it. Hope to see future updates :D

yes! It's a high-score type of game (especially because I've put so much time in the bullet engine that I had the time to do just one boss, so it has to last! haha)

For future releases, I'll work on singular stages with different bosses, and there will be score-based ranks.

Thanks for playing!!

Played it for a while, I really liked the concept. Particularly, I hope to see the time needed for every "instruction" (that, I've seen, you've already differenciated between blocks) become more significative, it would be cool to have to worry about it too when ordering the blocks. Cool visual effects and animation in the menu.
Hope I'm not missing some crucial gameplay elements.
P.S.: Nice detail having the Scratch cat as the block shop seller!

Thanks for cheking it out!!
The game is indeed really difficult, taking note I need to add a difficulty setting.

Just finished it, it was great fun. It fits the theme very well. I loved how ever time I was thinking "nah that's easy" but most of the time I would end up thinking about it for fifteen minutes. Also great ambience and tutorial sequence. Loved every puzzle :)

Genius idea! The theme was implemented flawlessly. I love the fact that I had to understand how things work as if I was there, not knowing anything. Truly interesting and fun stuff.
Loved the graphics too.

Congrats for the release mate!

From a lover of WarioWare games, this is so cool!! Very funny ideas. I especially loved "establishing a connection" with the aliens xD
Well done mate.

It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!

Thanks for your feedback!

(Amazing SCORE by the way!)

Yo! Double Dragon for the GB was my main source of inspiration!

Yes, I did think about making a unique sprite for the player, but I didn't have much time (actually, I lost a lot of time making explosion animations which I ended up not having time to add anyways lmao).

I'll definitely consider doing that in future releases after the jam tho. Thanks for playing! :D

I love how it looks, overall it really feels like playing on one of those button-battery powered LCD games bought from who knows where ahah! The sound is also great :D

This game came out extremely well, it feels extremely polished, the colors look great even with the restricted palette, it feels good to control, the effects are very well done, there's a story.... congrats for pulling it off, it's stunning work, really.
(I played Blaster Master Zero on the 3DS btw)