great score!! Thanks for playing fefe 🙏🌷
stefano_lassandro
Creator of
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Nice idea, the controls aren't very intuitive at first, but I found myself comfortable enough by tapping the spacebar with the right hand index and anular, while shifting lane using the left shift.
Also, I think it could work better if it didn't restart from the menu when the game is re-started after a game over, but directly in the game, maybe with a countdown.
Overall, it looks good and can be quite fun! Would love to see more levels in the future.
Loved the graphics, they're very well drawn. The game looks well polished and the upgrades are always significant. The enemies with a shield on one side are a particularly good idea, as sometimes you'd be forced to exploit the "looping bullets" game mechanic to hit them.
Really enjoyed it! Great job to all to team!
Really fun! I liked the care for detail, especially when code DARK was sent and I later noticed that the lighthouse just outside the window was out!
Also, excellent sound. One thing I'd add, is a way to set a custom lenght for dashes, because I felt like dashes need to be held for a bit too long before being considered dashes instead of dots. Other than that, loved every part of it.
sure:
> player can get stuck inside platforms if moving sideways and coming from below, and can't move sideways while stuck (happened with the lowest one on the left). Will un-stuck when jumping.
> I don't know if that's wanted, but having solid flying monsters means I sometimes cling to them involuntarily when jumping
> after some time the player doesn't animate anymore and just stays with its hands and feet laid out (couldn't identify a cause, but I was discarding and picking up weapons).
Hope these can help :)
Really glad you caught the little twist on the genre I was trying to pull.
(also, didn't mention this in the game page, you can also hit the boss with your "looped"bullets!)
I'm sorry the music distracted you, I'll try and choose more fitting tunes for future versions.
Thanks for taking the time to play it! <3
Great game, as of now it's the best among all the others I found to use loops for organizing attacks. This game really gives importance to the order and timing. I also really enjoyed seeing the actions treated as solid objects. To note, whilst other games tried (but most failed) at this, all the movement and the music in sync really helped me getting through the levels.
Congrats for the art too :)
I found it really difficult to control, having the strafing mapped to Q and E. The boost does give a good impression of speed though! Also I feel like it's really missing a fog or something to hide the obstacles popping in, in the distance.
Overall, nice game, it's fun once you get the hang of it. Hope to see future updates :D
Played it for a while, I really liked the concept. Particularly, I hope to see the time needed for every "instruction" (that, I've seen, you've already differenciated between blocks) become more significative, it would be cool to have to worry about it too when ordering the blocks. Cool visual effects and animation in the menu.
Hope I'm not missing some crucial gameplay elements.
P.S.: Nice detail having the Scratch cat as the block shop seller!
It was already pointed out by others, so I guess the player really needs to be differenciated xD
The list of incoming colors can definitley be a cool idea (there are some issues like the space it'd take up and also not making it too confusing for new players, but it's worth a try). Also, I though about making a failed grab act as a defense, and actually I have it implemented in code, but after some (yes, very scarse) playtesting, I came to the conclusion that it made the game too easy to play... it needs more work ahah!
Thanks for your feedback!
(Amazing SCORE by the way!)
Yo! Double Dragon for the GB was my main source of inspiration!
Yes, I did think about making a unique sprite for the player, but I didn't have much time (actually, I lost a lot of time making explosion animations which I ended up not having time to add anyways lmao).
I'll definitely consider doing that in future releases after the jam tho. Thanks for playing! :D

