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RogueBrain

116
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A member registered Jun 09, 2021 · View creator page →

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Thanks! We wanted to stay true to the source material of Asteroids with regards to the black screen, especially as a backdrop for what later gets filled up with the colorful clones. That being said, I think maybe a few distant stars or something would help 

I love the sense of humor of this game. Gameplay-wise it reminds me of Quibble Race from UFO 50. It is fun drafting the lil dudes and upgrading them, and it is actually pretty strategic how you should manage your money. Fun game!

Thanks for the feedback! I considered having the player buy upgrades, I've done that with a lot of other games and I think I wanted to try a simpler approach. I agree that it would help push you to clear out the asteroids more quickly. Glad you enjoyed it!

Creative idea! A little buggy, but good job given the time restrictions

Very cool use of the drifty Asteroids-style controls. It is fun zooming around the meteors when you get the hang of it, I think it would be really cool if there were some more gravity mechanics or more incentive to be faster (although a high score system is not bad!). Feel free to try our game out too, we have a very similar Asteroids-inspired control scheme!

Very creative concept, I think it would be cool if you could get upgrades to manipulate the loop in new ways.

Best game I've played this jam so far. It's a very rewarding gameplay loop of doing better in the boss to become stronger for next loop. I like the push and pull design of surviving longer to increase player strength, and dealing more damage to decrease the boss's difficulty. Great art reminiscent of 20 minutes till dawn, and the music is a great fit.

Simple cute game, I think this is a great first game jam. I don't believe there is a way to lose currently, so maybe that is something you can add to challenge yourself next time. Good job!

Cool premise. The controls were pretty clunky and I couldn't figure out how to mark something as different. It is cool that you made it a 3d game but it is difficult to scan the rooms for differences, maybe 2d would work better. Good job!

Simple clicker, I like the idea of interpreting "loop" to mean a donut.

Difficult bullet hell. I like the pun of the game's premise and the art is quite good. I don't know that it fits the theme very closely, but it is still pretty creative and well executed.

Thank you! Yes I agree and I think there is a fair amount of design space here, probably not for a full game but maybe for a game in a UFO 50-style collection

Thank you! We tried to make our game look as authentic to Asteroids as possible

Thanks for the feedback! We wanted it to feel drifty like the original Asteroids arcade game, and it was difficult to make a game that feels slippery but still gives you control over your movement. Hopefully the upgrades can give more control. And yes, when you get to later waves it can get pretty hectic!

It's a very interesting question, and we were juggling between this game idea and an opposite one (a racing game where each lap your loop becomes another car that you can use to boost off of). I think it is fun to make a game harder over time systemically by becoming the obstacles, but if we had more time I think there were a lot of cool upgrade ideas we could have done like benefitting from previous loops or allowing them to damage enemies!

Thank you!

Thanks! The goal was to have enough upgrades to give the player some interesting choices and allow for runs that can feel pretty different. You can also hope for something like a health upgrade when you're close to death!

Thanks so much, glad to hear you enjoyed it! Fun fact: the upgrades you select affect all future loops, so some of them may come with an unexpected downside, haha

Love the idea, I think it is really fun building circuits and electrical loops. I agree with the other comments that it is difficult, I think I got stuck on level 6. A few visual aids or a hint system would probably go a long way. Still, I really like the simple aesthetic and theme and could see this being polished up further!

Love the idea, I think it is really fun building circuits and electrical loops. I agree with the other comments that it is difficult, I think I got stuck on level 6. A few visual aids or a hint system would probably go a long way. Still, I really like the simple aesthetic and theme and could see this being polished up further!

Funny idea of walking around the office and waking up sleeping employees, but I feel like there isn't much of a game loop here (no pun intended). There is not really a goal or a win/lose condition, at least as far as I can tell.

Very fun game, I love how the upgrades allow you to discover new shortcuts and synergies. Has the positives of both speedrunning games and roguelikes.

I like the idea of stealing attacks from enemies and having a definitive order of actions. That being said many combat encounters felt very slow and took a really long time to end in either a win or a loss. Good concept, and it reminds me a lot of autobattlers in a good way!

Interesting puzzle game, the controls felt a little strange and it felt easy to get the a skeleton stuck somewhere where you couldn't spawn a ghost. Cool concept!

Fun puzzle game about using commands. The robot is a little slow, and I see there is a wait key which I think is potentially very interesting but I wish there were moving obstacles that forced me to use it. I could see this having potential as a larger game. Great job!

Pretty straightforward game, I wish it used the looping concept a little more than just memorizing the map and replaying the same level. It is fun making the mental model for the level but I think it would be easier if the landmarks were more distinct, such as if there were colors other than black and white. Good job!

Nice simple time-travel puzzle game. It reminds me of the puzzles in Ratchet and Clank: A Crack In Time. Always fun to record copies of yourself and play them back. I did think a few of the puzzles were a little too straightforward, but that's part of the learning curve for the player

I was pretty confused about the controls for a while, and a lot of the text overlapping made it difficult to tell what was happening. Still, cool concept and I always love to see programming concepts in video games!

Yeah I think there is a narrow line between feeling drifty and feeling slippery, and we're just a little bit in the slippery category. Probably having a faster acceleration but faster obstacles would make for a tighter experience 

Neat premise, I like that the two forms have different movement speeds and available upgrades. I didn't really feel like switching forms added that much, maybe it would be cool if there were enemies resistant to one form or the other. Anyway, good job!

I love the interpretation of the theme, replacing body parts to become more mechanical is very cool, and gives the vibe that you are becoming more similar to the enemies over time. Cool level generation and enemy design, my only gripe is that the combat feels a little too slow for me (you want the weapons to feel weighty but when it's too slow they can feel floaty instead). Maybe experiment with animation curves in the future to give more oomph to those sword swings. Great job!

Yeah I've noticed this as well, looking back I think I should have made movement speed more directional, such that it was quicker to fall back than to move forward (in both forms). I wanted the movement of the car to feel different than the plane so I made it acceleration based rather than constant speed, but it looks like a lot of people found it too floaty/slippery.

We were going to have a boost button in car form but couldn't get it to feel good, so we took it out. But we were thinking the same thing!

Really fun game! Very juicy gameplay and good aesthetic with attention to art style and music. I think the post processing is a little heavy, making the game less readable, but the effect does add a lot to the tone. Transforming into ships with different controls is really cool, I would just be mindful that in my first game I started as the most basic ship and on each transform I transformed into the same basic ship, so in the future limiting the randomness to avoid things like this would be good. But all in all, great game, probably the most fun one I've played so far!

I like adding the transformation gimmick into a vampire survivors style game, I felt powerful when in butterfly mode. With some upgrades during a run I think this could be good fun. Good job!

Loved this game. The puzzles were really well designed, each one after the first couple took me at least a few minutes and gave me that "a-ha" moment that is great in a puzzle game. Unique gimmick mechanic that I could definitely see expanded. Also, I love the interpretation of the theme and the sense of humor. Excellent job!

Extremely creative game, it's the first game I've seen that combines different minigames to tell a story. The rhythm game was very difficult, and I like how my performance was tied to the boss fight! Great job!

I like the idea of transforming into creatures with different abilities! It happened to me a few times where the timer ran out and I didn't transform, so it might be a good idea to influence the randomness to prevent that. Having a win condition or a score might also be a good motivator to play again. Good job on your first entry!

Transforming into different creatures is a cool idea, especially when each one has a unique ability. A little too random for my tastes, and I wish it was more readable what the effects were (maybe it would help if the game were slowed down a little during each action). Great job!

Thank you!

The game is supposed to loop after beating the boss, it sounds like it might have crashed