Thanks! We wanted to stay true to the source material of Asteroids with regards to the black screen, especially as a backdrop for what later gets filled up with the colorful clones. That being said, I think maybe a few distant stars or something would help
RogueBrain
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Very cool use of the drifty Asteroids-style controls. It is fun zooming around the meteors when you get the hang of it, I think it would be really cool if there were some more gravity mechanics or more incentive to be faster (although a high score system is not bad!). Feel free to try our game out too, we have a very similar Asteroids-inspired control scheme!
Best game I've played this jam so far. It's a very rewarding gameplay loop of doing better in the boss to become stronger for next loop. I like the push and pull design of surviving longer to increase player strength, and dealing more damage to decrease the boss's difficulty. Great art reminiscent of 20 minutes till dawn, and the music is a great fit.
Thanks for the feedback! We wanted it to feel drifty like the original Asteroids arcade game, and it was difficult to make a game that feels slippery but still gives you control over your movement. Hopefully the upgrades can give more control. And yes, when you get to later waves it can get pretty hectic!
It's a very interesting question, and we were juggling between this game idea and an opposite one (a racing game where each lap your loop becomes another car that you can use to boost off of). I think it is fun to make a game harder over time systemically by becoming the obstacles, but if we had more time I think there were a lot of cool upgrade ideas we could have done like benefitting from previous loops or allowing them to damage enemies!
Love the idea, I think it is really fun building circuits and electrical loops. I agree with the other comments that it is difficult, I think I got stuck on level 6. A few visual aids or a hint system would probably go a long way. Still, I really like the simple aesthetic and theme and could see this being polished up further!
Love the idea, I think it is really fun building circuits and electrical loops. I agree with the other comments that it is difficult, I think I got stuck on level 6. A few visual aids or a hint system would probably go a long way. Still, I really like the simple aesthetic and theme and could see this being polished up further!
Pretty straightforward game, I wish it used the looping concept a little more than just memorizing the map and replaying the same level. It is fun making the mental model for the level but I think it would be easier if the landmarks were more distinct, such as if there were colors other than black and white. Good job!
I love the interpretation of the theme, replacing body parts to become more mechanical is very cool, and gives the vibe that you are becoming more similar to the enemies over time. Cool level generation and enemy design, my only gripe is that the combat feels a little too slow for me (you want the weapons to feel weighty but when it's too slow they can feel floaty instead). Maybe experiment with animation curves in the future to give more oomph to those sword swings. Great job!
Yeah I've noticed this as well, looking back I think I should have made movement speed more directional, such that it was quicker to fall back than to move forward (in both forms). I wanted the movement of the car to feel different than the plane so I made it acceleration based rather than constant speed, but it looks like a lot of people found it too floaty/slippery.
Really fun game! Very juicy gameplay and good aesthetic with attention to art style and music. I think the post processing is a little heavy, making the game less readable, but the effect does add a lot to the tone. Transforming into ships with different controls is really cool, I would just be mindful that in my first game I started as the most basic ship and on each transform I transformed into the same basic ship, so in the future limiting the randomness to avoid things like this would be good. But all in all, great game, probably the most fun one I've played so far!
Loved this game. The puzzles were really well designed, each one after the first couple took me at least a few minutes and gave me that "a-ha" moment that is great in a puzzle game. Unique gimmick mechanic that I could definitely see expanded. Also, I love the interpretation of the theme and the sense of humor. Excellent job!
I like the idea of transforming into creatures with different abilities! It happened to me a few times where the timer ran out and I didn't transform, so it might be a good idea to influence the randomness to prevent that. Having a win condition or a score might also be a good motivator to play again. Good job on your first entry!