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RogueBrain

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A member registered Jun 09, 2021 · View creator page →

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Thanks for the feedback. I agree that the game probably could have used some alternate controls, especially something like using 1/2/3 to control focus as an alternative to J/K/L. I'm glad you had fun and enjoyed the details with the skater animations


The routes are randomly generated each time, and Hony procedurally increases or decreases his speed using several metrics in order to keep him moving around the screen so the player is engaged. All of his tricks and animations happen dynamically as he collides with obstacles, and rails cause him to change lanes, forcing the player to adjust camera focus.

Thanks for the f feedback, we added the camera shake and drift to keep the difficulty somewhat high and allow for a higher skill ceiling. We noticed during development that without them, it was too easy to keep Hony in frame and there was not enough reason to zoom out.

Thanks for the feedback, and we're glad you liked the concept. Could you elaborate on what ideas were competing, just so we know for the future?

Yeah we wanted to keep it somewhat difficult, so there's camera sway and drift towards the center, but I could imagine if it was too much. And ideally I would have liked to do framing based on percentage of Hony within the camera's collider, but we didn't have the time, so I made Hony have three invisible colliders (Board, Body and Head). I think the camera's collider adjustment when zooming could use a little fine tuning as well.

Very true, I was considering adding 1,2,3 as additional controls for focus but forgot about it as we kept working on the game. Alternate controls would go a long way

I like the art style and assets, also the underwater theme is cool for pac man. My first game I won really early, and my second game three of my ghosts got captured and then it wasn't really possible for me to win. I also couldn't tell which of the bubbles powered up the AI, so maybe making them a different color would help.

Neat puzzle game, I love the cover art. It was a little tough figuring it out at first, and the levels can be a bit punishing/slow if you mess up and have to restart. Good job! Our game also has you taking control of a camera.

It was hard for me to tell if the adventurers were entertained or bored. Is it a health bar above their head, or their boredom? I also couldn't get them to go in any rooms other than the first two, and I don't think any of them ever tipped me.

Good concept, my one gripe is that a lot of the puzzles feel very similar, and basically had the same solution. Introducing the different puzzle pieces earlier would have helped

We're using a second camera, and using shaders to handle the focus and blur.

I like the tutorial, it's a shame it's only one level since I could see where you could go with this idea. Seems like the best strategy is to just spam random units. I also couldn't figure out how the crystal miners work, since I saw them in the description but didn't see a button for them.

This is a new and improved version of our game jam game submitted for the GMTK 2022 game jam. Roll dice in this Yahtzee-inspired Western to defeat rugged criminals and collect their bounties. Meet a cast of humorous characters and fight in one-on-one battles using nothing but your dice and your wits. Down a shot of whiskey before breaking a bottle over your opponent's head, or load a shot into your trusty revolver before firing it off on your next roll. Become stronger by beating your opponent and swapping their dice for yours. Test your skills in three difficulties and a new endless mode! https://roguebrain.itch.io/crapshot-saloon-deluxe-edition

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

We just released the improved version at https://roguebrain.itch.io/crapshot-saloon-deluxe-edition!

Thanks for the feedback, we will be releasing an update after the jam that will feature new difficulties and endless mode as well as an improved Rules section.

We got a lot of feedback on both the help panel as well as the dice hover. We made a change for after the jam so when you hover over a die, it shows the description of what that face does. Also, the indicator at the top shows all 6 faces that are on that die.

Be sure to check it out after the jam, we have an update planned with new difficulties and an endless mode!

Now I see you're talking about the Pocket Sand effect. Yes, the opponent's cancel goes off as Pocket Sand always has priority. We have added more of a visual effect for when a die is used that will be present in the update after the jam.

Be sure to check it out after the jam, we are planning an update with new difficulties and an endless mode!

Thanks for the feedback! We considered giving the opponent rerolls and having them use them when you use yours, but opted for more deterministic enemies so you could strategize your turn more easily. While this makes it easier, we felt it would have been too frustrating setting up a cool turn in response to your opponent only for them to reroll and change it all.

Thank you! Be sure to check it out after the jam is over, as we are planning a big patch containing new difficulties and an endless mode.

Thank you! Part of the design for this game was making sure there was no such thing as a "bad" dice roll; every face has the situation where you would want to roll it or not want to roll it.

Thanks for the feedback! We'll be working on the rules section to make it more intuitive. Glad you had fun anyway. :)

Glad you liked it! We're going to improve the AI for after the jam, but sometimes the AI gets bad luck too. :)

This is a really fun Nuclear Throne style game. I love the gimmick and customizing your dice is really fun. I do wish the game had music playing, but considering the time limit it's understandable and the gameplay makes up for it.

We also made a Western themed game, hope you check it out!

So glad you liked it!

Glad you liked it, and thanks for the feedback! When designing the game, we wanted to make it deterministic so you could fully plan around a turn, but I see what you mean (there's no reason the opponent should block at the end, or load a bullet after shooting an empty gun). In the next update after the jam, we are going to include UI fixes as well as two harder difficulty modes, so hopefully that leads to a lot more necessary strategizing.

Love the theme and art, we actually did something very similar with rolling a dice in a saloon. As for the gameplay, it seems to me like you're just rolling dice? Personally I wish I had a little more say in the randomness, but I do like how you swoop up your die or grab the whiskey with the hand. 

Hope you check ours out as well!

I like the visual representation of the dice laid out, and the character/boss design is fun too. Minimalistic but fun game. :)

Our team actually had a very similar idea of rolling dice in combat with your opponent, and even taking their dice once you beat them! Very cool to see all the differences in our gameplay, too. Hope you check it out!

Some really amazing art and character design. It's tough getting a 2d character to feel right, and the hit boxes were a bit wonky at times but I give you a lot of credit for your effort. I was disappointed that the dice rolls only changed damage values but didn't give you new weapons/animations. Also, the character weapon blended too much with the background, I would go with another color like red or white for the poker. But still a fun game, congratulations!

This is a fun tricky-towers style game, but it could definitely use clearer instructions. Starting off it was hard to tell that the point is to stack as high as possible; I didn't know if I was making lines like tetris or matching up numbers or colors. The game breaks if you drop a piece off the edge without placing it, and it can't be restarted once you lose. Most importantly, though, the game is fun which is a huge accomplishment for your first game jam. Congratulations!

It's an interesting idea and I like the aesthetic. I was a bit confused on the gameplay, like for example I couldn't understand why I wouldn't just click all dice and then attack each turn.

We also went for a Western fighting-themed game, so it's cool to see how the ideas differ!

Thank you for the feedback, we will try to clear it up when we push out an update. You are able to trade one of your dice for one of your opponent's when you beat them. To do this, you click on a die to put it in the trade area then click confirm to trade them and progress to the next foe. 

It's a very creative idea having a skill tree develop over the course of combat. There's a lot of design space there and I could see a whole game being built off of it, even if you didn't stick with the Yahtzee/dice gimmick. I think 3 dice per turn felt low, I think I would have had a bit more fun rolling the full 5 just because you get to see more combinations per turn. Very cool game! :)

So glad you liked it!

If you hover over the question mark, a table appears showing what each face does. But we've gotten enough feedback where we'll add an additional tooltip to clear things up. :)

I like the twist of the game and I also enjoy the gameplay loop, it's fun dodging the horde of enemies and taking out a bunch at a time with the grenade launcher or knife. Reminds me of games like Brotato.

Please give our game a try as well, we also went for a Western theme! :)