The game concept is cool and unique. It feels like it is missing something to balance it out because it feels very punishing if you get ahead in the race.
Great job making a game!
I really liked this. It felt familiar yet fresh and new at the same time. The art is super cute and the gameplay is simple enough to pick up with still leaving enough to make some tough decisions. I wish it would've told me I'd move after taking damage but the game is forgiving enough that it wasn't a learning moment that felt bad.
Great job making a game, I enjoyed it!
Its a really cool concept! The controls took a little bit to get used to but after getting the hang of it, it was fun. It was kind of hard to tell if you were moving with the camera or if the camera was stationary because of how everything is black. I think a little more with the background would add some readability.
Great job making a game!
Really good game, it was a lot of fun and has great potential to become a full fledge game that I would pay for. Only change that I would personally make is the color of the player's bullets.
If you want to see my reaction in real time, I played this on stream. https://www.twitch.tv/gargreth
Be very proud of what you made, this is a great game!
Mechanics left me confused at first but once I realized I had to get to the corresponding gems the game began to "click". The puzzles were fun and some of them I could tell were made with Malice in your heart, because you don't realize you have to rewind until the very end.
Good job making a game, you should be proud.
It threw you in the game quickly so the first run has a hard learning curve. After that it was fun with the modifiers though some of them looked to be repetitive. Overall, the game was fun and had me screaming a little bit because of how chaotic it got. I absolutely had to play your submission after last years submission, loved Scaling City so much!
I played it on stream if you want to see the reactions in real time.
https://www.twitch.tv/gargreth
Loved the art and writing, it was really tapping into that flash game nostalgia. It fit the theme without being in your face about it and I liked that. The only thing I would change would be to turn down the volume of the music, it was a bit too loud for me personally, and it suddenly got louder all of a sudden.
Great job making a game, be proud of what you created!
Loved the art and writing, it was really tapping into that flash game nostalgia. It fit the theme without being in your face about it and I liked that. The only thing I would change would be to turn down the volume of the music, it was a bit too loud for me personally, and it suddenly got louder all of a sudden.
Great job making a game, be proud of what you created!
Thank you for the compliments and feedback, it is all appreciated! I agree the theme had slipped into more obscure territory throughout development, leaving aspects that are not as apparent outside of the development team. (Looping code, looping music, looping animations, and the level taking place flying around the room)
Luckily, this is something that is easier for us to address and work on for the next jam or game we develop. Thank you for helping us make better games in the future!
Thank you for taking the time to play our game and give a review. I agree that the jam theme didn't end up coming through as much as we would of liked but we are still happy to have released a "completed" game. Over the course of development some of the stronger loop themes were watered down without us noticing until the game was complete.
Some of the bigger level inspiration was the Kirby Super Star boss fight: Nova Core, where kirby was circling the boss, flying around the room. We tried to take that idea and combine it with a looping song to drive home the idea of looping but I think it fell short in readability.
Thank you again, your feedback will help us make better games in the future!
Hey, I had asked about how you got the grid builder to work for this game before. I was looking for a way to message you directly but couldn't find anything. I am running into a couple issues with a similar card to grid building system and was wondering if I could pick your brain about it? I was wondering if you have a discord or another way of messaging back and forth as well so that it wouldn't have to be in the comment section here? Thank you!
I watched your video and really enjoyed it! It was my first game that I have made. I didn't have enough time to make a menu and I tried to show the controls in the game world like I've seen in other games. I really appreciate all your feedback. You helped me to understand how one of the bugs that I thought I had fixed were still occurring. It was a really cool experience getting to watch someone play something that I had made. Though not the ideal experience that I want players to have, you pointed out what I need to work on for next time. You had really grounded advice and good critiques. Thank you for taking the time playing my game and giving the feedback you did. Getting to watch someone play your game is such a great tool for growth. Thank you!
It was really cool and fun at first. I think the difficulty spike may be too high, I got stuck on level 3 and couldn't figure out how to get past that box. I sat there for a good 5 minutes and I don't know how many lives before I had to give up. Still though, you have a really cool concept and everything looks very polished. Great job!
It is a cool concept that has some potential. It reminded me of overcooked.
I ran into some bugs that are related. First one, the player character doesn't have to be grounded to be able to jump, the only need to be close enough to something considered the ground. This allows the player to stick to the ceiling and shot up walls like a rocket. The second bug is that if the player holds jump while on the ceiling, they will no-clip though the ceiling, lost to the void.
The audio was a last minute thing that I decided I wanted to put in. Took a little bit because of the code tracking everything got to be a bit to follow, but I was 50/50 on it after I finished it. I'm super happy it came across well. (Actually all the fly voices and the voices at the end of the level, its all me, just a bit of audio manipulation)
Thanks for playing!
I'm happy to that is how you got this working. The way that I've been building out the code would be really similar to what you described. I didn't even think about using a dictionary with the grid manager. The way I was considering doing it was with Area2Ds, though making them like a puzzle piece that slightly overlaps into the neighboring tiles. The tiles would also have another Area2D to mark off the tile as being used. I've already started with the puzzle piece method so I after I try that out some more I'll get back to you oh how well (or horrible) it worked.
Honestly though, I really want you to make more of this game. I've been playing it for totaling over a couple hours now. Have I beaten it? No... Have I gotten close just for RNG to give me the finger? Many times. Still with that, I can't get enough of this game. The cozy music, the little sprites, the sound effects, the way it makes me think. This is honestly my favorite game in the Jam thus far and I am skeptical of another taking that place. It just scratches so many itches just right. Your game is REALLY GOOD!
I've come back several times to play more of this. I just can't stop. I am wondering if you are willing to share some of the code for building things on a grid like you did in your game. I've been working on a project with grid placement similar to that and I've been having trouble with it. If you're not able to share anything that is fine too, just wanted to ask since you did really well with this game. (And some of your other games that I went and checked out) I just get so happy and proud when I see others make super cool things in Godot!
That was one thing I was worried about and started to use less dirt. Its one thing that I've worked on and will be pushing out to the game sometime after the Jam is done. I want to add about 10ish more levels and get a title screen for it along with audio settings. (I had run out of time that I was available and wasn't able to do some that)
When I see a frog game, I am required to play it, as a frog dev. When I opened the game and heard the boppin music, my joy leveled up. When I open the settings and saw the statue, my joy leveled up. When I started the game and saw that these frogs are too thicc and just roll like in my game, MY JOY LEVELED UP!
On a serious note, I really enjoyed your game, everything melds well together in its wackiness. Great job making a game and be proud of yourself!
I saw your comment on also doing a frog game and wanted to come check things out. Then when you said that you also used your voice, I needed to play it. It was fun and reminded me of Fire Force. My only criticism is I wish saving people didn't hold you in place for as long. Great job fellow frog dev!