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I loved that this immediately became a bullet hell of my own making, I learned quickly after the first loop to not shoot for no reason. I do wonder if incentivizing the player to kill things would improve on the concept even further, maybe by making the upgrades after each round cost points? I feel that the best strategy currently is to run away from everything rather than create more bullets for myself to dodge later. That aside, this was a lot of fun regardless, great work!

Thanks for the feedback! I considered having the player buy upgrades, I've done that with a lot of other games and I think I wanted to try a simpler approach. I agree that it would help push you to clear out the asteroids more quickly. Glad you enjoyed it!