I very much like the idea of replaying previous gameplays, question is how could this be somehow used as a gameplay benefit i wonder. So if you know what you did earlier you not only play to avoid your previous self, but to help get more stones or something. Or maybe -- if you are close to your previous self or opposite to it, then you get benefits?
Viewing post in Honey I Looped My Rocket jam comments
It's a very interesting question, and we were juggling between this game idea and an opposite one (a racing game where each lap your loop becomes another car that you can use to boost off of). I think it is fun to make a game harder over time systemically by becoming the obstacles, but if we had more time I think there were a lot of cool upgrade ideas we could have done like benefitting from previous loops or allowing them to damage enemies!