Very nice concept, moving the snake with mouse feels awesome. Great idea.
hotaloca
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I'm very happy you liked the atmosphere :) Let me give a try explaining the mechanics. Resources go in circles, and always have a fixed time to do one iteration. When a cell transform the state/phase of the resource, this also adds extra time. The cells will die if they don't get the resource in the right phase/status within a certain time. So the order of cells matters a lot - for example in level 2 if on the circle the order is black, black, white, white - then the resource is forced to do 2 circles and one of the cells (the second in order) will die. To win a map, you need to place all of your cells from your deck and live for some time -- so you cannot allow any cell deaths. In level 2 therefore the right order of cells are black, white, black, white - so the resource will be transformed multiple times within one circle. I hope this helps. Let me know if you find any other maps difficult, happy to chat about them.
All right! Replaying the game not as tired like yesterday was much better :) So yes i got the point of getting more and more limitation with the skulls and makes sense so it limits the user choices which might be too big after some time. I have found another kind of placement thought which i was not sure why i cannot have (see above). Why i cannot place the 4-1 between the two 4s? (not intentional but you see the bug is hiding some important detail :) under the bug we have 4 too). Maybe limiting instead of skulls it can be a map or a dungeon kind of thing where you can continue to expore and maybe bigger / smaller rooms are available that would be maybe more interesting and get the same effect as skulls? Anyway really cool game.
Here is an example. So if i want to connect 3-2 downwards, placed in the highlighted cell so that I can close the loop with a 2-2 for example is what I meant. Again might be intentional and required constraint to make choices more limited, but felt at the time limiting. BTW originally i was not happy because if you please the 3-2 downwards in the original down location you only have 1 place at the downward 2-1 bone. And i thought it would be fixed by placing it downward elsewhere but i see it's not solving it the way i thought it would :) Anyhow really a super game and a very nicely executed idea!

The core gameplay is super, and the idea to build the deck with similar pieces, and that your previous placements remain is really GREAT!. The art is also really cool. I think really strong entry. I had two things which were a bit annoying though - 1) it felt like I cannot place the bones in all locations/rotations i want, and this made it not possible to finish the loop (Eg, one slot missing?); 2) the bug jumps on the map make it not possible to see the placement.
Yeah, why I ended up in both jams? I did not want to submit anything and enjoy summer, but was thinking multiple concepts for HEJ July (like and idler game or game of life) but no idea evolved strong enough. And then I learned about the Loop theme in GMTK, and this fits very well with the HEJ theme and gave me the right inspiration. Plus my last submission was exploring circularity topics so felt like a must do in the beginning :)
This was a very fun game to play. I love the simplicity and easy to follow and understand the game. I was immediate tying to figure out a mechanic where I create an auto shooter - so shoot like 20 bullets and then just rest in the middle letting the auto defense work out. It did not work out but I think it could have - so it's so cool how this game creates that option. The spaceship was a bit too hard to control for me but I guess that was the point :)
The art and graphics of the game is really super and disturbing with the music / SFX. I also love the idea of the misplaced objects and can totally imagine in a spiritual crime investigator game game (or an escape game where you have to resolve a mystery) in a longer setup --- would be nice different spirits for example mix the objects in different ways so you know who you are dealing with :)
First of all I think this is really a great concept and has good promise. I tried playing this game for like 10 times but unf I could not figure out what's wrong... For example I did not know whether I click the mouse and it was accepted by the game or not - or what's the problem. Some feedback could have helped to make the game feel more responsive... What helped and is good is the different sounds played - and it reinforced the action. Anyway nice entry!
I love recycling to be a game for the theme loop -- it would be really cool to get a Factorio kind of game where you also recycle / recirculate. Just in your game, developing circular loops become easily a difficult challenge, especially if you were to combine / disassemble the components. Anyway - super game idea and nice entry... congratulations!
I very much like the idea of replaying previous gameplays, question is how could this be somehow used as a gameplay benefit i wonder. So if you know what you did earlier you not only play to avoid your previous self, but to help get more stones or something. Or maybe -- if you are close to your previous self or opposite to it, then you get benefits?
Nice artwork and easy to understand gameplay. Agree with other comments bananas could grow bit faster in the beginning and/or should be able to upgrade faster I guess. Also not sure why the bananas were highlighted with yellow light -- maybe it would be actually better to make a bit more like hidden object game. So you get different kind of bananas (ones which are very easy to see / bigger / more or ones which hide very well in the bush) and you start to collect that way!
I love the roomba robot theme - and the art/aesthetics of the game. I can totally envision how you can make this even more robot like - you can get into very small places and you cannot jump so it's difficult. Instead of the air vents I would have used some kind of elevators I think that might have fit the theme better. The idea of controlling the environment and not the robot is also super.
I really enjoyed this game. I think the concept is really super, and indeed it felt a ton of hopelessness in a very similar "light maze" setup. It was also great that the stars need to be named - created a way to differentiate plus a sense of attachment. And progress felt real as you were exploring but did not want to get lost.





