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The core gameplay is super, and the idea to build the deck with similar pieces, and that your previous placements remain is really GREAT!. The art is also really cool. I think really strong entry. I had two things which were a bit annoying though - 1) it felt like I cannot place the bones in all locations/rotations i want, and this made it not possible to finish the loop (Eg, one slot missing?); 2) the bug jumps on the map make it not possible to see the placement. 

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Not quite sure what you mean not being able to place in some locations/rotations you want. You can only place in three main directions

⬜️🅱️
⬜️🅱️
🅰️🅰️<-🅱️🅱️
⬜️🅱️
⬜️🅱️

But they can also connect sideways if there is an allowed "root" bone to connect to. Ie. you could place B here attaching to green and it would allow to make a loop to A.

⬜️🅱️🅱️->❇️❇️
🅰️🅰️

And obviously the other side also needs to be the correct value to allow for a connection.

But yeah, there is a bug with the rotations working kinda wrong when quickly changed ending up with rotations that are a bit off (didn't happen inside unity editor so I didn't catch it) which can result in some weirdness. I've fixed it already but can't push an update before the voting period is over.

Here is an example. So if i want to connect 3-2 downwards, placed in the highlighted cell so that I can close the loop with a 2-2 for example is what I meant. Again might be intentional and required constraint to make choices more limited, but felt at the time limiting. BTW originally i was not happy because if you please the 3-2 downwards in the original down location you only have 1 place at the downward 2-1 bone. And i thought it would be fixed by placing it downward elsewhere but i see it's not solving it the way i thought it would :) Anyhow really a super game and a very nicely executed idea!

All right! Replaying the game not as tired like yesterday was much better :) So yes i got the point of getting more and more limitation with the skulls and makes sense so it limits the user choices which might be too big after some time. I have found another kind of placement thought which i was not sure why i cannot have (see above). Why i cannot place the 4-1 between the two 4s? (not intentional but you see the bug is hiding some important detail :) under the bug we have 4 too). Maybe limiting instead of skulls it can be a map or a dungeon kind of thing where you can continue to expore and maybe bigger / smaller rooms are available that would be maybe more interesting and get the same effect as skulls? Anyway really cool game.

(+1)

Yeah, for the first pick you can't place on that spot so that the 2 would be pointing up or down. It is indeed intentional design limitation mainly because I wanted the bone rotation to be automatic based on the placement and if that one spot allowed three different rotations, it would require user to rotate manually. And btw, even if you had placed it pointing down on that spot, connecting that to the other 2 wouldn't be allowed either as it would make the bone sides touch.

Kinda same with that other picture and the double 4. Could place it there if the other side had a bridge to link to though. Understandable that these limitations can be frustrating especially since I guess they aren't obvious to anyone else besides me. But on the other hand, limitations also bring up the need for better placement planning and hence raises the skill ceiling.

And the tutorial dude dodges mouse cursor so you can always shoo them away if it's covering something...

(+1)

Oh and having like and underlaying cave/dungeon you'd explore by placing the bones is an interesting idea. Completely different game but it's a nice idea. I once did a game with something similar with tetris blocks placing but could be interesting with domino rules too.