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Mira Gale

25
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A member registered Jun 13, 2020 · View creator page →

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Thank you! And yup, we intentionally left that in as a reward for mastery :) there's still a short (0.3s, top of my head) delay on being able to fire after switching weapons so there's still some friction there, and you can only shoot one mayo bomb at a time.

Thank you, we're quite proud of it!

Thanks, we were really happy with it! :)

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Thank you! Yeah, the difficulty scales pretty hard haha

Thank you!

Solid game, well executed and you even found the time to add some juice. I have nothing to add, good job!

You mentioned this was your first ever game, for which I have to absolutely applaud you. Plenty of experienced devs struggle with scoping and finishing a game on time, so the fact you created a complete game, even if it's very barebones, and finished well in advance of the deadline is an absolute accomplishment! Congratulations :)

An absolutely fantastic concept, extremely creative and excellent art direction. However, I think it would have been smart to focus on bugfixing and tutorials over the - admittedly excellent - polish that's in place. Without any means to fight back until your first plant grows (which can take a fair while), it's impossible to figure out the core game loop and get invested. Also, the bug of dying not actually resetting the plant growth state and making you immortal really hinders gameplay.

That said, this is still solid work for the timeframe and if you iterate on it a little more I think it could easily be the best game to come out of the jam! I could see myself come back to this game well after the jam's over if it's gone through a feedback and bugfixing cycle or two.

A good first effort! The gunplay works well, handling and flying with recoil feels solid, but it's unfortunately not quite enough to carry the game for me. The levels are very open, but there's very little in them, making the space feel unused and the levels bloated. Also, coins having a collision with both your bullets and the enemies could be interesting if it was leaned into as a game mechanic, but as-is feels like an oversight that hampers gameplay.

Excellent visual design, the little text blurbs for the enemies adds a ton of flavour.

Simple but solid game loop - feels like it could use expanding, but definitely sound for a game jam. Excellent 'bonk' sound effect, it amuses my cave man brain.

Fun game, addictive core loop, creative and stinky interpretation of the theme. Well done!

I like the concept, execution could use some work. Perhaps some sort of health indicator on the enemies, because right now it feels really hard to judge when to go in for a kiss. Since that freezes you in place, it's a guaranteed HP loss if you don't kill your enemies with it, and since it's not an one-hit KO it feels like a trap right now.

I don't know if it was intentional, but being able to redirect all roses in the air by shooting a new one in a different direction is a really fun way to play- if you're expanding this, I'd suggest looking into that as a possible core mechanic.

I have now gone on at least three enthusiastic rambles about the ironclad characterization, solid writing and some of the best use of genre mechanic subversion I've seen in a good while, it just keeps getting better as I go!


Also (spoilers) putting a chaser tentacle monster in the hogwarts ripoff level after explicitly calling rowling a piece of shit is downright inspired lmao

Started playing because I was horny, kept playing because I am now deeply invested in the success of Mr. Hernandez' café. Some damn funny moments in this game too, the writing's a little cheesy but in a fun way. Only thing that kinda took me out of it so far was Annie and Penelope's reaction to the shit Benjamin pulled, but the rest has been good to excellent so far. Solid work!

the grass joke has me in tears lmao

This was really fun and polished with amazing art design, wonderful work!

This is great! My only mild suggestion is letting you wash the bloody rags in the blacksmith's Barrel o' Water for an achievement or something, that seemed like a nice bonus step if you'd clicked around. Good fun though!

Hot DAMN this is good. The controls are responsive and the design is a masterclass in game juice. Excellent work!

Damn, I've done a fair bit of HEMA myself, and these seem like pretty sound recreations of the proper guards. Did y'all draw on Liechtenauer's manuscripts for this? :)

Oh man, as an ex-bartender myself, this is a throwback :) the part about the long island made me laugh, well done!

most well-polished and intricate dick joke i've ever played, 10/10

Oh now this is a fun idea, very creative! use of traditional TTRPG mechanics! If you're ever looking to expand on this, it could be interesting to use other TTRPG dice? (d20, d12, d8, etc.)