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Scaler Platformer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #888 | 3.591 | 3.591 |
Overall | #1423 | 3.515 | 3.515 |
Creativity | #1499 | 3.591 | 3.591 |
Style | #2212 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Character and boxes in my platformer can be scaled and all of the puzzles are using scaling
Development Time
96 hours
(Optional) Please credit all assets you've used
Used a couple of sprite and sound assests from Kenney.nl
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Comments
What a nice concept ! You really nailed the theme of this jam ! I like the minimalist visuals it makes the game easy to understand.
I had some problems with the scaling area that didn't seem to trigger every time, especially with the orange cube. But apart from this it was a very enjoyable experience, great job !
neat li'l game
Litterally built to scale, very fun game would play again
Is the gravity set on the Sun? ahahahah anyways I would keep it simpler, with just a scale up and a scale down box, by the same factor of 2, as most of the times it is just a matter of the interaction of those two scale up or down, regardless of the factor. Would love to see this expanded further!
Is the gravity set on the Sun? ahahahah anyways I would keep it simpler, with just a scale up and a scale down box, by the same factor of 2, as most of the times it is just a matter of the interaction of those two scale up or down, regardless of the factor. Would love to see this expanded further!
i like how the instructions are introduced to player. one bug i got was when you hold towards the wall, while you are right next to the wall, and jump, it kind of glitches or something
The puzzles were really well thought out and fun to solve! take a look at my game if you have a moment
As others have mentioned speed is a little fast to control sometimes but overall I enjoyed this. The puzzles were fun.
If the movement in the game doesn't work, change your keyboard language to English. It's a foolish mistake I made while developing the game, sorry for the inconvenience!
This is a pretty solid puzzle game. And even though the mechanics are not new, the level designs are pretty clever. I stuck on this one, and then managed to merge the two cubes, but up until this point I really enjoyed the game, and it kept me engaged, and looking for the next levels.
Thank you for your kind words and for playing the game! I'm glad you liked it :)
On the level you mentioned the idea is to drop both boxes and then take the scaling gate yourself. Because scaling gates scale your jumping power as well, you'll be able to push the boxes (or one of them) to the right side of the level to stand on it and jump to the finish from there.
As others have noted, the movement and jump speed is too sensitive, causing me to restart levels multiple times. However, the growing and shrinking mechanic based on architectural scales is interesting! As the game progresses, it could be fun to have more complex scales/fractions to really test someone's math skills.
Thank you for playing and commenting, appreciate it!
The idea of using other scaling numbers to test someone's math skills is great. Fun-possibly-related fact: I thought about creating some kind of "labyrinth level", in which not only can the player take different paths, but also decide to take or not take some of the scaling gates along each path, making the player calculate and remember multiple paths and variations of these paths. Unfortunately, I didn't leave myself enough time to add this level during the jam.
As for the jumping and movement, they do need some polishing 😅
Thank you for sharing your thoughts on my game! ♥️
This was fun! Found the movement speed messed me up a few times but once you get the hang of it its enjoyable. I'd say maybe slow down the movement speed a tad, as its very fast!
Thank you for your comment and playing the game! :)
Yeah, I noticed, that while I was developing the engine, I tied the movement speed (and the entire physics engine, for that matter) to the number of fps on the device. And while it was fine on my PC (not too fast), I didn't consider that it could be faster 😅
It was really hard to control the jump. Would have liked a way to drag boxes(if i missed this, my bad)
Hey, thanks for playing and leaving a comment!
I also now think that I might have made the jump too powerful (and/or the gravity too strong). As for the boxes, you didn't miss anything, I didn't make boxes draggable (I couldn't come up with a great way to incorporate this into the puzzles).
Thank you for your feedback! 😊