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Catch-A-Pun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #46 | 4.351 | 4.351 |
Presentation | #58 | 4.543 | 4.543 |
Overall | #88 | 4.167 | 4.167 |
Enjoyment | #469 | 3.606 | 3.606 |
Ranked from 94 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player must roll a dice to move to the finish
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Definitely had my brain working! Nice work... Here's a link to my playthrough https://www.twitch.tv/videos/1536015230?t=00h47m06s
While some of the puzzles can be brute forced by swapping all the sides to a survivable face there were a couple where I had to really plan ahead. Not a lot of games in the challenge had you swapping out faces on the dice and I quite liked it as a mechanic. Finally, the presentation was fantastic.
Good idea and a novel twist on all the other dice rolling puzzlers in the jam. The orientation of the dice in the setup phase doesn't seem to match how the dice is actually placed on the board which makes the first run a bit trial and error though. It would also be nice if the camera could rotate to help with planning upcoming moves.
Too much thinking for me personally but I still like the idea, and presentation-wise this is top notch! All the animations, sounds and other effects as well as the design of all the blocks themselves make this game super satisfying to play and look at (even if I'm mostly just clicking around to see what happens). Good music choice too, it fits both the visual theme and the gameplay in each phase of the game.
Awesome idea and good implementation!
I would only say that it was kind of easy to get through most levels by not changing anything and rolling through. Also the orientation of the building of the dice was non-intuitive - for me the 'front' and 'back' were the sides.
Other than that great job!
Each level was well designed, would've never imagined rock paper scissors would go well with a dice puzzle game, a very enjoyable experience indeed !
The gameplay is very easy to begin and full of strategic. Great job!
The concept is really interesting and fun and the game is well polished. I managed to reach level 10 without editing the dice so i think reducing the number of life could be great to make the dice building more important.
The art is incredible and the gameplay is really fun! Concept is great as well. Nice work!
Love the gameplay, the art work and visuals are great too. Overall great entry :))
A unique idea and fun gameplay. I appreciate that you have quite a bit of room for error. It would be fun to try to find the best routes. I don't know if it's a bug or what but it seem that the directions are somehow off. At least I understand that back and front sides would be towards the bottom and top of the screen when building the cube. But it didn't seem to be the case and it got me confused. But besides that great game. Nice work!
This is too difficult for me but I recognize thi is an amazing idea and presentation, well done ;)
This is sooo creative! I like how you show the format of the dice before starting the stage!
New record 11 minutes and 58 seconds, with 353 movements.
Thank your for keep playing, but sorry ....
Damn, so far the only three 5 starts game I've voted, super well implemented, very original idea and super enjoyable! Great job!
wow!, glad to heard that. Thank you for playing and enjoying our game. Saludos!
Really well done game, but very difficult.
thank you for feedback, I got it. we appreciate it.
That was a really neat take on the theme and it's definitely the hardest and most unique of the Bloxorz-likes I've played so far. The puzzles are well designed, but honestly it's pretty challenging to plan so many moves ahead without some visual aid. I would solve the puzzle first and then make moves rather than brute forcing it so it woulda been nice if there was a little 3D dice model I could spin next to the faces to use as a reference, but maybe the way the game is meant to be played is to just figure out a few steps, start, make adjustments, start again etc. But yeah, really solid submission!
Thank you very much for playing and your feedback. We appreciate it. Saludos.
Great game, well designed and enjoyable to play!
Thank you very much for playing and enjoy. Saludos!
Love the idea ! I had a very difficult time figuring out which face of the flat view was corresponding to which face of the 3D dice, though.
you are right, maybe it's difficult to associate the faces map with the dice. Thank you for playing and your feedback. Saludos !