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A member registered Oct 01, 2017 · View creator page →

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I'm glad you liked it! :)

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This one: :)

Thanks! :D

Thank you! :)

Thank you for playing it and recording a playthrough of it! :D

Thanks! :)

I noticed that the mini-game a made a previous post about was a bit to difficult to play on mobile so here an easier version:

I also made one more mini game. Here it is:

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Very challenging mini-game added to Spin! Plus. Let me know what you think! :)

If you're interested in playing this game when it comes out, go to and Subscribe to my Newsletter.

Just to brag a little LOL, I can't believe this happened :)

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Hi everyone!

I added one more type of platform to Spin! Plus.
This one rotates constantly. It makes you consider timing more while you play.

Here's the showcase:

Hey everyone!

There is now new type of platform in Spin! Plus.

This platform can only rotate in one direction. It's meant to force you to think a bit outside the box and find some not so obvious solutions.

Here's the showcase of it:

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Hey everyone,

I'm currently working on Spin! Plus that will get 25 more levels and also some improvements!

For a start, here's a new color pallet. What do you think?


Thanks but I can't really take credit for that. They are made by

:) Glad to hear that!

Thanks for bringing this up! I forgot to note in the description that you can press 'R' to retry as  noeiies already said :)

Thank you for feedback! :D

:D Thank you very much!

Thanks! :D

Thank you! :)

Thanks for making the video! I got a lot of valuable insights from it :)

Thank you very much! :D

Thank you! Mobile launch is something I'm definitely considering.

Thank you for playing it! :D

Hey everyone!

Spin! has been released and you can try it out!

It's available here:

Can't wait to hear what you think about it! Any feedback is greatly appreciated! :D

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Hi everyone!

Since my previous devlog I made 15 more levels and added some new game mechanics as well.
In total the game now has 25 levels. I'm currently working to add endless mode as well, I think it fits in nicely with the physics-based nature of the game.

Here's whats new in terms of mechanics:

Pistons - when you press space piston moves up and when you release space it goes back down. It can push the ball if you time it right, it can also be used to prevent the ball from moving if you activate it in the right moment

Moving obstacles - they behave exactly as you'd expect them to :)

Besides this I've also did some minor adjustments to color pallet, added tutorial, as well as fixed some bugs.

That's it for now! I hope that this game will soon be ready for release. Can't wait to hear how you like it.

Thanks for reading this devlog! :)
Any feedback is greatly appreciated!

Hello everyone!

Since my last devlog there were quite a few drastic changes I made to the game. I actually changed the whole concept of the game.

Well, in terms of gameplay, basically everything. You still need to get the ball to the end goal but now, instead of controlling the ball, you can rotate 
specific platforms which allows you to move the ball. 
I think that GIF explains it much better than I can.

I felt that my previous idea was a bit too generic. Even though it had a cool control scheme, it still felt like "just another platforming game". 
I made a stupid mistake of not prototyping enough before starting the development.

The game in its core is still the same, you have to get the ball to the goal, so I'll just continue posting my devlogs like it's the same game.

Thanks for reading this devlog! :)
Any feedback is greatly appreciated!

Since last devlog I experimented with different styles of movement, at the end I figured that it would be a good idea to add jump limit for each level. This should add a puzzle element to this game.
I still have to figure out some things but this is what I have for now.

Thank you! :) I'm really glad you liked it.

Thank you! At the moment, you are limited to 2 jumps before you have to land, but I'm still "finding the fun" in this game so that rule will probably change in the future.

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Hi everyone!

I'm currently working on making Spin! Plus, it will have 50 more levels then the first game as well as many improvements and 3 challenging mini-games.

To get notified when it comes out Subscribe to my Newsletter here:


Finally, after 3 months long pause, I decided to start my new game project.

The idea for this new game is that you have to get the ball to the goal (very unique, I know). The twist is that you can't really move the ball but rather you have to rotate platforms and use them to push the ball around.

I like physics-based games and puzzles so this idea should combine the best of both worlds.

When it's done this game should have 20-30 levels + maybe an Endless mode.

If you want to follow my progress on this game you can do so here:

Thanks for reading this devlog! :)

This post was edited on 21st of September 2019, before that it showcased similar game but with different  main mechanic :)

Awesome! Thanks! I played and rated yours as well :)

Cool game! It lacks polish and some visual and sound effects, but from the design perspective it's great. Levels introduce all the mechanics in safe environment first then challenge you. No complaints there :)

Thank you! I appreciate that.

Thanks for the idea! I'll consider it.

Yeah, that is my scoring system at work XD Thanks for playing it!

Thank you! I'll for sure publish mobile version :)

Thank you very much for in depth feedback! I really appreciate it and I'll keep it in mind while developing the game further :D

Very creative idea, and well executed one as well. Driving feels very good, graphics are great, music is nice as well.

I like how you solved turning the car (with only one button) by adding those timers in.

Overall, very well done!

Thank you so much! I'll definitely work further on this game in the future :D