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A member registered Sep 03, 2018

Recent community posts

(1 edit)

Thanks ! I did it (edit : the music), and I was afraid it would ruin the game.

Yes ! I just played the new version and I love it ! It is a great pleasure to be able to do really risky moves thanks to the consistancy.

I found it sad to be forced to do rotations in at least 0.5 seconds, so I exploited a cancel to do it otherwise : as an example, if you put rotation(360°, 1s), wait(0.1s), rotation(0,0.5), you obtain a rotation of ~45° in 0.1s, which is cool. I don't know if you were aware of this, and I don't think it was intended, but I loved this possibility so I just wanted to tell you.

Last but not least, I think this game would be perfect with a save system. It's really disappointing when you finish a level and cannot show your 4 loopings to your friends. Can you implement a save system, or do you have a git ? I would love to contribute and add it if you don't want to. And if you do so, I would love to add a level editor, that could be great. :3

Anyway I really enjoyed playing your game, and I will continue to play it. Thank you !

Really cool game, I love the concept. Some bugs though, some rooms with the key impossible to access, and some rooms with just no key (perhaps merged into a block ?). I did not understand how to use potions, do I have to stand on the cell just on the right of an enemy when pressing 'P' when I bought one ? Because that did not work. :/

Nice game, I really loved playing it. I achieved the 10 first levels.

I tried to some cool loopings on level 7 but then we realised that for some complicated moves, launching two times the same set of commands would not achieve the same result. Were you aware of this ? Was this intended ? This is the only negative point I found in your game and I would love to play a corrected version (if it truly is a bug).