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MadEwink

37
Posts
4
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3
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A member registered Sep 03, 2018 · View creator page →

Creator of

Recent community posts

Yes, I was afraid the music would be too loud, and since it’s not that great I just lowered the sound a lot. I’m planning on fixing a few stuff and making a few more levels in the following days, so I’ll post a post-jam version with that issue fixed as well. Thanks a lot for yout feedback !

Nice game !

Nice game ! I enjoyed completing it.

Thanks !

Thanks !

Really nice ! A bit hard to control, but the idea is really neat. Also a fan of Oracle of Seasons. \o/

Thanks !

Thanks ! That’s the feeling we tried to convey.

Pretty fun to play !

Thanks ! I think I saw a few other games with that feature or something close. I’m really glad we managed to pull that out before the end, the game was really hard to read without it.

Nice game ! The idea of customizing your dice and the various upgrades was great !

Nice game ! I dropped at level 6, the dice being irregular was too much for me.

Thanks ! It's not indicated in game, but in the description : on keyboard, use 'R' key, and on gamepad, use select or Y (or triangle). The stickers you pick up are used when the face they're on gets on top, and can only be used once.

The game could not run above a few FPS on my laptop, but after a few throws that took half a minute each, I could afford my second permanent dice. Would have loved to play it though.

As said below the "reversed" logic on the die's side made it really hard to understand. I ended up bruteforcing the levels at some point.

Nice idea ! I'm not a rythm game player, and my keyboard layout is not QWERTY, so I did terrible, but it seemed possible to play good hearing melodies when you don't need to look at the rythm, the keyboard layout on screen, and at your own keyboard at the same time. ^^

Love the idea ! I did not get far at all, being a non native english speaker made it a bit hard for me to think of words to form, but I liked it a lot.

Nice game ! I love the idea, and had a lot of fun grinding in order to get overpowered and massacre my opponents.

Love the idea ! I had a very difficult time figuring out which face of the flat view was corresponding to which face of the 3D dice, though.

Nice game !

That was really fun to play, causing chaos over the table !

Great game ! I found it a bit hard, but you get used to it after some tries.

Thanks ! We would have loved to have a effects a bit more diversified.

Thanks ! I would have loved if we had more too !

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Thanks ! Yes totally, we should have taken some time to implement sound. That's a skill I'll probably try to develop for / during a next game jam.

Thanks !

Thanks ! The rules are described in the descrption, but we lacked time to explain it in game, or make better feedbacks to really understand what is going on. And yep, we completely forgot to add a quit button, that's on me !

Thanks ! We tried to get increasing difficulty, but it's hard to balance in jam context. A few more levels to better undersand the way everything works would probably make it easier to play.

Thanks !

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Thanks ! Yep, none of us had experience in sound design, and we did not take the time to do it, but it sure always improve a game to have at least some good sound effects.

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Thanks !

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Thanks ! From an early point we spotted it could be very difficult to keep track of what is where on the dice, and I'm glad we managed to squeeze that feature in during the end.

Really cool concept ! A bit frustrating at the end, but the puzzles were interresting and I loved doing all of them. Wish there were more, wich is always a good thing !

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Thanks ! I did it (edit : the music), and I was afraid it would ruin the game.

Yes ! I just played the new version and I love it ! It is a great pleasure to be able to do really risky moves thanks to the consistancy.

I found it sad to be forced to do rotations in at least 0.5 seconds, so I exploited a cancel to do it otherwise : as an example, if you put rotation(360°, 1s), wait(0.1s), rotation(0,0.5), you obtain a rotation of ~45° in 0.1s, which is cool. I don't know if you were aware of this, and I don't think it was intended, but I loved this possibility so I just wanted to tell you.

Last but not least, I think this game would be perfect with a save system. It's really disappointing when you finish a level and cannot show your 4 loopings to your friends. Can you implement a save system, or do you have a git ? I would love to contribute and add it if you don't want to. And if you do so, I would love to add a level editor, that could be great. :3

Anyway I really enjoyed playing your game, and I will continue to play it. Thank you !

Really cool game, I love the concept. Some bugs though, some rooms with the key impossible to access, and some rooms with just no key (perhaps merged into a block ?). I did not understand how to use potions, do I have to stand on the cell just on the right of an enemy when pressing 'P' when I bought one ? Because that did not work. :/

Nice game, I really loved playing it. I achieved the 10 first levels.

I tried to some cool loopings on level 7 but then we realised that for some complicated moves, launching two times the same set of commands would not achieve the same result. Were you aware of this ? Was this intended ? This is the only negative point I found in your game and I would love to play a corrected version (if it truly is a bug).