Great art and animation. The game mechanic took a little getting used to but was quite fun. I kind of wish there was a way to show the reference shapes image in game somehow because it limits the possible starting tiles and knowing that seems to be key to playing the game effectively... but maybe that would make it too easy.
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Jamba Jumble's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #409 | 3.854 | 3.854 |
Overall | #847 | 3.514 | 3.514 |
Presentation | #883 | 3.729 | 3.729 |
Enjoyment | #1763 | 2.958 | 2.958 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player rolls through the grid to build their dice, and rolls it in the blender to score it.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
It was so hard! Maybe there should be more chance. Great Job Though!
Definitely a fun and challenging game, I love pico-8 games and this is definitely a great retro one. Amazing stuff!
Great game ! I found it a bit hard, but you get used to it after some tries.
I love it. Very chill and the visuals are nice: the pink highlighting makes it easy to see all your possible moves. It uses the theme in an unexpected and clever way.
Very creative take on the theme. Loved that it was made in Pico-8 too! Played at https://www.twitch.tv/hedgein <3
Pretty interesting idea! It is quite when there are many bombs and can't fold them all but that was fun, well done!
What a great and creative idea! The presentation was fantastic, and something about the concept was really engaging to me even though I had a really hard time conceptuallising the possible dice shapes. Did you consider other kinds of movement restrictions at any point?
Thanks for playing! I wanted to use the idea of folding a dice as a central mechanic, so I definitely prioritized keeping that in. I was a little unhappy with how the animations for that turned out -- if I keep working on the game, I might port to a stronger engine so I can represent the folding animations a little better and maybe show the other sides of the dice.
I also think I overestimated the amount of experience people have with nets of cubes, so I wish I had included a brief explanation of what it means to "fold" a dice. Although this may also have been helped by having more accurate visuals.
One of the most unique and clever forms of a match game I played, great job!
Great visual, Good idea. Rolling in a pattern / shapes way kinda feels restricted to the perfect answer like literally going in a straight line but I guess it won't be a dice and the blender animation feel a bit slow for this kind of game, but Over all a Good game NICE!
Great little game. I like how you roll for the scoring fruit- perfectly on theme. It seems like you have to roll the dice into patterns that can actually fold into cubes? If so, I bet tracking that is a nifty bit of code. I can't break the 30 point ceiling, and I love the pico-8.
Pretty cute! I liked the concept, but it just doesnt feel like I made a "dice" with the fruits I gathered, maybe a little animation of them becoming a dice would add to the presentation. Also the pace feels a little draggy, but overall it's pretty creative and interesting! Congrats for the submission!
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