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Magic Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #681 | 3.594 | 3.594 |
Presentation | #750 | 3.807 | 3.807 |
Creativity | #827 | 3.602 | 3.602 |
Enjoyment | #856 | 3.373 | 3.373 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
I think the game git the theme by 60%
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This game is very cute and simple. Just a pause menu missing to pause the game as everything moves instantly when you go into a level. If you can't pause that's a bit annoying.
This game was really cool! I think one small thing I would've changed is having the dice move somewhere else on the screen so that you don't have to keep going back to the same place.
This is a neat game! I love the art and the mechanics feel smooth and polished.
Great Job!
This is definitely the most manic game I've played in the jam., I was not expecting it to be as chaotic as it ended up being which was a surprising change of pace. Though definitely a little overwhelming in the tutorial.
I was very much surprised trying to read and get through the tutorial prompts while not flying to the moon. Or, flying to the moon, then crash back down when I decided to jump. Either one.
Besides that though, once I did figure out the goal it was an interesting one to manage for sure, a little annoying considering the die's tendency to leave the screen and decide to randomly come back sometimes. But interesting nonetheless.
My only real issue would be with how vague that is, based off the tutorial. And especially based off the first level. It sort of just "leads" you to the goal, and doesn't indicate anything with it. For example if maybe just colliding with the die caused it to roll it could make it a little clearer. Cause honestly I assumed the attack would be used for attacking the mushrooms. (seen too many goombas) But instead, it seems like they're just actually helpful, at least in the way of getting stomped on 50 times to avoid taking off.
Besides that as well I would say the icons for the different "powers" are a little vague as to when they're triggered. I honestly thought it was just a random chance based off a timer or something until I realized that I really kept that infinite jump for quite a while. After that I started to narrow it down, but besides the second buff there's no clear link between the buffs and what you roll on the die. At least from what I was able to see. So something to handle that would definitely help out a decent amount.
Overall though definitely a very good implementation of the utter craziness that randomness causes sometimes. And some decent levels.
I'm very confused as to why all the blocks I touch floats.
Very unique but also very fun to play.
Congrats on finishing the jam !
spike and lava don't kill me
need harder level, it was too easy
Oh, this feels smooth and polished, congrats on pulling this off! The gameplay is a bit repetative, but I enjoyed jumping, climbing, interacting with mushrooms and observing some bat superhero in the background haha.
Nice Graphics, music, level design, EVERYTHING!
This game is so good, it has so many levels , and it looks amazing :D
Looks and plays really nice!
Maybe "attack" is not the right name for you primary action though, as you just roll the dice with it. I somehow skipped the tutorial and had no idea what to do.
But after I found out it was nice to play. :)
"slay" - Twitch Chat
Great art style, fun and interesting mechanic, not too hard but still fun nonetheless. I really like how the entire map is destructible and that there is a nice transition between levels. Also good job on keeping the music pretty quiet.
Really fun artstyle and brilliant platformer idea! I am going to have to come back to this one!
Woah! The concept and presentation were implemented excellently... Great game!
This was really fun to play!!! Awesome art and nice concept!
I really like the idea of surviving until you hit enough points with the die. It requires timing and precision. Good job!
Great art and music! A couple of bugs with the player movement, but really good overall!
can you tell me which are the bugs to try fix them?
Sometimes, the player's gravity is really low, but that might be a feature.
yeah the game try to help if you hit low row and give you more time to plan next move and opposite if you hit high role the game give you more challenge
nice game! I like the art and the controls are responsive, overall I enjoyed playing! congratulations! keep it up!
Great visuals and gameplay. the screen shake and scene transitions are a nice touch too!
Very fun game. Got a tiny little bit confused at the end of the tutorial, but once it clicked I had a blast completing all the levels :)
I think it would be nice to have like a little safe place on each level, where you can stand and think about your next move. But I understand that the whole idea of the game is chaos and "go fast" :D
Power ups are a fun addition, but I would add some more visual indicators when you get them. I was always very focused on my character and what was happening on the screen, and oftentimes did not realize that I got a power up until I looked at the side. So maybe a little animation on the power up itself, or, since the player always looks at the character anyway, you can just add a text above the character with the name of a power up.
Overall really liked the visuals, gameplay is fun and the idea is very unique. Good job on releasing your game :)
Great visuals and very unusual gameplay :)