yeah the idea is to go in the dark on the shop level kill the slimes and that's is the end. I have technical difficulties and don't have time for tutorial and stuff to help guide the player overall unfinished
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Art wise is very good, and thee feel of the game is good. If I can suggest you something to upgrade it will be to add a score every time you role you get this points or coins or what ever that way I don't saddle on shooting and abuse one power only have to change them constantly for score. Great job very nice submition .
That one is right on my alley. I like it a lot. Feeling of the game and simplicity make it very appealing to me. Great job. One thing I think maybe it's gonna be useful is the camera to follow the player it will give so much flow to the game play and became more addictive. Great job.
Visuals and presentation of the game are very good. It would be cool if you can implement where the dice because the speed is kind a fast to react or maybe I to old for that type of games. Congratulation on the game.
I'm Pixel artist who participate in triJam's often want to try team up with programmer for this jam. My most used assets are 16x16px or 32x32px. My workflow for triJam is divided to portions of work so I prefer not to do the whole Jam at once.
My workflow is:
first planing phase - think of an idea for main mechanic of the game and how to make it. (this is not count as time).
I have to make it for 10, 15 mins max. Then I polish the game and stop at 1 hour. After playtested I take a break.
second phase - it is polish for half hour playtest break and repeat till i hit 3 hours. Break can be as long u need to get back fresh. So overal I make the game for 10 mins then just polish for 2hours and 50 mins . ( polish don't mean add mechanics it's oposite)
My general rule is if the game take longer then 10min to make it's to big of a scope. For 3 hours you can't make a game, but you can make your Core for that time. Often i can't even finish this 10 mins games. I apologies for the broken English. Good luck!
Great Feel of the game I like it a a lot and interesting mechanic to explore. Congratz to not giving up with this major bug. Deal with bugs it's important :D. One problem I run in to it's I can't past level 3 . Build up frustration is very nice way to make the player keep want to play. Maybe the level design is to hard for some players give them time to feel the mechanic to play with it, maybe some non danger levels where I just learn to jump and not punish me with death. You know we people can't walk when we spawn ;D we need time to grow and learn.
Good game! Maybe you can add some lives so it not so brutal to start over again every time I die(it's dark and I die a lot XD).Don't think of the 3 hours as something you have to do it. If you continue to do triJAm you will get a lot better to organize your workflow, I think this is much more important then actually finish jam game. I suggest to not go for 3 hour straight dev time, divide it to portions of dev time. Keep it UP ;D