yeah the idea is to go in the dark on the shop level kill the slimes and that's is the end. I have technical difficulties and don't have time for tutorial and stuff to help guide the player overall unfinished
timetravelhamster
Creator of
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Art wise is very good, and thee feel of the game is good. If I can suggest you something to upgrade it will be to add a score every time you role you get this points or coins or what ever that way I don't saddle on shooting and abuse one power only have to change them constantly for score. Great job very nice submition .
My workflow is:
first planing phase - think of an idea for main mechanic of the game and how to make it. (this is not count as time).
I have to make it for 10, 15 mins max. Then I polish the game and stop at 1 hour. After playtested I take a break.
second phase - it is polish for half hour playtest break and repeat till i hit 3 hours. Break can be as long u need to get back fresh. So overal I make the game for 10 mins then just polish for 2hours and 50 mins . ( polish don't mean add mechanics it's oposite)
My general rule is if the game take longer then 10min to make it's to big of a scope. For 3 hours you can't make a game, but you can make your Core for that time. Often i can't even finish this 10 mins games. I apologies for the broken English. Good luck!
Great Feel of the game I like it a a lot and interesting mechanic to explore. Congratz to not giving up with this major bug. Deal with bugs it's important :D. One problem I run in to it's I can't past level 3 . Build up frustration is very nice way to make the player keep want to play. Maybe the level design is to hard for some players give them time to feel the mechanic to play with it, maybe some non danger levels where I just learn to jump and not punish me with death. You know we people can't walk when we spawn ;D we need time to grow and learn.
Good game! Maybe you can add some lives so it not so brutal to start over again every time I die(it's dark and I die a lot XD).Don't think of the 3 hours as something you have to do it. If you continue to do triJAm you will get a lot better to organize your workflow, I think this is much more important then actually finish jam game. I suggest to not go for 3 hour straight dev time, divide it to portions of dev time. Keep it UP ;D