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A jam submission

The Dice TowerView game page

Defeat the monsters of the tower and survive as long as you can.
Submitted by jflex, CountingWithTeeth, SoooSquishy, class WilliamFox : GameplayProgrammer — 2 hours, 25 minutes before the deadline
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The Dice Tower's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#7793.5473.547
Presentation#8373.7503.750
Creativity#8473.5943.594
Enjoyment#9853.2973.297

Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The contents of each floor and where you spawn are determined by rolling a set of dice. As you climb the floors more dice are used to spawn in enemies.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 38 to 19 of 38 · Next page · Last page
Submitted(+1)

This is a really, really cool idea. The game right now needs a little more polish, I think (the 3D dice mixed with the 2D environment is a bit weird to me, and occasionally one die would get stuck on top of another or on the wall and I'd have to wait for it to work itself out), but is already quite a bit of fun. Great work! :)

Developer(+1)

Cheers for the feedback and thanks for playing! :)

Submitted(+2)

Really nice concept. enjoyable mechanics the dice though are way too large so they tend to stuck up to each other often.
But regardless, very enjoyable and nice game worthy of continuing to develop more.

Developer

Glad you enjoyed it, thanks for playing!

Submitted(+2)

Cool game, I think making the dice smaller size would help them not get stuck so often and also help when the enemies are placed directly next to you and immediately kill you.

Developer

Thanks for playing! The dice were larger believe it or not and we reduced their size thinking of the later floors where there are a lot more dice but you're right, there's definitely some balancing we could do :)

Submitted(+2)

Really cool game with cool artstyle and cool physics! The gameplay is really fun, good job!

Developer(+1)

Ta muchly :)

Submitted(+2)

The presentation and idea were really well done. Nice job!

Developer

thank you for playing :) 

Submitted

If you wouldn't mind checking out my game too, that would be awesome!

Developer

yeah ofcourse

Submitted(+2)

It is indeed a five star game, very unique, fun to play and goodloking, nothing more to say. I only scored 3.4k

Developer

Thanks very much! With a bit of practice and some good dice rolls I'm sure you'll beat that score :)

Submitted(+2)

You have a very creative and good-looking game. An enemy spawned on top of me and I died before I can do anything lol, maybe check the surrounding before spawning the enemy? Also, the dice rolling animation looks a bit strange, but it's a jam game, so no big deal :) I noticed that you did the art and the music, which is very impressive! Keep up the good work lads :)

Developer

Thanks for the feedback and the kind words :)

So the dice are given a random force and spin when they're rolled plus gravity so it's not a set animation, just physics. If the dice don't land flat on the floor we give the die a nudge to try and get it to land flat, I don't know if that's what you mean?
The beholder shoots immediately upon start so it sounds like it's possible to get insta-killed - we could look to address that.

Submitted(+1)

What an awesome creative game with some “flash era” vibes! Loved how the placement of the dice were where the enemies and you would be placed and how supposedly easier rooms could be super hard and other probably harder rooms could be super easy depending on the rolls! In terms of graphics, they looked super cute with simple but very effective for it’s style, and the 3D dice were a great choice! Overall great enjoyable game.

Developer

Thanks so much! I had an idea for other power ups to mitigate against poor/unlucky dice rolls, purely cos I seem to have the worst luck in dice games lol, but rerolls were simple enough to add in the timeframe.

Submitted (1 edit) (+2)

Awesome game I enjoyed a lot playing! Really nice work everyone! Great art, just beautiful guitar tunes adding a lot to the overall vibe, very well coded solid bug free gameplay - just an awesome Jam entry! Keep it up. Oh and of course very smart use of the dice roll! Top!

Edit: I can tell there went a lot of love into it. :)

Developer

Thanks so much for the praise! Glad you enjoyed it :)

Developer

Thanks for the kind words, glad you enjoyed our game

Submitted(+2)

This is a really good example of a well built and thought out game , with fantastic artwork and a unique idea ! loved playing this game , Good Stuff All in all :D !!

Developer(+1)

thanks so much for the kind words, glad you enjoyed it! :)

Submitted(+2)

Really nice presentation! I enjoyed the randomized positions of the enemies, but wished that they had some more unique attacks/movement patterns. Other than than, brilliant entry!

Developer

Thanks very much, glad you enjoyed it!

We had plans for more random options but kept it simple because of the time constraints. Thanks for playing!

Submitted(+2)

I like this art style too much,But the physical collision of dice is not perfect. The game is very interesting

Developer

Yeah the enemies need some revising, cheers for the feedback, glad you liked it :)

Submitted(+2)

I really liked this entry, not only that the dice showed you what enemies you'd get but also where they would appear. It let me be a bit more strategic with my rerolls. In addition to the gameplay, great job on the pixel art, especially on the title screen and the backgrounds, as some others have said variety in the rooms would have been even better, but with 48 hours, I understand some things just need to be cut. 

Developer

Cheers for the feedback, I've found the best approach to short jams like this is to keep it simple and then just make it as best as you can. I think we've got a good base and there's a bunch of stuff we can add to it if and when we update the game.

Thanks for playing!

Submitted(+2)

I had fun and liked the 1 hit kill, and the dice affecting the placement of agents! I wish there was maybe some variety to the rooms. 

Developer

Definatly agree. We we planning on having a room dice that randomised the arena you fight in but we just ran out of time. Something we want to add at a later date.

Thanks for the feedback:) Glad you had fun!

Submitted(+2)

Really neat idea! It was fun playing for a while, would have loved more room differentiation! :D

Developer(+1)

Thanks for playing!

Submitted(+2)

Good work! Very addictive haha

Developer

Thanks a bunch! Let us know what your high score was:)

Submitted(+2)

8750! I think I had a hot run. Very nice jam game. Cool to see what enemies are going to spawn where in advance. I found myself looking at the dice after they rolled and plotting my route through the room. Beholders are scary, justice done to a beloved monster. Love the guitar on the menu screen, and the little PC mage even has an idle animation. Great work.  

Developer

That's a pretty good score, I'm terrible at our own game so my best is nowhere near that.

Thanks very much for the kind words :)

Developer

I think the best score we managed was from our music man with 12850. If you can beat that you beat all of us:) Thanks for playing. Really appreciate it!

Developer

thanks for playing and the kind words, a great score also, glad you enjoyed our game :) 

Submitted(+2)

Impressed by the cool idea and the art! Good work! 

Developer

Thanks very much! :)

Submitted(+2)

I really like it, super fun!

Developer

Cheers! Thanks for playing

Submitted(+2)

It is amazing that you guys can make this in just 48 hour ! Really love this

Developer

Thanks very much! Glad you enjoyed it :)

Developer

Thanks a bunch:)

Viewing comments 38 to 19 of 38 · Next page · Last page