This is a really, really cool idea. The game right now needs a little more polish, I think (the 3D dice mixed with the 2D environment is a bit weird to me, and occasionally one die would get stuck on top of another or on the wall and I'd have to wait for it to work itself out), but is already quite a bit of fun. Great work! :)
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The Dice Tower's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #779 | 3.547 | 3.547 |
Presentation | #837 | 3.750 | 3.750 |
Creativity | #847 | 3.594 | 3.594 |
Enjoyment | #985 | 3.297 | 3.297 |
Ranked from 64 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The contents of each floor and where you spawn are determined by rolling a set of dice. As you climb the floors more dice are used to spawn in enemies.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Cool game, I think making the dice smaller size would help them not get stuck so often and also help when the enemies are placed directly next to you and immediately kill you.
Really cool game with cool artstyle and cool physics! The gameplay is really fun, good job!
It is indeed a five star game, very unique, fun to play and goodloking, nothing more to say. I only scored 3.4k
You have a very creative and good-looking game. An enemy spawned on top of me and I died before I can do anything lol, maybe check the surrounding before spawning the enemy? Also, the dice rolling animation looks a bit strange, but it's a jam game, so no big deal :) I noticed that you did the art and the music, which is very impressive! Keep up the good work lads :)
Thanks for the feedback and the kind words :)
So the dice are given a random force and spin when they're rolled plus gravity so it's not a set animation, just physics. If the dice don't land flat on the floor we give the die a nudge to try and get it to land flat, I don't know if that's what you mean?
The beholder shoots immediately upon start so it sounds like it's possible to get insta-killed - we could look to address that.
What an awesome creative game with some “flash era” vibes! Loved how the placement of the dice were where the enemies and you would be placed and how supposedly easier rooms could be super hard and other probably harder rooms could be super easy depending on the rolls! In terms of graphics, they looked super cute with simple but very effective for it’s style, and the 3D dice were a great choice! Overall great enjoyable game.
Awesome game I enjoyed a lot playing! Really nice work everyone! Great art, just beautiful guitar tunes adding a lot to the overall vibe, very well coded solid bug free gameplay - just an awesome Jam entry! Keep it up. Oh and of course very smart use of the dice roll! Top!
Edit: I can tell there went a lot of love into it. :)
This is a really good example of a well built and thought out game , with fantastic artwork and a unique idea ! loved playing this game , Good Stuff All in all :D !!
I like this art style too much,But the physical collision of dice is not perfect. The game is very interesting
I really liked this entry, not only that the dice showed you what enemies you'd get but also where they would appear. It let me be a bit more strategic with my rerolls. In addition to the gameplay, great job on the pixel art, especially on the title screen and the backgrounds, as some others have said variety in the rooms would have been even better, but with 48 hours, I understand some things just need to be cut.
I had fun and liked the 1 hit kill, and the dice affecting the placement of agents! I wish there was maybe some variety to the rooms.
8750! I think I had a hot run. Very nice jam game. Cool to see what enemies are going to spawn where in advance. I found myself looking at the dice after they rolled and plotting my route through the room. Beholders are scary, justice done to a beloved monster. Love the guitar on the menu screen, and the little PC mage even has an idle animation. Great work.
It is amazing that you guys can make this in just 48 hour ! Really love this
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