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AustinCaskie

26
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A member registered Apr 15, 2016 · View creator page →

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Very fun nice job!

Really solid Sokoban, glad I played it! Really nice job!

I feel terrible this game is so fun

I like the drawing of the sun a bunch

Y'all did great nice job! Music turned out really good!

I like the 3D elements.

Nicely put together, some parallax might go a long way!  Maybe an audio cue to tell what the dragon is going to do in terms of altitude?

The lasso power is kind of a fun one. The magic circle and stamina mechanic was little tricky to use. I think it might make more sense given that there is already a mechanic to bring the hero closer to you that the circle would emanate from the healer as opposed to in front of.

Really very fun! Some of those smaller bullets were hard to see and the audio was bit rough to listen to. All around a good time though!

Awesome Job this is very playful! Its pretty tough and a little difficult to navigate but pulling those fisherman out of the boat was really satisfying. 

I won! It took me a bit of time to figure out I was supposed to find the skeletons. Cute game idea. Avoiding that one room to the north made it a bit easier, would love the hero to spawn location to vary between runs. Nice Game!

Double check the resolution settings for HTML. I think the game window might be too large to be playable.

Nice visuals and maybe I missed it but the screenshots with the fog covering the screen are intriguing. The mechanics side leans a little cookie clicker in its simplicity. Little things like varying the pitch of the sound effects on click, or having some other reaction to clicking would be great. Still its nice to think about the resources from rts games in a new perspective. 

Hey not sure what went wrong but I cant get past the start screen. The music sounds great though!

Oh gosh this got me good! I had a bunch of fun it feels a bit like keyboard twister. 

I had fun and liked the 1 hit kill, and the dice affecting the placement of agents! I wish there was maybe some variety to the rooms. 

I feel like I needed a goal. Like maybe getting back to the card I jumped out of at the beginning. I also think maybe more considerations for spacing as well might help. Nice job!

I had fun for a bit, leaving the forge room was a little tricky. I did get tired of seeing slimes.

The room decor was a bit funny. Wish there had been more to do. I also wish the dice throwing had felt a little more organic. 

Great job! I could see this becoming a bigger game! I think you could separate movement from the dice rolling and free yourself up to explore more tactics/ map variety. The dice rolling could then be entirely devoted to actions offensive and defensive. Lots of fun!

Is this biographical? 

Really simple mechanically which I think lends itself to quick in and out (smaller health bars) sort of like with those old quickdraw games. If you wanted a longer format game something neat to try might be rolling the dice ahead of time to a pool during a "meal prep phase"and then throwing them at each other in a sort of "war" style game? 

Idk I had fun! Great job.

The html version was a little unresponsive. I see you have  the windows version working but I'm on Mac sadly. Also a tutorial might be helpful I see the wasd controls listed but its a little unclear  mechanically what is happening.

Hey liked the idea of fighting stuff on the desk. Wasn't super clear on how to use the interface. I love yahtzee but felt like since the menus were such a big part of the game adding a little bit more animation to the UI would have a gone along way! Also a little fuzzy on the health interaction. 

yayyy thank you so much!

This is great! I would love to contribute https://austincaskie.itch.io/sisyphus to the project, will be buying the bundle as well, really great!