- Both the wave sounds and the nostalgic, NES-style soundtrack lulled me into a sense of quietude and relaxation, very positive vibes from the sound
- The movement mechanics were really smooth and easy to navigate, and there were so many surprises hidden in the mechanics: the reaction to the big shipping vessels, bouncing off the buoys, being able to go through some obstacles but getting blocked by others, etc.
- The ship upgrades were like an a-ha! moment and it felt like ACHIEVEMENT UNLOCKED! Great tidbit of design there, and the larger ships being able to take in larger pieces of garbage was a mechanical stroke of genius as well—what at first seemed impossible was actually possible
- I found the game highly replayable and could imagine expanding it to different levels with different types of trash and obstacles.
- I appreciate the way the mechanics reinforce the message that clean oceans are good for people and the environment alike
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Tidy Ocean's itch.io pageTheme
Our entry mainly focuses on the pollution of the ocean. In the game, you pick up trash and drop it off at the dock each day until the player can pick up all the trash in the ocean for one day. The art and music for our game were made by our members over the 48 hour time period we allotted for the game jam. Our audience is everyone as all people can contribute to cleaning up pollution. The intended message we had is that the all people are able to contribute to the clean up of our pollution and to see how pollution is occurring in the world.
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