Cool game! Simple but fun. Is it possible to get more than 1 organizing point per round to spend on upgrades? It felt like it took quite a few tries to improve my setup.
Kritzlof
Creator of
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Thank you
Yes, the book is just so good I just had to quote it and couldn't pick just one part, haha. And yes I was thrilled that he replied to my email!
I'm glad you think I managed to put it all together! It can definitely be improved but hopefully it works as a complete packade :)
No, I don't think you can manage to destroy everything. Definitely not with the bombs (since you only have one per character) but I would guess it's not possible to break everything else within the time limit either. You'll just have to settle with trashing as much as possible and getting out of there so you can do it again another time! :D
Yes, the stealth/vision system is not very sophisticated unfortunately! I'm not actually a programmer by trade, I started out as an artist, so my tools are a bit limited, haha. One of the things that could definitely be developed further. Hopefully it doesn't break your immersion too much :P
Thanks again!
Really funny concept! Too bad it ended quite fast, haha. With more weapons, some kind of puzzles maybe and more plant variety I imagine this could be very satisfying :D
I assume you couldn't get more grenades? And wow, I just saw the screenshot with the bazooka! How do you get it?! (Ok, I found it now!)
After playing a lot of times during testing I've found that one of the tricks for the game overall is to conserve resources and then send out a lot of protesters at the same time. Gaining all progress in a short burst means you need to endure less time of the natural decay of the green bar.
Tell me if that is any help! :)
Great work, the art is beautiful!
The theme and your description reminds me a lot of a game I made which also in large part is a reflection on my feelings as a parent in this bleak age. https://kritzlof.itch.io/was-it-always-like-this-dad
I'd rather encourage climate action than think about climate collapse but sometimes the fear of the possible future needs to be processed as well.
Thanks for making this! Also please join the discord community of game developers working on climate games! https://igda.org/sigs/climate/
It's a cool project! I realize it's been quite a while since you wrote this, but I wanted to say hi anyway. I've been making climate themed games for a bit more than two years now and I love trying to collect all the other cool examples out there.
Also, you should check out the network of climate game developers, the IGDA Climate SIG, and join the open discord!
Yes, I love to showcase real struggles and movements as a source of hope and inspiration! I think these are the real acts of heroism that we want and need to inspire in the next generation, or preferably this one.
Thanks so much for your kind words! Yes, I'd love to add things to make the game feel even more authentic, those are great ideas :D
So I recently took part in the Climate jam, and since the jam was organized in 4 sprints I made four different uploads of my project. However, now that the final game is released I notice that a lot of traffic is coming to an earlier version of my game, which is not ideal. Apparently I started the project page of the final version before the sprint 3 one, which I guess is what's making them appear in the wrong order. Unlisting a project from browse apparently does not remove it from the profile page, and the profile page is the one users get to when clicking my name from a post or comment that I've made.
Is there any way to solve this? I though it'd be nice to keep the earlier versions as documentation, but I don't want to put them in front obviously.
















