Came here after playing your nightflyer game. This is some incredible work and puts another important topic in the spotlight. Very emotional. Great job, will definitely keep an eye on your future work!
Kritzlof
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Thanks for your reply.
Yes, I just think the concept of being "unpolitical" is a bit problematic and that it's kind of hilarious that games about fighting terrorism with violence can be considered unpolitical while a game featuring same sex couples is not. It might even be said that the concept of raising money for children in hospitals is political in itself, but anyway...
I get that you just don't want any trouble and I do ofc think that what you're doing is for a good cause. I will think about if I have any ideas that feels like they could work within this context. Regardless I hope the jam goes well and that you can raise a lot of money.
Hi!
Question as the title of the thread. It can be argued that almost any subject contain politics in one way or another, so what kind of politics are not allowed? I'm most specifically interested in if it's ok to make games with environmental themes or that references, contains or somehow process things regarding climate change but I also the question is interesting from an even broader perspective.
Thanks
Cool concept, love the art and music!
I had some difficulty understanding how to play most strategically because I wasn't sure how my deck worked. Do I use the same deck every battle or are my cards consumed when I use them?
I also encountered a bug where I spawned on a brown screen after restarting or killing the fox creature. Unfortunately that's as far as I could get. It looks like a great start, nice work! Sorry if I missed important parts of it :)
Think I was at day 25 and 150 kills or something. It had been going well for most of the game so I was surprised how fast I died when I touched a zombie by mistake, haha. It was a lot of numbers and GUI at the screen at the same time when I started but soon I understood how it all worked.
The basic mechanics are fun, I'm not sure if there were features I didn't find or get to. For me it was mostly a game of attrition, as long as I had wood, which was not that hard to come by, I could kill a lot of zombies at once when gathering them in packs. I also found that killing zombies with the gun was almost always a win since yo got more ammo than you used up. I didn't really feel the need to use the flashlight, since it was possible to see at night without it, so the battery was always at 100%, but maybe that was because of my monitor?
The zombies definitely seemed to increase the longer I survived but it was quite a slow change. Not sure if eve n more happens if you survive for even longer. Great job!
Fun concept! Love the art, haha xD
It took a few tries before I understood that I had to fire the cannons manually. After a few tries I also found that the best strategy for me was to go really slow so I could shoot the locusts a few at a time and also have time to pick up all the scrap and repair the train. Not sure if this was the best strategy but it managed to win me the game!
Fun idea as I said, it's kind of like a reverse tower defense. Great work!
Very scary, haha! The models are cool and it's very creepy in the dark.
I found it very difficult to survive for very long and wasn't sure if I had any other options than just running around and trying to shoot as many as possible before dying. Is it possible to win or find new weapons/tools?
Great job :)
Fun game! I think you use the different tools the players gets in interesting ways. You feel like you don't have that much to work with but after a while you get the hang of how to use them strategically when fighting!
It's sometimes a bit difficult to spot the difference between the background elements and the floors/walls and especially at the end the game got quite dark, but maybe it was also because of my monitor.
Very interesting!
A cool take on the seed vault theme and the text and dialogue are great. I like the passages that you could switch from several alternatives, even if I'm not sure they play a great role in how the story continued.
I've worked just a little in Twine myself but you did lots of cool things with it that I didn't know was possible! :)
Great game, very atmospheric! I had some difficulty understanding why I kept dying. I figured it probably had something to do with radiation and the green that appeared around the character but couldn't understand how it worked. But maybe that was just me. The writing is very interesting and the music really adds to the atmosphere, great job!
Great work! I'm increasingly feeling difficulty not being frustrated and lecturing people about climate change. I know people get defensive if they feel threatened, but we're also running out of time so we need them to be able to change their minds as soon as possible.
Anyway. It's a great game to make people think about ways to discuss the issue. It's important to realize that everyone sees the problem from different perspectives. Thanks! :)
Very interesting game! I only played once so I'm not sure if it's possible to beat, but it sure gives a good sense of the powerlessness of not being able to make ends meet.
Love your work with using games as a tool for communicating history, just came across it today.
I'm working with supporting the cultural heritage sector using digital storytelling and I'm also a bit of a game developer on the side with an interest to use game development as a way to stimulate discussion about the climate and environmentalism.
Oh, I just realized that you probably referred to the WIP version that I linked in this thread? The finished game is at the link below and it might be a bit more developed than the one you played :)
https://kritzlof.itch.io/enough-for-everyone
Thanks for the feedback, glad you enjoyed it! :)
Yeah, I think you're right that the gameplay itself could be developed further. The honest truth is that I'm not great at programming and just tried to make something that was fit for purpose, so I'm sure there are lots of more stuff you could do with it!
Well I don't think it always has to be. Dark endings can be good as well since some people feel that way and our stories should reflect that. I just think that it's important to also be able to envision something positive sometimes. There's room for both and I think a game jam such as this is a perfect place to find different kind of stories about how we look at our present and future in a time that for many is pretty depressing.
Great game! It's simple in its' design but It illustrates a point well. I rally like the blocked assets giving the player a sense of which entities in society that suffers from capitalism and actually tries to fight back as well as the collateral tab which is kind of hidden but keeps track of the actual costs of the system. Great job! :)

