Hope you enjoyed it!
Maybe I'll have to update it after the end of may? :D
Kritzlof
Creator of
Recent community posts
Really funny concept! Too bad it ended quite fast, haha. With more weapons, some kind of puzzles maybe and more plant variety I imagine this could be very satisfying :D
I assume you couldn't get more grenades? And wow, I just saw the screenshot with the bazooka! How do you get it?! (Ok, I found it now!)
After playing a lot of times during testing I've found that one of the tricks for the game overall is to conserve resources and then send out a lot of protesters at the same time. Gaining all progress in a short burst means you need to endure less time of the natural decay of the green bar.
Tell me if that is any help! :)
Great work, the art is beautiful!
The theme and your description reminds me a lot of a game I made which also in large part is a reflection on my feelings as a parent in this bleak age. https://kritzlof.itch.io/was-it-always-like-this-dad
I'd rather encourage climate action than think about climate collapse but sometimes the fear of the possible future needs to be processed as well.
Thanks for making this! Also please join the discord community of game developers working on climate games! https://igda.org/sigs/climate/
It's a cool project! I realize it's been quite a while since you wrote this, but I wanted to say hi anyway. I've been making climate themed games for a bit more than two years now and I love trying to collect all the other cool examples out there.
Also, you should check out the network of climate game developers, the IGDA Climate SIG, and join the open discord!
Yes, I love to showcase real struggles and movements as a source of hope and inspiration! I think these are the real acts of heroism that we want and need to inspire in the next generation, or preferably this one.
Thanks so much for your kind words! Yes, I'd love to add things to make the game feel even more authentic, those are great ideas :D
So I recently took part in the Climate jam, and since the jam was organized in 4 sprints I made four different uploads of my project. However, now that the final game is released I notice that a lot of traffic is coming to an earlier version of my game, which is not ideal. Apparently I started the project page of the final version before the sprint 3 one, which I guess is what's making them appear in the wrong order. Unlisting a project from browse apparently does not remove it from the profile page, and the profile page is the one users get to when clicking my name from a post or comment that I've made.
Is there any way to solve this? I though it'd be nice to keep the earlier versions as documentation, but I don't want to put them in front obviously.
Ok, good to know! Yeah, maybe I could have communicated the mechanics clearer from the start. It's quick to restart, so no worries if you have to try several times.
The finished game is out now if you want to check it out, lots of the art has been updated!
https://kritzlof.itch.io/ende-gelnde-we-shut-shit-down
Thanks a lot! The final game is out now and there's lots of improvements! :)
There's no way to keep track of scoring except with the "grade" of 1 to 3 for each level. Would be interesting to compare for sure!
https://kritzlof.itch.io/ende-gelnde-we-shut-shit-down
Feedback is awesome, thanks!
Yeah, you're right that Scatter probably isn't very useful on the last three levels except sometimes to push my activists through the pathways. But that's mostly an issue with level design. If this would be expanded I guess there would be a bigger selection of levels where more mechanics get introduced, return and interact in interesting ways. I think I might settle for about this many levels as my "proof of concept" for the Game Jam, but yeah, definitely room to expand!
I think as you say the size and division of groups is also a key factor in level design and small groups would certainly be useful! I'd just have to make sure to adapt the levels so it wouldn't be too good. I'm glad you like the difficulty. I haven't fine tuned the "grading" of each level, how many activists need to get through etc. but it's good to know it's working decently.
And yes, the Retry button is coming, just didn't have tie before uploading today, sorry! :D
Thanks again!
Fun concept, surprisingly difficult!
The sea of hands look great and the symbolism is strong.
A great quote to work with as well. As someone engaged in activism I often think about how it's possible to change society if only enough people at the same time refuse to comply with the system. With politicians and world leaders continuing to drive us all further into climate catastrophe this is more important than ever to communicate.
Yeah, that's a good idea. I definitely think it's important for thing like that to come through if possible. I have unfortunately not been at an Ende Gelände action myself, so I don't have a first hand source, but I'm sure things like that come into play. I'll see what I have room to incorporate. Thanks a lot for all the thoughful feedback!
Thanks a lot for your feedback!
Honestly, I was kind of tired last thursday and didn't feel like the prototype worked as I had hoped, so my upload was very bare bones. I already have some art in the works and have thought a bit more about how to make it work.
Yes, atm the protesters have "health" so after too much contact with police they "die". I will see if this is something I should keep and/ore make it more clear.
My greatest challenge definitely feels like it's going to be to make the AI interesting and challenging while still feeling "realistic". I'm not a programmer really, but I hope to be able to put together at least a few levels with some progression in difficulty.
If you want a little peak at what Ende Gelände looks like here's two short videos! Thanks again for taking time to give me feedback :)
Ok. I understand were you're coming from and I'm not saying littering is not a problem, it might just be a difference in personal perspective and what framing of issues resonates more with me. You definitely seem like you know what you're talking about and I shouldn't complain that you're not making exactly the type of game that I'm most interested in.
Good luck! I'm looking forward to seeing your finished game!
The name "Dirtborn" is great by the way, haha!
Hey, this is awesome! Love the theme. I'm so flipping annoyed by the AI boom and everyone thinking it's so incredibly convenient to ask chatGPT to do all their work. Is it sustainable? Are there enough "green" energy and rare minerals to build infinite datacenters all around earth for services that are used for laziness rather than necessity? No one seems to care. And there's also all the local pollution and issues that you mention in the game.
Thanks for highlighting it! It seems like you know a lot about the issue and I think its a great thing to bring more attention to it. The game already seems to have a lot of functionality, hope you have time to add everything in! Good luck!















