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Kritzlof

237
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8
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47
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A member registered Jun 02, 2023 · View creator page →

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Cool game! Simple but fun. Is it possible to get more than 1 organizing point per round to spend on upgrades? It felt like it took quite a few tries to improve my setup.

I'm glad to hear you think it works! Yes, I like that the skills are basic in the sense that anyone could do it (hammering pipes or using a wrench) and that cooperation is vital to make direct action work.

Thank you so much for the nice feedback!

It's a game jam after all! And the theme is great, power to the workers!

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Thank you
Yes, the book is just so good I just had to quote it and couldn't pick just one part, haha. And yes I was thrilled that he replied to my email!

I'm glad you think I managed to put it all together! It can definitely be improved but hopefully it works as a complete packade :)

No, I don't think you can manage to destroy everything. Definitely not with the bombs (since you only have one per character) but I would guess it's not possible to break everything else within the time limit either. You'll just have to settle with trashing as much as possible and getting out of there so you can do it again another time! :D

Yes, the stealth/vision system is not very sophisticated unfortunately! I'm not actually a programmer by trade, I started out as an artist, so my tools are a bit limited, haha. One of the things that could definitely be developed further. Hopefully it doesn't break your immersion too much :P

Thanks again!

I'm so glad to hear that, thanks a lot!

That's very kind, thank you so much! 

Nice aesthetic! I feel like I didn't really "get" the gameplay/strategy, but I won twice so I guess I did alright, haha.  The options menu  button didn't seem to work for me, but it didn't cause me any problems.

YES!

Thank you so much. Glad to hear you like it :D

Yes, the machinery of climate crisis is physical and can be broken and we don't even necessarily need complex or sophisticated skills to do it. Everyone can contribute to the movement!

So happy to hear you like it, thank you so much!

I think it's basically the same here in Sweden. Most people recycle, but companies are not forced to make packaging that can actually be recycled effectively. Nice work!

Cool! Very much sympathize with the message. Isn't solving these kinds of systematic society-wide issues what our politicians are paid for? Fxcking unbelievable that this is allowed.

The boat mini game was definitely the hardest one, very tricky!

Happy to hear you liked it and that the message gets through. Thanks a lot!

Glad you enjoyed it! Thanks for the lovely feedback <3

I've added arrow keys now. Unfortunately the rest of the keybinds are more tricky to set up another variant right now. Sorry about that!

Hope you enjoyed it! 
Maybe I'll have to update it after the end of may? :D

YES!

Thank you so much! <3

I'm working on a new one for this years Fxck capitalism jam ending in a few weeks, so keep an eye out! :)

Haha, yeah it was quite a short jam. Sounds awesome!

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Really funny concept! Too bad it ended quite fast, haha. With more weapons, some kind of puzzles maybe and more plant variety I imagine this could be very satisfying :D

I assume you couldn't get more grenades? And wow, I just saw the screenshot with the bazooka! How do you get it?! (Ok, I found it now!)

Cute! Love seeing the trees go green when the sun started moving :)

Haven't played it yet but this looks so funny! Haha, such a great idea.

See you there! :D 

Nice, glad to hear it worked! Hope you liked it :)

After playing a lot of times during testing I've found that one of the tricks for the game overall is to conserve resources and then  send out a lot of protesters at the same time. Gaining all progress in a short burst  means you need to endure less time of the natural decay of the green bar.

Tell me if that is any help! :)

Very cool concept! The timer really adds to the intensity. I managed to beat it finally!

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Great work, the art is beautiful!

The theme and your description reminds me a lot of a game I made which also in large part is a reflection on my feelings as a parent in this bleak age. https://kritzlof.itch.io/was-it-always-like-this-dad

I'd rather encourage climate action than think about climate collapse but sometimes the fear of the possible future needs to be processed as well.

Thanks for making this! Also please join the discord community of game developers working on climate games! https://igda.org/sigs/climate/

It's a cool project! I realize it's been quite a while since you wrote this, but I wanted to say hi anyway. I've been making climate themed games for a bit more than two years now and I love trying to collect all the other cool examples out there.

Also, you should check out the network of climate game developers, the IGDA Climate SIG, and join the open discord!

I like the concept, would have love to see it developed more!

Thank you!

Yes, definitely a lot that could be developed as you say, both in balancing and progression and artwork. I hope I have time to revisit and expand this project in the future. Happy to hear you still think it works in its current state, thanks!

I designed the mechanic to work well in a mobile format, so Im glad to hear you think it works. Interesting to hear about the difficulty, do you think it's at a good level or would it need to be adjusted?

Thanks for the feedback!

Yes, I love to showcase real struggles and movements as a source of hope and inspiration! I think these are the real acts of heroism that we want and need to inspire in the next generation, or preferably this one.

Thanks so much for your kind words! Yes, I'd love to add things to make the game feel even more authentic, those are great ideas :D

I'm glad to hear you think the gameplay works, thanks a lot for the feedback! :D

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Yes, the hints/instructions might be a bit on the thin side. Definitely something I could improve. Sorry it stopped your progress. Thanks a lot for the nice comment!

If you're interested in more protest-y games I've collected a few by myself and others on my profile page :D

That's very generous of you! I'm so happy to hear you liked it. Thanks so much ❤️

Yeah, the strategic potential is a bit limited. I was going for a kind of simplified mechanic that could work in a mobile format. Sometimes it's just about trying a few times until it goes your way. Thanks a lot for the nice feedback, glad you liked it! :)

That's great to hear! So glad that you thought the level design and progression worked and also of course to be able to spread the word of this amazing movement. Thank you so much!

Thank you! :D

I'm so glad to hear you think it works and that the message gets across. Thanks so much for the kind words! <3

That's great feedback, thank you very much!  :)
Yes, radical action is what I believe in and I want to spotlight it wherever I can.  There's a lot that could be improved for sure, but I'm happy to hear you think the gameplay worked. Thanks again!

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So I   recently took part in the Climate jam, and since the jam was organized in 4 sprints I  made four different uploads of my project. However, now that the final game is released I  notice that a lot of traffic is coming to an earlier version of my game, which is not ideal.  Apparently I started the project page of the final version before the sprint 3 one, which I  guess is what's making them appear in the wrong order. Unlisting a project from browse apparently does not remove it from the profile page, and the profile page is the one users get to when clicking my name  from a post  or comment that I've made.

Is there any way to solve this? I though it'd be nice to keep the earlier versions as documentation, but I don't want to put them in front obviously.