Good game! Maybe you can add some lives so it not so brutal to start over again every time I die(it's dark and I die a lot XD).Don't think of the 3 hours as something you have to do it. If you continue to do triJAm you will get a lot better to organize your workflow, I think this is much more important then actually finish jam game. I suggest to not go for 3 hour straight dev time, divide it to portions of dev time. Keep it UP ;D
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Thank you very much for your feedback! It's a good idea to split up the three hours so I'll definitely do that next time. Do you divide your hours according to what you have to do or do you mix everything up during the 3 hours? For example, do you give yourself 1 hour to code, 1 hour for art and 1 hour for sounds or not?
My workflow is:
first planing phase - think of an idea for main mechanic of the game and how to make it. (this is not count as time).
I have to make it for 10, 15 mins max. Then I polish the game and stop at 1 hour. After playtested I take a break.
second phase - it is polish for half hour playtest break and repeat till i hit 3 hours. Break can be as long u need to get back fresh. So overal I make the game for 10 mins then just polish for 2hours and 50 mins . ( polish don't mean add mechanics it's oposite)
My general rule is if the game take longer then 10min to make it's to big of a scope. For 3 hours you can't make a game, but you can make your Core for that time. Often i can't even finish this 10 mins games. I apologies for the broken English. Good luck!
Thank you very much for your advice. I understood my problem, my main mechanic took me 1 hour. I underestimated the time that the polish was going to take. Next time I'm going to make a much simpler game to give myself time to do something clean and complete. Thank you for sharing your workflow with me, its going to help me a lot.